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Author Topic: new Vehicles... package 1 & 2 (v1.02) - 3 (v1.02)  (Read 56171 times)

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max_thehitman

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #72 on: December 01, 2011, 08:21:41 AM »


Many many THANKS!!  8) These are simply stunning works of art! Most excellent mods and art!
BEAUTIFUL!

Big Cheers
MAX
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

CzechTexan

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #73 on: December 12, 2011, 05:21:21 PM »

Thank you for these new mods!! 
I just installed packages 1-5 and all working good in Modact3.6

I did not test all object but one of the vehicles, Japanese truck with howitzer, was moving but submerged under ground with only top of vehicle showing.
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rofl

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #74 on: December 29, 2011, 01:24:53 AM »

Great mod, thanks a lot for that :)
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Uufflakke

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #75 on: December 30, 2011, 02:47:27 AM »

Seemed to be in use in Russia (Uzbekistan) during WWII...   ::)

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"The Best Things In Live Aren't Things"

rofl

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #76 on: January 04, 2012, 05:04:21 AM »

WIP new skins...i just dont like the default skins...

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western0221

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #77 on: January 04, 2012, 06:35:47 AM »

Do you know... in Japan A6M were carried from Mitsubishi/Nakajima factories to navy airbases by bull-pulling very slowly wagons?

WWII time roads in Japan were not paved and stony, speedy tracks were badly shaken and made airplanes broken.
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DimAurora

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #78 on: January 29, 2012, 07:01:36 AM »

I use the Opel Blitz 36S from this pack in every mission! Thanks! 8)
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Fdokal

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #79 on: February 23, 2012, 06:01:35 AM »

Awesome work Epervier!

Unfortunately, the 4Shared page doesn't work for me, would anybody have an alternative link?

http://www.4shared.com/file/C83HpUwv/Update_new_Vehicles_p3.html

(Nevermind, it is now working)

Cheers
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SlowBurn68

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #80 on: March 12, 2012, 04:29:28 PM »

Hi,

Were these packages (1-6) included in the DBW 1.7 release? If not, can someone tell me what folder these new objects be dropped into?

Thank you.
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Plowshare

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #81 on: March 13, 2012, 07:54:13 AM »

SlowBurn68:

I haven't been able to install Build 1.71 successfully yet but can state categorically that they are NOT included in that build. Install them as per usual with their own folder(s) within the #DBW folder and the text inserts for chief.ini, stationary.ini, technics.ini and, technics_ru.properties.

Bob
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SlowBurn68

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #82 on: March 13, 2012, 10:28:03 AM »

Thank you Bob!
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WindWpn

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #83 on: March 13, 2012, 10:38:19 AM »

Hi,

Were these packages (1-6) included in the DBW 1.7 release? If not, can someone tell me what folder these new objects be dropped into?

Thank you.

Of note, all these objects and more are included in the CLEAN DBW Modding JGME Packs (RE-RELEASE!) for DBW 1.7.1.  Specifically see the #DBW_MOD_Static_DAF pack as  it contains all SAS~Epervier's new object sets along with bonus content from WingFlyer!  To top it off, be sure to grab Monty's Desert Air Force Campaign as it has many of these new objects active!

~S~
wind
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