Some 'advanced' tips for plotting waypoints in the FMB.Lot's of you guys will know these tricks already, but I'll post 'em here anyway 'cos they're part and parcel of using this mod.
Here's a simple example to set up a basic coastal strafing target:
1. Set a 'Destroy Ground' target objective. I've set this one at 50 percent destruction to accomplish the mission and made it a secondary objective since the primary objective for mine is always to get back to home plate alive. Hint: you get more points for 'Hidden' objectives. Make the objective big enough to cover your 'area of operations' but you can adjust or move it later anyway.
2. Select any 'Ships' object and plot the way-points for your moving coastal objects. Keep in mind your timings. All we're after in this step are the waypoints. This is the most important step, so take your time to get your waypoints right.
3. Select your moving coastal objects from the 'Vehicles' menu. The FMB will only let you plot them on land - so go ahead as illustrated. All we're after this time are the objects themselves.
4. You can add in your stationary coastal objects from the 'Stationary Objects' menu. They will plot fine pretty much anywhere.
5. Save your mission and close the FMB. You do not need to close IL-2.
6. Go into your IL-2 root folder and open the .mis file where you saved it (mine's at IL-2 Sturmovik 1946/Missions/Single/GB/My/My_Test_Mission01.mis). It will look something like this (the bit we're interested in is red):
[MAIN]
MAP Normandy/load2.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
player RAF_No486SQN00
army 1
playerNum 0
[Wing]
RAF_No486SQN00
[RAF_No486SQN00]
Planes 4
Skill 1
Class air.MOSQUITO6
Fuel 100
weapons default
[RAF_No486SQN00_Way]
NORMFLY 89972.30 83954.19 500.00 300.00 &0
NORMFLY 88524.45 80917.40 500.00 300.00 &0
NORMFLY 86758.32 77582.76 500.00 300.00 &0
NORMFLY 75853.70 78793.05 500.00 300.00 &0
NORMFLY 70565.43 85030.49 500.00 300.00 &0
[Chiefs]
0_Chief Ships.G5 1 0 2 1.0
1_Chief Ships.G5 1 0 2 1.0
2_Chief Ships.G5 1 0 2 1.0
3_Chief Vehicles.Trawler 2
4_Chief Vehicles.Trawler 2
5_Chief Vehicles.Trawler 2
[0_Chief_Road]
89663.42 77739.64 120.00 0 2 8.333333969116211
89155.84 77145.26 120.00 0 2 8.333333969116211
88588.13 76931.53 120.00 0 2 8.333333969116211
87833.38 76844.70 120.00 0 2 8.333333969116211
87071.96 76971.60 120.00 0 2 8.333333969116211
86724.65 77826.53 120.00 0 2 8.333333969116211
86938.38 78507.80 120.00 0 2 8.333333969116211
87820.02 79022.09 120.00 0 2 8.333333969116211
88541.37 78781.64 120.00
[1_Chief_Road]
89623.34 77986.77 120.00 0 2 8.333333969116211
89242.67 77546.01 120.00 0 2 8.333333969116211
88708.34 77198.70 120.00 0 2 8.333333969116211
88120.59 77058.43 120.00 0 2 8.333333969116211
87425.95 77158.62 120.00 0 2 8.333333969116211
87045.24 77766.41 120.00 0 2 8.333333969116211
87272.34 78280.71 120.00 0 2 8.333333969116211
87793.30 78668.10 120.00 0 2 8.333333969116211
88234.13 78648.06 120.00
[2_Chief_Road]
89556.54 78200.48 120.00 0 2 8.333333969116211
89235.99 77846.57 120.00 0 2 8.333333969116211
88735.06 77479.22 120.00 0 2 8.333333969116211
88147.30 77372.35 120.00 0 2 8.333333969116211
87612.97 77539.33 120.00 0 2 8.333333969116211
87452.67 77906.68 120.00 0 2 8.333333969116211
87779.95 78294.07 120.00 0 2 8.333333969116211
88401.11 78394.26 120.00
[3_Chief_Road]
88634.75 75096.31 120.00 0 2 3.055555582046509
89588.77 74863.46 120.00
[4_Chief_Road]
88394.50 74769.65 120.00 0 2 3.055555582046509
89388.13 74631.26 120.00
[5_Chief_Road]
88261.07 74449.67 120.00 0 2 3.055555582046509
89234.59 74331.79 120.00[NStationary]
0_Static vehicles.stationary.HQ_Attack_Mod$HQ_Tent 2 75817.60 78849.07 360.00 0.0
1_Static vehicles.stationary.HQ_Attack_Mod$HQ_Tent 2 75836.74 78869.76 360.00 0.0
2_Static vehicles.stationary.HQ_Attack_Mod$HQ_Tent 2 75863.88 78844.33 360.00 0.0
3_Static vehicles.stationary.HQ_Attack_Mod$HQ_Tent 2 75843.59 78830.22 360.00 0.0
8_Static vehicles.stationary.Campfire$CampfireAirfield 0 75842.02 78851.74 676.27 0.0
9_Static vehicles.stationary.Smoke$Smoke6 0 75841.63 78851.77 676.27 2.82
4_Static vehicles.stationary.HQ_Attack_Mod$Stationary_Barge2 2 88681.63 77886.64 360.00 0.0
5_Static vehicles.stationary.HQ_Attack_Mod$Stationary_Barge2 2 87452.67 76744.51 360.00 0.0
6_Static vehicles.stationary.HQ_Attack_Mod$Stationary_Barge2 2 87265.66 78968.66 360.00 0.0
[Buildings]
0_bld House$46Furniture 1 75846.91 78826.43 706.08
1_bld House$46Radio 1 75821.93 78851.22 676.27
2_bld House$46TRBoxes 1 75859.34 78853.58 676.27
3_bld House$46TRBoxes 1 75861.04 78854.02 627.95
4_bld House$46GRBoxes 1 75822.71 78863.89 676.27
5_bld House$Human_01 1 75845.16 78851.30 532.25
6_bld House$Human_02 1 75844.89 78852.67 502.78
7_bld House$Human_05 1 75859.58 78854.70 436.16
8_bld House$Human_05 1 75823.89 78863.97 579.95
9_bld House$Human_09 1 75824.29 78852.02 707.98
10_bld House$Human_06 1 75822.80 78851.77 716.25
11_bld House$Human_02 1 75859.59 78852.96 596.07
12_bld House$KitchenRU 1 75844.22 78847.61 548.71
[Target]
1 2 0 0 1000 75837 78848 100
1 1 0 0 500 87908 77709 1600
[Bridge]
[House]
7. Delete the waypoints for the coastal objects (in green) in this case they are Chief Vehicles.Trawler(s), or 3_Chief_Road to 5_Chief_Road:
[Chiefs]
0_Chief Ships.G5 1 0 2 1.0
1_Chief Ships.G5 1 0 2 1.0
2_Chief Ships.G5 1 0 2 1.0
3_Chief Vehicles.Trawler 2
4_Chief Vehicles.Trawler 2
5_Chief Vehicles.Trawler 2
[0_Chief_Road]
89663.42 77739.64 120.00 0 2 8.333333969116211
89155.84 77145.26 120.00 0 2 8.333333969116211
88588.13 76931.53 120.00 0 2 8.333333969116211
87833.38 76844.70 120.00 0 2 8.333333969116211
87071.96 76971.60 120.00 0 2 8.333333969116211
86724.65 77826.53 120.00 0 2 8.333333969116211
86938.38 78507.80 120.00 0 2 8.333333969116211
87820.02 79022.09 120.00 0 2 8.333333969116211
88541.37 78781.64 120.00
[1_Chief_Road]
89623.34 77986.77 120.00 0 2 8.333333969116211
89242.67 77546.01 120.00 0 2 8.333333969116211
88708.34 77198.70 120.00 0 2 8.333333969116211
88120.59 77058.43 120.00 0 2 8.333333969116211
87425.95 77158.62 120.00 0 2 8.333333969116211
87045.24 77766.41 120.00 0 2 8.333333969116211
87272.34 78280.71 120.00 0 2 8.333333969116211
87793.30 78668.10 120.00 0 2 8.333333969116211
88234.13 78648.06 120.00
[2_Chief_Road]
89556.54 78200.48 120.00 0 2 8.333333969116211
89235.99 77846.57 120.00 0 2 8.333333969116211
88735.06 77479.22 120.00 0 2 8.333333969116211
88147.30 77372.35 120.00 0 2 8.333333969116211
87612.97 77539.33 120.00 0 2 8.333333969116211
87452.67 77906.68 120.00 0 2 8.333333969116211
87779.95 78294.07 120.00 0 2 8.333333969116211
88401.11 78394.26 120.00
[3_Chief_Road]
88634.75 75096.31 120.00 0 2 3.055555582046509
89588.77 74863.46 120.00[4_Chief_Road]
88394.50 74769.65 120.00 0 2 3.055555582046509
89388.13 74631.26 120.00[5_Chief_Road]
88261.07 74449.67 120.00 0 2 3.055555582046509
89234.59 74331.79 120.008. Cut the ship waypoints (red, the Chief Ships.G5 or 0_Chief_Road to 2_Chief_Road) and paste them in place of the Trawler waypoints like so:
[Chiefs]
0_Chief Ships.G5 1 0 2 1.0
1_Chief Ships.G5 1 0 2 1.0
2_Chief Ships.G5 1 0 2 1.0
3_Chief Vehicles.Trawler 2
4_Chief Vehicles.Trawler 2
5_Chief Vehicles.Trawler 2
[0_Chief_Road]
[1_Chief_Road]
[2_Chief_Road]
[3_Chief_Road]
89663.42 77739.64 120.00 0 2 8.333333969116211
89155.84 77145.26 120.00 0 2 8.333333969116211
88588.13 76931.53 120.00 0 2 8.333333969116211
87833.38 76844.70 120.00 0 2 8.333333969116211
87071.96 76971.60 120.00 0 2 8.333333969116211
86724.65 77826.53 120.00 0 2 8.333333969116211
86938.38 78507.80 120.00 0 2 8.333333969116211
87820.02 79022.09 120.00 0 2 8.333333969116211
88541.37 78781.64 120.00[4_Chief_Road]
89623.34 77986.77 120.00 0 2 8.333333969116211
89242.67 77546.01 120.00 0 2 8.333333969116211
88708.34 77198.70 120.00 0 2 8.333333969116211
88120.59 77058.43 120.00 0 2 8.333333969116211
87425.95 77158.62 120.00 0 2 8.333333969116211
87045.24 77766.41 120.00 0 2 8.333333969116211
87272.34 78280.71 120.00 0 2 8.333333969116211
87793.30 78668.10 120.00 0 2 8.333333969116211
88234.13 78648.06 120.00[5_Chief_Road]
89556.54 78200.48 120.00 0 2 8.333333969116211
89235.99 77846.57 120.00 0 2 8.333333969116211
88735.06 77479.22 120.00 0 2 8.333333969116211
88147.30 77372.35 120.00 0 2 8.333333969116211
87612.97 77539.33 120.00 0 2 8.333333969116211
87452.67 77906.68 120.00 0 2 8.333333969116211
87779.95 78294.07 120.00 0 2 8.333333969116211
88401.11 78394.26 120.009. Delete the left over code from the Ships your .mis should look like so, three Trawler Chiefs and Roads, all at sea so to speak.
[Chiefs]
3_Chief Vehicles.Trawler 2
4_Chief Vehicles.Trawler 2
5_Chief Vehicles.Trawler 2
[3_Chief_Road]
89663.42 77739.64 120.00 0 2 8.333333969116211
89155.84 77145.26 120.00 0 2 8.333333969116211
88588.13 76931.53 120.00 0 2 8.333333969116211
87833.38 76844.70 120.00 0 2 8.333333969116211
87071.96 76971.60 120.00 0 2 8.333333969116211
86724.65 77826.53 120.00 0 2 8.333333969116211
86938.38 78507.80 120.00 0 2 8.333333969116211
87820.02 79022.09 120.00 0 2 8.333333969116211
88541.37 78781.64 120.00
[4_Chief_Road]
89623.34 77986.77 120.00 0 2 8.333333969116211
89242.67 77546.01 120.00 0 2 8.333333969116211
88708.34 77198.70 120.00 0 2 8.333333969116211
88120.59 77058.43 120.00 0 2 8.333333969116211
87425.95 77158.62 120.00 0 2 8.333333969116211
87045.24 77766.41 120.00 0 2 8.333333969116211
87272.34 78280.71 120.00 0 2 8.333333969116211
87793.30 78668.10 120.00 0 2 8.333333969116211
88234.13 78648.06 120.00
[5_Chief_Road]
89556.54 78200.48 120.00 0 2 8.333333969116211
89235.99 77846.57 120.00 0 2 8.333333969116211
88735.06 77479.22 120.00 0 2 8.333333969116211
88147.30 77372.35 120.00 0 2 8.333333969116211
87612.97 77539.33 120.00 0 2 8.333333969116211
87452.67 77906.68 120.00 0 2 8.333333969116211
87779.95 78294.07 120.00 0 2 8.333333969116211
88401.11 78394.26 120.00Save and close your .mis file, and reopen the mission in FMB:
So with just a little bit of effort we've set up an objective with three Barges at anchor and three Trawlers under sail. Note you won't be able to move the waypoints for the trawler now, they're locked in the .mis file. You can easily swap out the Trawlers with the Steamer or Barge from the Vehicles menu though, right here in the FMB. Double check your timings (a run thru at 8x speed is often handy to check timing on bigger ops).
NOTE: Your AI wingies will strafe this coastal shipping objective for example with the command: Tab - 2/Red Flight - 6/Ground Targets - 1/Attack All ... which is nice and easy to remember, even for a Dumpkopf like me!
Tomorrow we'll deal with Riverine ops (or even beaching your Landing Craft, or fording rivers with your Tanks and Trucks... hopefully!)
Cheers
KB