Aaaaaaaaammaaaaaazing! This is going to be a must-have from now on! So cool... it is a shame i lack words to praise you, because i (and probably everyone else) should.
For confirmation, on my DBW1.6, it works almost perfect.
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+, MMX, 3DNow (2 CPUs), ~2.3GHz
Memory: 3326MB RAM //actually 4Gb, but winXP
Card name: NVIDIA GeForce 8400 GS
Display Memory: 512.0 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
// taken from dxdiag
some of my Mods in #DBW:
Pal Minimap 2.4
Pal Stereo v4 //of course ;)
000_Uwe's offline effect compilation
HudCustomize //so nothing in the bottom left corner
TurretFix+FasterTurrets
TwisterView //6dof-like head movement, works.
SAS_ Ecran_Wide_4101 //and this one is bugging me.
// i think those are the ones that "could" interfere w/ your stereo mod.
SAS_ Ecran_Wide_4101 is enabled via jsgme, it prevents black bars on the sides of my 1440x900 widescreen or a streeetched image. The thing is, enabling 00_PAL-Stereo3D sorta nullifies this effect, i get the black bars. Put a minus in front of it ( -00_PAL-Stereo3D) and widescreen again, but sadly, no 3d.
I did some research myself and run classcheck.exe aaaand:
#######################################
List of potentially conflicting classes
#######################################
F8A0A41E81CCEF9C exists with :
CRC -ed1df88 : .\00_PAL-Stereo3D\F8A0A41E81CCEF9C
CRC 6baa83c9 : .\SAS_ Ecran_Wide_4101\F8A0A41E81CCEF9C
I am not totally sure what that means, but i think it means i have to choose one ( 3d, of course) until
the great benitomuso hears my plea: If you have some spare time, could you please devote a second or two to some poor widescreen user?
Thanks a gozillon times for this new dimension of IL-2!
(see what i did there?
)
pdittrich