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Author Topic: A new era has come! Stereoscopic 3D (Development thread)  (Read 130075 times)

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MANYSH

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #168 on: November 10, 2011, 06:02:52 AM »

I am not 3D fan,but  I want to congratulate,  Your work prove one thing impossible is nothing ;)

Best regards
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Roger Smith

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #169 on: November 10, 2011, 07:21:17 AM »

whoa
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Silverback

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #170 on: November 10, 2011, 07:35:11 AM »

V4 works on my rig. Just my glasses suck. Thank you.
XP, 480GTX, 2Gigs ram. 24in LCD.
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benitomuso

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #171 on: November 10, 2011, 07:51:12 AM »

@Benitomuso  an all folks here:

I am testing Version 3c of the Mod and I have this situation as photos here taken in the same moment but even with the two options external/internal I see is not possible to have external planes in 3D along with a good cockpit view and viceversa.. please take a look of the parameters needed for have a good 3d external view for me..or a good cockpit view.









please tell me is this normal for you Pablo (and others)?:(
and if so is possible to have good 3D of other aircraft from into cockpit visual?..
Also still water with red/blue artifact and flickering with "perfect" (water =2  conf.ini) is ok only with flat water (hardware shader=0 conf.ini).


Raptor,
                  as far as I know, it is absolutely normal. This is a matter in real life too. The perception of objects which are close (let´s say elements of the cockpit or in your own desk while you read this), is naturally deep, because they appear quite different in position to our eyes, separated less than 7cm. On the contrary, the distant objects seem to be quite the same, because 6.7cm of distance between eyes, is nothing for objects 50m ahead of you. So we are "forcing" as we do in external view, a much wider eye separation, which is not natural, but in this way we have a more interesting and spatial experience. But when you do that, the closer objects, become "too separated" and you cannot compose them, they look "shifted". Our natural eyes configuration is quite good to perceive and meassure distances (apart of the focus problem) between 20cm and some tens of meters. If you put an object (you can try yourself with your finger) closer than 20-15cm, you will see two shifted images. It is the same fenomenon as in cockpit when you adjusted the separation for external.

So it's kind of impossible to see "in depth" everything at the same time.

Further reading on the Wikipedia article about Stereoscopy (nice article, I recommend you to read it):

http://en.wikipedia.org/wiki/Stereoscopy

Quote
Longer base line for distant objects "Hyper Stereo"
 
If a stereo picture is taken of a large, distant object such as a mountain or a large building using a normal base it will appear to be flat.[42] This is in keeping with normal human vision, it would look flat if you were actually there, but if the object looks flat, there doesn't seem to be any point in taking a stereo picture, as it will simply seem to be behind a stereo window, with no depth in the scene itself, much like looking at a flat photograph from a distance.
 
One way of dealing with this situation is to include a foreground object to add depth interest and enhance the feeling of "being there", and this is the advice commonly given to novice stereographers.[43][44] Caution must be used, however, to ensure that the foreground object is not too prominent, and appears to be a natural part of the scene, otherwise it will seem to become the subject with the distant object being merely the background.[45] In cases like this, if the picture is just one of a series with other pictures showing more dramatic depth, it might make sense just to leave it flat, but behind a window.[45]
 
For making stereo images featuring only a distant object (e.g., a mountain with foothills), the camera positions can be separated by a larger distance (commonly called the "interocular" or stereo base) than the adult human norm of 62-65mm. This will effectively render the captured image as though it was seen by a giant, and thus will enhance the depth perception of these distant objects, and reduce the apparent scale of the scene proportionately.[46] However, in this case care must be taken not to bring objects in the close foreground too close to the viewer, as they will show excessive parallax and can complicate stereo window adjustment.

Regards,
                       Pablo
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LuseKofte

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #172 on: November 10, 2011, 07:58:32 AM »

It seems Like DBW is a lost case for me, cant get it to work there, But in HSFX it does, in pit and F2 view, but not on external padlock. I know you havent finnished it just inform others. It is truly innovative and this kind of mod only you figure out. This rock, and you have all the time in the world. Remember this is truly a feature noone ever would have though was possible and you might pull back this so you can have peace and time to develop. I cant belive how fast you have fixed this already.
But I belive you have discovered a huge posibility that need long time to find its potential.

Do not dispare about our notices, this is huge. Many thanks , Pablo
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HansHansen

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #173 on: November 10, 2011, 08:05:52 AM »

thanks for the new version pablo ;)

it finally works quite good for me  ;D

i only have some minor problems now:

1.I can not activate 3D mode manually in-game if i set PAL3DStart=0

2.Cockpit is still not displayed - game freezes

3.If i look directly into the sun, i just get a white screen

4.

bugs you can see on this pic: my plane is not damadged, however at some angles i can see the damadge model
                                        when you fly over the ground it somehow shows old frames , extreme version is this:


PS: i know its quite a nonsense to have a speedbar telling you the same thing two times, how can i have one in metric and the other units in brackets (or the other way round/doesnt matter). i already tried some combinations in conf, but it didnt change anything. what did i do wrong? PM would be appreciated to keep this thread clean ;)
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benitomuso

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #174 on: November 10, 2011, 08:09:01 AM »

V4 work on my rig. Just my glasses suck. Thank you.
XP, 480GTX, 2Gigs ram. 24in LCD.

A couple of words about glasses:

  -The precission of the "tone" of the anaglyph (Red / Cyan) glasses you use can determine importantly how "easy" and comfortable is your view of the images.

  -Not exact colors will create "phantom" sub-images of the complementary colors in your eyes. This is disturbing.

  -The fact is that it not only depends on your glasses, but in the colors generated by your monitor too.

  -Typical reference for colors of filters is to the gelatines used for lanterns in theater. The most common brands in USA are: Cinegel Moonlight Blue #656 and Light Red #621 or Roscolux #26 Light Red and #76 Light Blue. They can be found in other countries (like in Argentina).

  -For special ad-hoc anaglyph glasses, it would be good if the users who found good ones bought through the internet can share the links to buy them. Good in this case would mean: comfortable fit. Good level of transparency, and good stereo separation (that at least in your monitor, if you close one eye at a time, you don't see phantom images in the Red nor in the Cyan).

  Regards,

                            Pablo
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X-Raptor

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #175 on: November 10, 2011, 08:18:04 AM »

Thank You Pablo for your exaustive answer to my question.I take this occasion to report back about V4 version of your great mod.  my results:

- Test game IL2-Modact SAS with only your mod activated.ATIx1950xtx card with 7.11 atioglxx.dll drivers.
- No more flikering.
- +4/6 FPS increase.
- Looking sun the image monitor become totally white (as stated by you in the description of the mod in 1st page).
- "Hardware Shaders" in conf.ini need to stay OFF=0 (no perfect landscape/water)

@@HANSHANSEN keep Hardware Shaders =0 :  because if activated the image of lanscape/obyects placed start to become crazy like in your screenshot ;)

Pablo, I hope you keep on go on this great mod! I like it very much! ;)
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NS~mati140

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #176 on: November 10, 2011, 09:56:00 AM »

Thank You Pablo for your exaustive answer to my question.I take this occasion to report back about V4 version of your great mod.  my results:

- Test game IL2-Modact SAS with only your mod activated.ATIx1950xtx card with 7.11 atioglxx.dll drivers.
- No more flikering.
- +4/6 FPS increase.
- Looking sun the image monitor become totally white (as stated by you in the description of the mod in 1st page).
- "Hardware Shaders" in conf.ini need to stay OFF=0 (no perfect landscape/water)

@@HANSHANSEN keep Hardware Shaders =0 :  because if activated the image of lanscape/obyects placed start to become crazy like in your screenshot ;)

Pablo, I hope you keep on go on this great mod! I like it very much! ;)

Sorry, Raptor, but you are wrong - I use hardware shaders = 1 ( perfect settings ) and it works like a harm. Only problem I get with v4 is that screen goes entirely white from time to time ( sometimes in the worst moment :P)

Thanks for this version Pablo.
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X-Raptor

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #177 on: November 10, 2011, 11:50:58 AM »

Thank You Pablo for your exaustive answer to my question.I take this occasion to report back about V4 version of your great mod.  my results:

- Test game IL2-Modact SAS with only your mod activated.ATIx1950xtx card with 7.11 atioglxx.dll drivers.
- No more flikering.
- +4/6 FPS increase.
- Looking sun the image monitor become totally white (as stated by you in the description of the mod in 1st page).
- "Hardware Shaders" in conf.ini need to stay OFF=0 (no perfect landscape/water)

@@HANSHANSEN keep Hardware Shaders =0 :  because if activated the image of lanscape/obyects placed start to become crazy like in your screenshot ;)

Pablo, I hope you keep on go on this great mod! I like it very much! ;)

Sorry, Raptor, but you are wrong - I use hardware shaders = 1 ( perfect settings ) and it works like a harm. Only problem I get with v4 is that screen goes entirely white from time to time ( sometimes in the worst moment :P)

Thanks for this version Pablo.

@ "mati140": May be for you this setting is not the problem like HANSHANSEN (and Me too..) but for me setting Hardware Shader=0 in conf.ini  has solved the problem like in the photo posted. So 1st to tell anyone "..You are wrong.." keep in mind  that what is not a problem/solution for you may be exactly the contrary for another one .. we are experimenting new things here and the contribution of all is important starting to keep in mind that everyone here has its own PC assembed and setted differently from another.
Cheers.
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snoopy

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #178 on: November 10, 2011, 12:43:07 PM »

Same as snoopy. Is it some kind of pseudo 3D like it was in V2?
Hi sirrover,
I changed my nvidia-driver install from 280.26 to the older 258.69. No more shaking!
It works!
Man wat a cool mod.......... :D
Thank you Pablo for this outstanding work!!!!!
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joycecaster

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Re: A new era has come! Stereoscopic 3D: new v3b for test
« Reply #179 on: November 10, 2011, 12:58:49 PM »

Sorry to say I get a pure white screen, sometimes with some outlines of the cockpit instruments, if I point towards the sun, and a dark grey, almost black screen if I point anywhere else. V3c was the closest I have got to 3D so far.
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