Hi Diving_Hawk!
In reading pablo/fokker's new Catapult MOD's java code,
I find an important connection between "Spawning area" and "Catpult starting point".
This forces me to leave the spawn points on the back of deck so that the mod will be usuable till teh new catapult mod comes out.
I will update when CM is out.
You are right now, at Catapult MOD doesn't work to your new ship.
But I find, "Catpult starting point" depends on "Spawning area" 's front-left corner position.
In Catapult MOD java code, "Catpult starting point" is decided in "offset x,y parameters" from "Spawning area" 's front-left corner position.
So... I write java code Catpult starting point's x,y offset depending on Spawning area biased to rear, and Catapult will begin work...
You will improve Essex's spawning area wider to front.
Then Catapult starting point will move to front , too,,, starting point will be bad position.
I will have to re-set starting position x,y offset in Catapult java code and release again.
It needs correspondence you and me many times.
I plan.
I edit Spawning area wider by _Park Hooks numbers change.
I make Catapult MOD fitting new Spawning area.
I will release new Catapult MOD and send you new _Park Hooks parameters.
You will implement my parameters in your MOD and release.
In this way, I think, less loss time.