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Author Topic: USS Essex Early Angled Deck mod(Need help)  (Read 65673 times)

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Diving_Hawk

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #132 on: December 14, 2011, 06:45:10 AM »

Hey western

I made a simple mesh for shdwrcvr0
It includes teh mesh and one shadow layer
But it won't work ingame?

Any ideas?

Anyway finally fixed collision ( now aircraft wheels touch the deck)
and doubled the normals bellow the elevators to avoid the sky seen from there
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Diving_Hawk

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #133 on: December 14, 2011, 11:28:34 AM »

Ok guys I consider this first normal(not beta version).



fixes:
-fixes normals bug under the elevators
-wires now on correct positions
-uses western's spawn area
-uses the excellent crazyeddies deck skin, 1024 up to lod1, 512 for lod2, 256 for lod3, now deck should be better
-collision is now on correct level

issues:
-shadow reciever not working

here you go gents, enjoy:old link
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western0221

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #134 on: December 14, 2011, 12:06:47 PM »

issues:
-shadow reciever not working
shadow reciever has some troublesome, I feel.
I have made(touch) Carrier MOD only once, on helping gio for his IJN Hosho CV.
At that time, I trouble about 1 week at shadow reciever.
I forget at that time... but some points are...
-ShdwRcv body polygons are right upon deck by 0.01 or 0.02m. When polygons are under deck, ShdwRcv is hidden by deck.
-ShdwRcv body polygons and Sh polygons are set right. Sh polygons are higher 0.1m.
other posibbilities are -if exists- ashehouse may know.

Or you can import Daidalos's default Essex CV9 into Blender, and watch that DeckN/C/T.msh and ShdwRcv*.msh positions.
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BOYAN

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #135 on: December 14, 2011, 01:40:19 PM »

It sure is great to see them Essexes get more beautiful every day!!
Thank you all!!

Are there any plans to lower down those antennas? They would be in
down position during flight operations, right?
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crazyeddie

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #136 on: December 14, 2011, 02:12:22 PM »

Diving Hawk

I was looking at the deck paints today wondering how I could improve on them and I noticed a couple of things that are making some of the deck areas difficult to get right:

The catapults
The Forward Lift
The Rear Side lift
The area of the Crash Barrier

I noticed there appears to be a texture layer on top of the deck texture in those areas and those are the things causing me the problems.  Some of the textures appear to be stretched or distorted and some are overlaping the textures underneath so that if you paint on the top layer it appears on the bottom layer as well.

Is it possible to remove those top layers so that the deck is one single layer over the whole of its area. I am not a model builder so I do not know if that will cause other problems, if it does them I will work with what I have, but I think I could make them ever better without the top layers, and I would be happy to go over my previous work and sort it out.
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AG-51_Razor

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #137 on: December 14, 2011, 02:19:24 PM »

What a beautiful addition to the game! Thank you Diving Hawk. I have the same question as Boyan about the antennas.
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warhawk1130

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #138 on: December 14, 2011, 06:27:16 PM »

They did, I have the pictures. Shangri La in 1960 and Ticonderoga - VF15.

I was one of the last to see the old girl...we arrived in philadelphia in june of 87 aboard the USS Kitty Hawk, which was coming in for SLEP. SHe had weeds growing from her flight deck she had been there so long.  You could walk up to the bow of the flightdeck on the hawk and she was about 200 yards ahead, stern facing me. The tug came for her about 6 months later, and I watched the shangrila fade out of the river toward some far east country to be cut up for scrap. Very sad indeed.

Back on topic, the ship looks great DH!!!!
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warhawk1130

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #139 on: December 14, 2011, 06:33:01 PM »

It sure is great to see them Essexes get more beautiful every day!!
Thank you all!!

Are there any plans to lower down those antennas? They would be in
down position during flight operations, right?

Those antenna would be down at all times while the ship was underway.
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noobplayer

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #140 on: December 14, 2011, 11:06:00 PM »

Ok guys I consider this first normal(not beta version).

I downloaded this version but i'm getting the older carrier...


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Diving_Hawk

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #141 on: December 15, 2011, 03:49:26 AM »

Quote
The catapults
The Forward Lift
The Rear Side lift
The area of the Crash Barrier

I noticed there appears to be a texture layer on top of the deck texture in those areas

It would be totally easy to remove that layer from catapults and from net but not from the lifts since the lifts are a different model than rest of deck.
Will do it when i fix shadow reciever.

Also will lower the antenas
I will do it and upload again when I solve shadow reciever.

@noobplayer, graphically you won't notice any changes unless very observant
but the collision level, wires and some other details are changed

S!

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crazyeddie

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #142 on: December 15, 2011, 04:29:46 AM »

Okay Mate, thanks for that. 

I will have another look at the lifts to see if I can work around it, it might be possible with some trial and error to see where the lines do not duplicate underneath.

Can you do anything to fix the slight stretching on the rear side lift, you can see what I have had to do to try to overcome that and it does not look all that good.  The other stuff will be fine if you can do as you suggest with the cats and the crash barrier.

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Diving_Hawk

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #143 on: December 15, 2011, 05:05:26 AM »

That is caused by wrong uv unwrap of that face

It is more than easy to fix.

send me your texture as you want it to appear withotu lookign at the model
Then I'll adust teh UV map so it looks exactly like that ok?
S!
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