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Author Topic: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2  (Read 139040 times)

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Gurner

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #216 on: January 18, 2012, 03:15:44 PM »

Zack - I think this looks like the smoke in your pic https://www.mediafire.com/?3poas2z4hukihyd
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Mangas

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #217 on: January 21, 2012, 12:59:45 AM »

Sorry if already being asked:
When using this mod, do I have to disable Uranium_Edition_New_Effects_V1_Bomb_Bay_Door_Compatible_November_26_2009 & 0_HG&P_Ricochet_Gunsmoke_Bullets_2D_Smoketrail?
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santobr

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #218 on: January 21, 2012, 10:29:50 AM »

You have to disable Uranium only. ;)



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Mangas

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #219 on: January 21, 2012, 10:49:09 AM »

You have to disable Uranium only. ;)
santobr.

Thanks, I did that but I keep getting this CTD error during mission:

Code: [Select]
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:77)
at com.maddox.il2.gui.GUICampaignNew.fillCampaign(GUICampaignNew.java:209)
at com.maddox.il2.gui.GUICampaignNew.fillCountry(GUICampaignNew.java:349)
at com.maddox.il2.gui.GUICampaignNew.access$000(GUICampaignNew.java:19)
at com.maddox.il2.gui.GUICampaignNew$WComboCountry.notify(GUICampaignNew.java:425)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.il2.gui.GUICampaignNew.init(GUICampaignNew.java:149)
at com.maddox.il2.gui.GUICampaignNew._enter(GUICampaignNew.java:90)
at com.maddox.il2.gui.GUICampaignNew.enter(GUICampaignNew.java:86)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:277)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:77)
at com.maddox.il2.gui.GUICampaignNew.fillCampaign(GUICampaignNew.java:209)
at com.maddox.il2.gui.GUICampaignNew.fillCountry(GUICampaignNew.java:349)
at com.maddox.il2.gui.GUICampaignNew.access$000(GUICampaignNew.java:19)
at com.maddox.il2.gui.GUICampaignNew$WComboCountry.notify(GUICampaignNew.java:425)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
1>user STAT
1>timeout 120000 file dosturmolog
1>user STAT
1>timeout 120000 file dosturmolog
1>user STAT
1>timeout 120000 file dosturmolog
1>user STAT
1>timeout 120000 file dosturmolog
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/PilotsUS2_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/PilotsUS2_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/PilotsUS3_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/PilotsUS3_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/PilotsUS4_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/PilotsUS4_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/PilotsUS5_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/PilotsUS5_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/US2_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/US2_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/US4_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/US4_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/US5_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/US5_AT.bmp NOT loaded
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/USA3_AT.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/USA3_AT.bmp NOT loaded
Loading mission campaign/ru/stalingrad/1_stalingrad.mis...
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
PBuffer: suitable formats: 42

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 42

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1255731232*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
sFMDir = gui/game/buttons
s1 = flightmodels/db-600_series.emd
s = FlightModels/DB-600_Series.emd
m_lastFMFile = gui/game/buttons
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INT

Code: [Select]
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'intake_D0'
Mission: campaign/ru/stalingrad/1_stalingrad.mis is Playing
Time overflow (1): speed 0.77720207
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
1>user STAT
-------------------------------------------------------
Name: No Name
Score: 0
State: In Flight
Enemy Aircraft Kill: 0
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Enemy Radio Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Friend Radio Kill: 0
Fire Bullets: 0
Hit Bullets: 0
Hit Air Bullets: 0
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
1>timeout 120000 file dosturmolog
java.lang.NoSuchMethodError
at com.maddox.il2.objects.vehicles.tanks.TankGeneric.doCollisionDeath(TankGeneric.java:1641)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric.collisionDeath(TankGeneric.java:1626)
at com.maddox.il2.ai.ground.StaticObstacle.collision(StaticObstacle.java:113)
at com.maddox.il2.objects.vehicles.tanks.TankGeneric$Move.tick(TankGeneric.java:411)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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santobr

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #220 on: January 21, 2012, 04:19:45 PM »

It looks like a conflict with other mod, maybe AI or Gear_Damage, I really don't know.



santobr.
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redfox

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #221 on: February 14, 2012, 12:08:44 PM »

When using the version for DBW in DBW1.71 although it tells me that fuel dumping is enabled I don't actually lose any fuel.

Cheers - Redfox
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santobr

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #222 on: February 14, 2012, 02:20:38 PM »

There is a conflict with one class file of AI mod incorporated in DBW 1.71, so some undesired things can happen.



santobr.
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slipper

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #223 on: February 15, 2012, 08:28:48 AM »

Does any one know the files and effects responsible for the flak burst effect please? so that i may add them to a different effects package.

regards

slipper
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Wad_Cutter

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #224 on: February 15, 2012, 12:20:20 PM »

Nice video of Midnight on the bay. Thank you.
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Whiskey_Sierra_972

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #225 on: February 24, 2012, 03:26:06 AM »

There is a conflict with one class file of AI mod incorporated in DBW 1.71, so some undesired things can happen.



santobr.

Any news about....I'm just in the building of the effect and I'm a little stopped by this....
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depallier

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #226 on: February 24, 2012, 07:04:37 AM »

When I use the mod my game crashes when I destroy a train. I use 4.101 with Jetwar 1.2. This is the only fx mod in my game.
Can this bug be solved? :(
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fenbeiduo

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Re: IL-2 1946 Plutonium Universal Max Effects for 4.10 - HSFX5 - DBW - UP3 - v2
« Reply #227 on: February 25, 2012, 08:02:56 AM »

when we can get  this mod for 4.11? I use it without class files,or it will make 30%loading aricraft freeze
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