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Author Topic: new Vehicles... package 1 & 2 (v1.02) - 3 (v1.02)  (Read 56165 times)

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arquillos

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #84 on: April 02, 2012, 03:32:59 AM »


Link : http://www.4shared.com/file/C83HpUwv/Update_new_Vehicles_p3.html

Epervier, links it´s not working :(...anyone could re-upload it?

Thank you in advance!


BTW, Excellent work Epervier!!!
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Epervier

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #85 on: April 02, 2012, 12:30:03 PM »

New link for pack 3 !
v1 + update = v1.1
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Gromm

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #86 on: April 02, 2012, 01:15:05 PM »

SAS~Epervier,
Just d/load the version 1.1... What the difference between 1.1 and 1.0? They look very similar) New textures?
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Epervier

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #87 on: April 02, 2012, 02:32:09 PM »

v1 + update = v1.1
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Uufflakke

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #88 on: April 09, 2012, 03:29:55 AM »

NOOOOO!!!!

Delete package 3 and 3D!!!

Those poor animals!!!!  :'(  :'(  :'(

Look at this video and you will never ever strafe the horse drawn vehicles anymore. 

https://www.youtube.com/watch?v=V6cl4TvZopA :o  ???






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santobr

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #89 on: April 09, 2012, 07:16:50 AM »

I will, because they are just robots in IL-2. :D :P



santobr.
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Epervier

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #90 on: April 09, 2012, 10:39:43 AM »

I made these teams ... but nothing requires you to shoot them!
I do not like horse meat!  :P
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Stephen

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #91 on: April 25, 2012, 03:57:45 PM »

I have try the first two package of this great mod and work in 4.01 + SAS modact but the chariot03
give me a error something else : unable create objects.vehicles.cars.CarGAB3$Chariot03 i have controlled and reistalled again but the error remain, is posible solved?
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Epervier

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #92 on: April 25, 2012, 04:44:05 PM »

No ... I do not understand why this truck does not work for you ...  :-X
I suggest you remove the lines on this truck in the chief - stationary - technics files.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Stephen

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #93 on: April 26, 2012, 12:41:53 AM »

Thanks for reply , but if i remove the lines you suggest probably this truck id eliminate in FMB list objects, or not?
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Epervier

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #94 on: April 26, 2012, 01:10:01 AM »

Yes !
If you think this object is required to play a campaign or mission, I can advise you:
- Keep all lines in the files chief - stationary - etc...
- Delete the contents of \3do\Cars\Chariot03\
- Copy the contents of the folder \3do\Cars\Chariot02\ or \3do\Cars\Chariot\
- Paste the contents into the folder \3do\Cars\Chariot03\

The object will exist, but another form!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Stephen

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Re: new Vehicles... (package 1 - 2 - 3...)
« Reply #95 on: April 26, 2012, 01:43:08 AM »

Yes i all is clear, i have another problem now i have add your beautifull pachege 4b and add chief, stationary technic
and so on but the game 4.10 + SAS Modact 3.06 CTD at 70%, then i have retourn at the previous setting and remake the operation but the error remain, have you any ideas, this mod id really usefull with a lot of possibilities and good vehicles.
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