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Author Topic: USS Essex Early Angled Deck mod(Need help)  (Read 65661 times)

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crazyeddie

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #156 on: December 16, 2011, 04:57:01 AM »

Western

The images I have show

Essex 1960          No bridle catcher
Kearsarge 1965    No bridle catcher
Shangri La 1955   No bridle catcher

I made the forward deck edge white line thicker on the Essex and Kearsarge to show that but the image I have of the Shangri La shows breaks in that line but no bridle catcher.  She has the early paint finish for the deck but I also found that deck scheme being used as late as 1968 in some of the others ships in the class, so it is never consistent.

All the others I have done have them fitted.
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SAS~GJE52

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #157 on: December 16, 2011, 09:13:04 AM »

Quote
I still feel this Essex's deck texture is too low resolution at newest version.

The problem is that these are huge areas to skin when compared to the surface area of an aircraft so they will always look less detailed when viewed at close range.

There are limits to the size of textures, but it is still possible to work round that. Because of the size of the deck then it might make sense to remap it to a 2048 x 512 tga. I have tested this and it fits well, filling almost all of the space and improving the resolution by a factor of 2 in this case. If you wished to take it to the extreme, the deck meshes could actually be mapped across 3 separate 2048 x 512 tgas to give maximum detail  ;).

The same idea can also be used for the hull. The use of multiple tgas for objects such as turrets, superstructure etc allows for maximum detail.

I know this would require some major reworking on the mapping of this model as this approach has to be decided on from an early stage in the mapping process, but is probably worth remembering for future carriers or other large ship projects.

GJE  ;)
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

western0221

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #158 on: December 16, 2011, 11:21:56 AM »

Sorry, now it's only for Dark Blue World 1.6.
To other MOD environments, after day I will release, one after another.

Catapult/Arresring wire MOD (Temporary version5)
https://www.mediafire.com/?czd4wk56cn7ndcj
Diving_Hawk's Essex CV SCB-125 catapult enable, at the same time, non Diving_Hawks's environment work well, too.
Temporary 5 is an Integrated Version.
Other functions/effects are not changed from Temporary 4.

You have to install +1 this "Variable Temperature MOD" to make steam effect more loudly by mission's season or weather.
https://www.sas1946.com/main/index.php/topic,20264.0.html
On summer fine day, steam clouds are soon disapper.
On winter day or rainy day, steam clouds are more smoky.
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Diving_Hawk

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #159 on: December 18, 2011, 07:34:41 AM »

Ok just a point

When exams are over and I once more get time expect a model for teh real bridge and not the 1944 one.

S!
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western0221

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #160 on: December 18, 2011, 07:40:33 AM »

When exams are over and I once more get time expect a model for teh real bridge and not the 1944 one.

Then, will your Essex MOD be after WIP stage and official release stage at "Ships &Veichles" section?

I will make crazyeddie's skins to each new slots after your official release (not in WIP).
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Diving_Hawk

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #161 on: December 18, 2011, 08:27:23 AM »

Well this is basically v1.

I don't know when I'll ahve the time t update bridge so go ahead and give perople the new slots.
I will see that I update teh whole package when I have time.

Only reason I did not post this in ships + vehicles so far is I waited in case somebody spotted a serious bug.
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BOYAN

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #162 on: December 18, 2011, 09:26:59 AM »

Hey Hawk, thanks for an answer. I hope its not a big problem to lower that big antenna down....
Take your time, no hurry....and thanks again for this beauty!!!
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western0221

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #163 on: December 18, 2011, 09:51:00 AM »

Sorry, now it's only for Dark Blue World 1.6.
To other MOD environments, after day I will release, one after another.

Catapult/Arresring wire MOD and fitting Diving_Hawk's Essex CV (Temporary version6)
https://www.mediafire.com/?gq1g8h1uluil6k9
Diving_Hawk's Essex CV SCB-125 catapult enable, at the same time, non Diving_Hawks's environment work well, too.
Temporary 6 is an Integrated Version.
In effect smoky up/down is changed. I made FMB "Gust" setting reflecting steam smoke in this version.

You have to install +1 this "Variable Temperature MOD" to make steam effect more loudly by mission's season or weather.
https://www.sas1946.com/main/index.php/topic,20264.0.html
On summer fine day, steam clouds are soon disapper.
On winter day or rainy day, steam clouds are more smoky.
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AmselJ

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #164 on: December 18, 2011, 01:13:22 PM »

Hello,
I finde this in youtube

USS Essex in 60'

http://www.youtube.com/watch?v=ZHv76pPEXKg&feature=related

and something for skiners (Essex class)

http://www.harpoondatabases.com/encyclopedia/Entry1937.aspx

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western0221

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #165 on: December 18, 2011, 09:38:23 PM »

Quote
I still feel this Essex's deck texture is too low resolution at newest version.

The problem is that these are huge areas to skin when compared to the surface area of an aircraft so they will always look less detailed when viewed at close range.

There are limits to the size of textures, but it is still possible to work round that. Because of the size of the deck then it might make sense to remap it to a 2048 x 512 tga. I have tested this and it fits well, filling almost all of the space and improving the resolution by a factor of 2 in this case.
This is very interesting advise!
2048 x 512 is usable in 1946!!

I have used only square texture like 1024 x 1024.
In UV mapping, these square mapping is U=0~1 and V=0~1, easy.

How is UV mapping at 2048 x 512?
U=0~1 and V=0~0.25???
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Diving_Hawk

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #166 on: December 19, 2011, 06:34:25 AM »

Ok another detail on my list for when I get time to work on this again.

The rear gun was removed as shown in the video but the rear platform was not.

S!
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Boosh

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #167 on: December 19, 2011, 01:09:17 PM »

Could anyone do a skin of Intrepid?



After WW2 they took all the guns off of her save for the four 5 inch 38's, but it would still be nice to have my office in game.
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