People,
thank you for the feedback.
As a wrap up from the latest comments:
-Blumax told us that it works over DirectX if you have a good refresh rate (>70fps). That's nice. I would not believed it could work in DirectX. But my monitors, which are only 60Hz really don't show anything.
-Regarding the questions: you don't need very high speed refresh. Situation as far as I understand is that with V-Synch on (let's say you have a refresh of 60Hz), if you Il-2 reaches 60fps when playing, you almost don't see any flicker. Only some artifacts from the light and the water. As soon as your fps counter goes down the refresh rate, you start to suffer this flicker. This could be "solved" with a hardcoded synchronization, but I didn't find the way of doing it in OpenGL.
-It would be nice to contrast this last OpenGL behaviour with DirectX. Bluemax, could you detail more in depth your experiences?
-Do all nVIDIA and ATI users experience apart from the flicker, the sea and sun artifacts and sporeous reflections?
-Do any of you have an almost continuous very high fps rate (>80). If so, with V-Synch disabled, the Stereo 3D looks OK or it has horizontal lines?
Thanks. Regards,
Pablo