I test today's new version with F9F2 Panther on DBW1.6, Pablo's new Arresting wire.
At landing, F9F2 stops well on deck , nice angle.
But still catch the third wire, not second.
It may be caused by the next problem.
I had to tell you about carrier deck collision box buggy feature at first. I forgot to do.
In IL-2 1946, 3D model data and collision box data are not equal at thier Z position (height).
In 3D modeling application, when we set a collision box the same height to the flight deck, the collision box odds higher than the deck in IL-2 1946.
We need to set a collision box lower in 3D modeling application.
That different height is just 0.5m.
Now you may set the same height in Blender, then airplanes' tires are floating in the air like here.
When collision boxes set 0.5m lower, airplanes' tires will just ground on deck.
This may cause first problem, the Arresting Hook are 0.5m higher pass through than deck, and slip on second wire, barely catch third wire.
And I see another accidents.
Many F9F2 crash hard to deck and break his gear or his rear body at landing by AI.
You may set _RWY_LDG Hook to the same height of the deck, AI controls F9F2 in thinking "0.5m height margin to deck and begin head up", but NOW deck HERE, crash!!
I think... this accident will solve when collision box set lower.
Or... _RWY_LDG Hook is too low beside collision box problem.
So... this is a bit - small problem.
_Nose Hook seems to be too front about 1.0m or 1.5m.
The wave splash of nose is far front from 3D model.
See stock Essex CV-9 moving on sea, the wave splash of nose is closing her nose.
At HSFX5, it has other effect graphics, the wave splash is more bouncing loudly to front.