I still feel this Essex's deck texture is too low resolution at newest version.
The problem is that these are huge areas to skin when compared to the surface area of an aircraft so they will always look less detailed when viewed at close range.
There are limits to the size of textures, but it is still possible to work round that. Because of the size of the deck then it might make sense to remap it to a 2048 x 512 tga. I have tested this and it fits well, filling almost all of the space and improving the resolution by a factor of 2 in this case. If you wished to take it to the extreme, the deck meshes could actually be mapped across 3 separate 2048 x 512 tgas to give maximum detail
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The same idea can also be used for the hull. The use of multiple tgas for objects such as turrets, superstructure etc allows for maximum detail.
I know this would require some major reworking on the mapping of this model as this approach has to be decided on from an early stage in the mapping process, but is probably worth remembering for future carriers or other large ship projects.
GJE