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Author Topic: Me-262-V3 own slot  (Read 26443 times)

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Frankiek

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Me-262-V3 own slot
« on: November 06, 2009, 10:13:00 AM »

As there was a request in the PZL-37 thread for this mod I am posting here the Me-262 V3 in own slot

This Mod was contained in a pack put together by a Team called "Aspeed List Returned" this is the link to the original post and you will find there the Pack (that also includes the PZl-37)
http://forum.aviaskins.com/showthread.php?t=415

This is the line to add to your air.ini

Me-262V-3         air.ME_262V3 2                                g01   SUMMER

handle with extreme care while on the ground and take-off and some pray will help on landing hat down to the test pilots.

This is an original mod done by Slow. Thanks to him for getting the ball rolling on this one... 8)

Remember that the V3 prototype was UN-ARMED, so it has NO WEAPONS.

Download Me-262-V-3

Note by CirX; I mark this mod for 4.09, even though it will probably work in 4.10, it is superceded by the version inclusion in here https://www.sas1946.com/main/index.php/topic,13797.0.html
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SAS~Sani

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Re: Me-262-V3 own slot
« Reply #1 on: November 06, 2009, 12:35:06 PM »

Awesome ;D
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crazydog

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Re: Me-262-V3 own slot
« Reply #2 on: November 06, 2009, 10:14:01 PM »

 ;D ;D Thank you Frankiek, that's very kind of you!
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SAS~Malone

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Re: Me-262-V3 own slot
« Reply #3 on: November 07, 2009, 12:22:55 AM »

Mine works okay, too, but I have a few minor observations that might be nice if you could have a look at it, Frankiek.
Firstly, the tail-wheel doesn't lock, which I would think would be pretty important for this 'test' plane to be able to do.
Secondly. less important, the loadout is only none, it would be great to have a 'default' weapons loadout, if only because I think a test/prototype plane would also have to test the planes stability as a weapons platform, and not only the engines.
Just my 5 cents  :D
Oh, forgot another minor point - the markings are that of a Jabo unit, should it not rather be a fighter unit markings?  8)

PPS: Added a 'shiny' screen for those who were asking, to your first post, Frankiek.
Ok, I hope... ;D ;)
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.....taking fun seriously since 1968.....  8)

Slow

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Re: Me-262-V3 own slot
« Reply #4 on: November 08, 2009, 02:13:07 AM »

Okay mate, let's get this over with quickly.

Would you mind crediting me for my own mod, stating me in your first post? Thanks.

Slow.
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SAS~Malone

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Re: Me-262-V3 own slot
« Reply #5 on: November 08, 2009, 02:54:36 AM »

Ha! I thought this was first done by you, Slow.
I've taken the liberty of crediting you in the first post.
Frankiek, hope you don't mind, mate  ;)
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Frankiek

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Re: Me-262-V3 own slot
« Reply #6 on: November 08, 2009, 11:10:43 PM »

Thanks Malone, I tried to find the name of the author in the original post at aviaskins but was not able to so I credited all the team. Thanks again to Slow 
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Frankiek

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Re: Me-262-V3 own slot
« Reply #7 on: November 17, 2009, 01:03:23 AM »

Accelerate very gently and stick back but is quite difficult that's why the nose wheel was fitted after the first trials
 
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SAS~Anto

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Re: Me-262-V3 own slot
« Reply #8 on: February 04, 2010, 08:02:06 PM »

It is flyable, just VERY difficult to take off since you don't get control of the tail/rudder til quite late on and if you are not ready for it, you will lose control. Lock tail wheel, easy throttle forward, hold the stick back tight with trim set to takeoff, and when you start to get around 180kmh slowly ease off the stick pressure. When the nose comes forward be ready with the rudder to control it. Eventually you will be running level and when ready rotate.
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SAS~Anto

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Re: Me-262-V3 own slot
« Reply #9 on: February 16, 2010, 08:54:10 AM »

I don't those asking about a CoG quite get it. The prototype had horrid ground handling because of the tailwheel. There was very poor rudder and elevator response, and this mod shows it. If you follow the instructions given, you can take this machine off.

The CoG has not changed one bit from the stock Me-262. What you are refering to with the TBF Avenger is NOT the CoG. The issue was related to the location of the landing gear 'hook' (that is the game entity that represents the location of the gear/skids/floats etc relative to the world), which would cause tipping and bouncing. Maybe such an adjustment could be done to the Me-262-V3 but really, the machine flys as intended if you follow both historical accounts and the advice given here.

Remember its a prototype and they rarely flew according to design :P
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Cason

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Re: Me-262-V3 own slot
« Reply #10 on: March 12, 2010, 06:20:37 PM »

One thing I've noticed is that its much much easier to take off with the V3 on concrete strips.  The dirt strips are almost impossible and I nose over every time.
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peter pearse

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Re: Me-262-V3 own slot
« Reply #11 on: April 19, 2010, 08:04:31 AM »

Congratulations on a fantastic MOD!
I have no idea how you guys do all of this dtuff, but it's great for all of the rest of us, so thanks!
One observation about the 262v3....During the test flight phase with this version of the 262, the pilots found that they had to dab the breaks in order to raise the tail enough for take off. I seem to have the opposite problem. I wonder if it's a center of gravity problem (Was is different between the v3 and production models?!?) or a flight model issue?
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