Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 6 [7] 8 9 10 ... 17   Go Down

Author Topic: USS Essex Early Angled Deck mod(Need help)  (Read 65641 times)

0 Members and 1 Guest are viewing this topic.

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #72 on: December 09, 2011, 12:17:05 PM »

I can't help you there mine was via user error, sorry
Logged

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #73 on: December 09, 2011, 12:38:39 PM »

the carrier doesn't have a catapult but the arresting wires work as benitsumo's mod intended, I landed an F-8 on the deck
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #74 on: December 09, 2011, 01:44:59 PM »

Arresting gear seems to work ok with the FJ-3.
Logged

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #75 on: December 09, 2011, 01:48:52 PM »

the carrie doesn't have a catapult but the arresting wires work as benitsumo's mod intended, I landed an F-8 on the deck

F-8 Bearcat or Crusader?? ;D

it's a bit different  8)
Logged

BT~Tarik

  • Modder
  • member
  • Offline Offline
  • Posts: 1521
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #76 on: December 09, 2011, 01:56:22 PM »

the carrie doesn't have a catapult but the arresting wires work as benitsumo's mod intended, I landed an F-8 on the deck

F-8 Bearcat or Crusader?? ;D

it's a bit different  8)

I think Bearcat is F8F, and Crusader is F-8.


@Divine Hawk, in "To_Chief" file there are two lines,
 
Code: [Select]
USSEssexCV_ead_SCB125  ships.ShipJFC$USSEssexCV_ead_SCB125     1 icons/shipDestroyer.mat
and
Code: [Select]
[Ships.USSEssexCV_ead_SCB125]
 com.maddox.il2.objects.ships.ShipJFC$USSEssexCV_ead_SCB125

but the other ships only have lines that look like the first (.mat at the end). Is it normal that we should add both ? Or an error ?

Thanks

EDIT : figured it out, there is another section where the entries look like the second one.

Thanks a lot ! Looking forward to using it when catapult and wires work correctly !
Logged

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #77 on: December 09, 2011, 02:03:10 PM »

sorry I was talking about the crusader
Logged

Diving_Hawk

  • member
  • Offline Offline
  • Posts: 423
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #78 on: December 09, 2011, 02:57:38 PM »

that was teh size of bow after SCB125 according to my schematics so if you are not satisfied plz provide me with a different schematic so I can rebuild it.

About the wake, yes I see a glitch there, will correct it during the week.

S! all
Logged

Diving_Hawk

  • member
  • Offline Offline
  • Posts: 423
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #79 on: December 09, 2011, 03:19:37 PM »

These side antenas have no collision to simulate that a simple radio antenna would not easily cause a plane to get destroyed and hardly blown up at slow approach speeds.
Since il2 collision does not offer a damage and snapping and not 100% rigid body collision I leave them without collision.

only antena that has collison is the conical big one.

S!
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #80 on: December 09, 2011, 04:28:33 PM »

I test Diving_Hawk's amazing work!!

5 points, I found.

1. crazyeddie also says, Deck's texture resolution is too low. It's looking like 64x64.
It's 1024x1024 is better.
And when crazyeddie make new specific ship's deck skin texture, you can make new skin 1024x1024 at the same file name from Daving _Hawk's.
Texture mapping in 3D modeling manages texture "where 2D is where 3D" only 2D's X Y ratio between from 0 to 1, like x=0.005, y=0.25.
And any resolution texture is usable with the same file name. This is called UV mapping.

2. Deck's damage model (another named deck .msh like DeckN_dmg.msh) with damaged drawn texture aren't prepared. And Deck's strength is not written in ships.ini.
At Deck's damage model , making its collision boxes rough or holed is better, but it have to be edited in 3D. More easily, only erase deck's collision boxes , airplanes can't Take-off or Landing on damaged deck.
Essex class didn't have armored flight deck, and it was weak. Deck's strength in ships.ini fits strength_HullLarge.

3. It's too fine point, maybe, and excuse me...
Arresting wires' end boils 3D objects on deck is misaligned by wires' ends.

It may be easy to correct, editing 3D and moving boils positions to fit wires' ends, instead of wires' Hook xyz positions changing.

4. One 40mm Boforse on Super Structure rear is directing front.

This is easy to correct. Only change Hier.him Attatching vector change to -1 0 0 0 -1 0 0 0 1 from 1 0 0 0 1 0 0 0 1.

5. AI airplanes land straight, not angled. And their landing point is too in front.
You have to edit _RWY_LDG Hook vector x and y parameters some degrees angled, calculating is able by Kumpel's Matrix Tool
https://www.sas1946.com/main/index.php/topic,15.0.html
About landing point, to catch second (count from rear) wire is best!

After short breaks... I will begin Pablo's new Catapault MOD fit to this SCB-125 Essex.

So... To crazyeddie, tell me your plan to make specific ships' skins. I will prepare new SLOTs for them.
Logged

The_Alaska_Man

  • TAM
  • Modder
  • member
  • Offline Offline
  • Posts: 654
  • Map modder
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #81 on: December 09, 2011, 06:06:07 PM »

Quote
5. AI airplanes land straight, not angled. And their landing point is too in front.
You have to edit _RWY_LDG Hook vector x and y parameters some degrees angled, calculating is able by Kumpel's Matrix Tool
https://www.sas1946.com/main/index.php/topic,15.0.html
About landing point, to catch second (count from rear) wire is best!

After short breaks... I will begin Pablo's new Catapault MOD fit to this SCB-125 Essex.

So... To crazyeddie, tell me your plan to make specific ships' skins. I will prepare new SLOTs for them.

does kumnpels tool effect every landing in the whole game or is there a special to set it to just the essex so you could land angled ? and does the catapult work in DBW?

because cat dont work for me in my UP3

but then again its still beta and pablo still needs to incorporate his wonderful mod into this wonderful ship and make the carrier mod for UP3

because when i used the carrier mod in my UP3 i get 100% mission loading but it freezes and crashes
Logged
Just call me TAM.

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #82 on: December 09, 2011, 06:43:57 PM »

What a great job Hawk. You've shown us what can be done. Thank you very much.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: USS Essex Early Angled Deck mod(Need help)
« Reply #83 on: December 09, 2011, 07:40:28 PM »

does kumnpels tool effect every landing in the whole game or is there a special to set it to just the essex so you could land angled ? and does the catapult work in DBW?

Don't worry.
Kumpel's Matrix Tool is an only "calculator", to get x y z vector parameters from angle degree.
We calculate angled vector by Kumpel's Matrix Tool, and write _RWY_LDG Hook vector parameters as that vector.
Each Carriers has thier own _RWY_LDG Hook inside thier 3D model data to show AI "How to land / Where to land".
At Daidalos's stock Carriers like Essex/Lexintong/Akagi/Shokaku, every carrier has its own = different _RWY_LDG Hook as its deck height or deck size.
Logged
Pages: 1 ... 4 5 6 [7] 8 9 10 ... 17   Go Up
 

Page created in 0.045 seconds with 25 queries.