Well, here is how I think of it.
Here's a simple scene where there are two eyes, lines that go along the ground parallel to each other at the same distance as the eye separation, and "cross" at infinite distance at horizon (perspective lines, in other words). Above the imaginary convergence point, also at optical infinity, is a single cloud.

Now if we make an anaglyph stereo picture of the scene, it basically looks like this:

Note as you look at the image, the cloud and infinity point are exactly at the same distance as the display apparatus. If you put your finger next to the cloud, it will seem to be at the same distance.
Now, let's apply some angles to the eye points.
Here, the view points are turned outward, so that left eye looks slightly to the left, and right eye slightly to the right. This corresponds currently to
positive convergence values in the mod.

Note that as the
view angles diverge, the
images themselves actually converge:

If you now look at the cloud, it will appear to "pop-up" from the display. It will be somewhere between the display and your eyes, and if you try to put your finger on it, you'll find an untoucheable "hologram" hovering mid-air and your finger will phase through it.
Now let's do the other way round. Here, both view points are angled
inward; left eye looks over the centerline to the right, and right eye correspondingly to the left. This, currently, corresponds to
negative convergence values in the mod.

Now the result is that even though the view directions from the eyes themselves have a convergent angle, the images that the eyes see will actually diverge. This means objects will appear to be at a longer distance:

Now, if you try to "touch" the cloud, you will find that your finger will hit the display apparatus before reaching the distance at which the cloud is perceived to be.
What am I trying to say here? Well, just that the convergence or divergence of
images actually causes the opposite effect than what would be intuitive for most people: Currently when you
decrease convergence, object distance
increases, and vice versa.
Thus, I recommend that the convergence values affect the angles to which the eyes point, rather than the phase angle shift of the images relative to zero-convergence angle. If not so, then the signs should be inverted in the readme picture to expressly state that negative convergence values push objects further, while positive values bring them closer to you.
I'm not trying to say you should do things this or that way, but the instructions need to match what is actually in the mod, right?
(note the images are hand-drawn, and the "railroad" effect from the two lines doesn't really work very well, but the cloud itself should make things abundantly clear...)