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Author Topic: A new era has come! Stereoscopic 3D (Development thread)  (Read 130069 times)

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X-Raptor

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #144 on: November 08, 2011, 04:10:29 PM »

@Benitomuso  an all folks here:

I am testing Version 3c of the Mod and I have this situation as photos here taken in the same moment but even with the two options external/internal I see is not possible to have external planes in 3D along with a good cockpit view and viceversa.. please take a look of the parameters needed for have a good 3d external view for me..or a good cockpit view.









please tell me is this normal for you Pablo (and others)?:(
and if so is possible to have good 3D of other aircraft from into cockpit visual?..
Also still water with red/blue artifact and flickering with "perfect" (water =2  conf.ini) is ok only with flat water (hardware shader=0 conf.ini).
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Blumax

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #145 on: November 08, 2011, 04:30:08 PM »

Thankyou very much Pablo, you've just opened a whole new world for me, works absolutely perfectly, no flashing or flickering and perfect image i even have track ir, no 6dof but i can live without that for the time being..... and dare i say it... 100HZ but i now know the reason that it is better for me at this RR than 60HZ after days of trying to figure it out the solution was easy.....again thankyou very much, now if i can only get my missus off the thing i might get a go ;D ;D

regards Blumax
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santobr

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #146 on: November 08, 2011, 05:28:02 PM »

Maybe the solution could be an option to change the angle between the two POVs.



santobr.
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joycecaster

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #147 on: November 09, 2011, 01:58:13 AM »

Pablo - firstly congratulations on making such a wonderful mod!

I am using a 9600M GT 512mb graphic card in my macbook pro and everything works fine as long as I can keep the fps above 60.

I have one observation: when switching the 3d off using the mouse, a ghost image remains of the last active frame. This persists even over the menu screens. It can be red, green, or even a normal image.
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sirrover

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #148 on: November 09, 2011, 08:56:07 AM »

Pablo - firstly congratulations on making such a wonderful mod!

I am using a 9600M GT 512mb graphic card in my macbook pro and everything works fine as long as I can keep the fps above 60.

I have one observation: when switching the 3d off using the mouse, a ghost image remains of the last active frame. This persists even over the menu screens. It can be red, green, or even a normal image.

Absolutely the same stuff with the ghost image. I tried to describe it earlier but you've found much more accurate words!))
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gianluca

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #149 on: November 09, 2011, 09:25:11 AM »

Hi Pablo! I can say it works! Internal view and external: 60hz RR, VSync on, track ir (head swiveling only), Carsmasters Lights, some POV from CirX....
There's however an issue, other than Ecran Wide of course and the color itself which tends to be greysh but that's normal and which could be eventually overcome with a Led illuminated screen (better than the one I have at the present): I get glitching flying above water which in turns seems to reflect some panel instruments and this last one issue is really hard to live with...
Could it be the track ir? I don't know and tonight I will test more deeply!
Anyway, thks a lot, you're a magician!
Gianluca
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Whiskey_Sierra_972

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #150 on: November 09, 2011, 09:35:27 AM »

you can use TrackIr but only to turn the head, You have to disable the 6dof in jsgme.

Thanks for the head up mate!

I don't use TIR during mods test and anyway I rarely use 6dof!

As said above I also hope to see the wide screen option added at this REVOLUTIONARY mod even if in a far future!!

I hope to have time to test it better in the next days but I have an ill wife , 2 kids , a dog , 1 house to keep in order , a little tingh called work and my two clones have had the courage to just disappear too.... :)

Anyway , seriously , a great THANKS to Pablo for all this!!!!

walter
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X-Raptor

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #151 on: November 09, 2011, 10:18:40 AM »

Please could anyone confirm or not about not have external 3D planes visual FROM internal view?
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LuseKofte

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #152 on: November 09, 2011, 10:25:04 AM »

I get some effect of 3D (or red / Cyan double )in HSFX but then ecran wide does not work. my glasses might not be correct since these are the same they use in cinema.
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Helen-of-Sparta

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #153 on: November 09, 2011, 10:52:50 AM »

Hello Pablo

Thankyou for this mod, this is much good and now to last night i have play it il-2 to 2am ;D

Helen
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benitomuso

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #154 on: November 09, 2011, 02:11:06 PM »

OK,
               or my eyes got so strained that they don't see the difference or finally I got the way of getting rid of any flicker. So, it's time for V4 Beta:


  I had to rewrite the way the game dealed with the graphic card, because with the original method it was impossible.

  It still has some weirdnesses: some Alpha details of objects are transparent. This is specially noticeable in the external views.

  The funiest thing is this one: Check the same situation, 3D enabled and 3d Disabled, and with my MOD you get some extra fps!!! Amazing!!!

  Use VSynch Enabled or Disabled as you want.

  I'll try to solve the Alpha problems, but this is much better than our eyes flickering.

  Regards,
                        Pablo
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LuseKofte

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #155 on: November 09, 2011, 03:04:48 PM »

This topic is a bit messy, I read the instruction and try to read all here but could not find anything about this
The classfile F8A0A41E81CCEF9C conflict with Ecran wide so if you overwrite 3D with ecran you have no Widescreen, if you overwrite 3d with ecran my game will not start.
I put all classfile in a Filefolder and put it in JSGME and it worked there. This is on my HSFX install.
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