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Author Topic: Bf-109T-1 and T-2 (4.09 ; 4.10(.1) ; 4.11.1)  (Read 58113 times)

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CWMV

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Re: New Bf-109T-1 and T-2
« Reply #12 on: October 31, 2011, 08:48:36 PM »

Uses the old 3d?
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Godzyla

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Re: New Bf-109T-1 and T-2
« Reply #13 on: November 01, 2011, 11:24:56 AM »

Of course, I can't extract 3d from ultimate pack, I have a problem with CF_D0.msh (the main part of the plane) file, so I can't use it, I don't know how to create, modify, delete, 3d parts.
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Kiosk

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Re: New Bf-109T-1 and T-2
« Reply #14 on: November 02, 2011, 02:43:37 PM »

Excellent, any chance of seeing that T-2 with a tailhook ?  ;)  Need a F/A on the KM carriers :)
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JG54Spookie

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Re: New Bf-109T-1 and T-2
« Reply #15 on: November 02, 2011, 06:20:23 PM »

Excellent, any chance of seeing that T-2 with a tailhook ?  ;)  Need a F/A on the KM carriers :)

The T-2 was the version that had all the arrestor gear removed. Without the Graf Zeppelin, it was just extra weight/drag. ;)
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Godzyla

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Re: New Bf-109T-1 and T-2
« Reply #16 on: November 03, 2011, 02:32:11 AM »

The T-2 was the ground version when they stopped the carrier project.

If the project went on, this version shouldn't exist.
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Kiosk

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Re: New Bf-109T-1 and T-2
« Reply #17 on: November 03, 2011, 09:14:50 PM »

yer, i was just wanting the T-2's loadout on the T-1 to make it a fighter/attacker
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Godzyla

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Re: New Bf-109T-1 and T-2
« Reply #18 on: November 04, 2011, 09:45:27 AM »

In fact, the loadout for T-2 was put due to the removing of naval tools, this decreases weight, so they added GM-1, bombrack and then, bombs or fuelpod.

I will not create a new T-1 with loadout for the moment, the catapults can't operate on Graf Zeppelin and Peter Straßer, the problem is to take-off, you have to put a front wind with a speed of 6.5m/s or faster to take off with full load, try to imagine if they had to try to take-off with 250 more kilos (plus the bombrack).
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Kiosk

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Re: New Bf-109T-1 and T-2
« Reply #19 on: November 05, 2011, 08:48:24 PM »

I agree, I can't get the KM CVs catapults ( or folded wing for that matter ) take off to work, and I guess I'll leave the attacking to the Stukas, thanks for the nifty FM for these two, they handle nicely and flies pretty well.
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F22-Raptor-2006

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Re: New Bf-109T-1 and T-2
« Reply #20 on: January 03, 2012, 06:58:04 AM »

btw for a change in wingspan this value "Wingspan 11.08" does basically nothing apart from maybe making your wing thinner and longer. You need to change the actual area of the wing and the sub parts. That will produce better results and lower stall speeds etc...
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western0221

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Re: New Bf-109T-1 and T-2
« Reply #21 on: January 03, 2012, 10:59:51 AM »

btw for a change in wingspan this value "Wingspan 11.08" does basically nothing apart from maybe making your wing thinner and longer. You need to change the actual area of the wing and the sub parts. That will produce better results and lower stall speeds etc...

Now I read Godzila's Flightmodel parameters.
All OK.
Raptor says points are all changed as fitting Carrier operation.

If one more...
[Gear] - SpringsStiffness
make +0.1 ?

only this, I feel!
Perfect!!
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FANATIC MODDER

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Re: New Bf-109T-1 and T-2
« Reply #22 on: February 07, 2012, 11:11:03 AM »

All this is great but why Godzyla you used the old and completely wrong meshes I wonder.
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Godzyla

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Re: New Bf-109T-1 and T-2
« Reply #23 on: February 07, 2012, 11:42:09 AM »

All this is great but why Godzyla you used the old and completely wrong meshes I wonder.
Because I can't extract, neither use 109 3d pack.

If someone wants to correct it, I'll let him doing this (PM me before), I've posted to some SAS members but they didn't reply positively to correct mines.

The T-1 didn't have any operational campaigns whereas the T-2 has flown in Norway.

About the extended wings 3d, I've used Docholiday work and I've mentionned him in the credits.
If you can change fuselage 3d, I'll be able to send you the extended wings.
To finish, if you have positive results with the new 3d, you'll be able to add the openable canopy function.
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