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Author Topic: CLEAN DBW Modding JGME Packs (RE-RELEASE!)  (Read 140867 times)

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Sonny Tucson

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #324 on: August 02, 2012, 05:17:23 AM »

Thanks, Sonny.  What exactly does each entry mean?

Hi lyteir

How the H... should I know , I am too dumb !. :( I know it is related to font size or number of lines or sthg like that. It was posted here on SAS sowehere in Benito's threads about his QMB Pro.
All I can say is that it doesn't change the color, but now it doesn't stretch anymore.
Just try it and see by yourself. If it doesn't work for you , just delete these lines in your conf.ini.
I have a 27" and playing 1920x1080 at 120Hz no problem.


Do not be afraid , your P.C won't explode  :P

Sonny Tucson :)

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the202

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #325 on: September 02, 2012, 10:13:13 AM »

Could you please add the Shinden, J4M, J1N1 and P-82 to the aircraft pack please?
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vpmedia

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #326 on: September 04, 2012, 11:53:18 AM »

Hello!
I wanna remove this mod "Command and Control Mod v 2.0 (C&C + randomizers)".
What text entries do I need to delete from where? If I simply deactivate with '-' character in its name its a 70% crash.
I even went to the original mods download and not even that has a text entry file.

Charlie_01

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #327 on: September 04, 2012, 02:31:33 PM »

I even went to the original mods download and not even that has a text entry file.

 ??? It sounds strange, but not so much  ;)!! Ok you went to the mod's page, but did you download the original mod actually?
If you did you have to look among the class files in the mod's root directory. There you'll find a txt file named "add to stationary". It's in the middle of the list, since many class files' names begins with a number.

Hello! I wanna remove this mod "Command and Control Mod v 2.0 (C&C + randomizers)".
What text entries do I need to delete from where?
If I simply deactivate with '-' character in its name its a 70% crash.
Be aware to delete only the addictional entries than the ones shared with C&C 1.0 (already placed into DBW itself if you have got 1.71) or maybe you'll still have CTD. 



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matori

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #328 on: September 10, 2012, 03:06:26 PM »

Set addresses for Clean Modding DBW not working, can you give me some help, thanks in advance. :-[ ;)
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PO_MAK_249RIP

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #329 on: September 12, 2012, 06:14:54 AM »

Hi Wind,

You planning any updates of these packs? To include newer Ships/Objects/Planes (Vildebeest/Bulldog etc) - just asking as I've had to do a clean reinstall and wouldnt mind going down this route in future.

Mick
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flybywire

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #330 on: September 12, 2012, 03:15:43 PM »

I would love an update too.
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a.irons

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #331 on: September 14, 2012, 11:32:52 AM »

Hi all,
I have just installed the mods Aircraft, effects, maps and static in my jsme mods folder (1.71 vanilla install by superpack directly from 4.07), then I activated them by GME. Now in the IL2 root I have three new folders #DBW MOD effects, maps and static. Then I tried the 1940 Ace of spades campaign but the 1940 map does not work. Maybe I have to copy the content of these new folders in the #DBW one or what?
Thanks,
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dpeters95

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #332 on: September 15, 2012, 08:25:02 AM »

a.irons,
   Something is wrong with the Mod installations.  When those MODS are placed in the "jsgmemods" folder and then activated in JSGME, you should see all the new folders in your "#DBW" folder.  It should not have created any new folders in your root folder.  Be sure the mods are at the correct folder depth in the "jsgmemods" folder.  It should be like this:

#DBW_MOD_Static folder, "#DBW" and "documentation" folders, and then inside the "#DBW" folder will be all the individual mods in their folders.

   I only mention this possibility because sometimes when you un-archive the files, they are actually placed one more folder level down.
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a.irons

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #333 on: September 16, 2012, 12:02:32 AM »

Thanks Peter, you are right, I did a mistake in putting the MOD folders into the jsgme folder at correct depth. Now it works well,
Thanks again,
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WindWpn

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #334 on: September 16, 2012, 02:43:44 PM »

Hi Wind,

You planning any updates of these packs? To include newer Ships/Objects/Planes (Vildebeest/Bulldog etc) - just asking as I've had to do a clean reinstall and wouldnt mind going down this route in future.

Mick

Hey guys!

I will likely update following release of the next DBW (1.8 ) which will include much of this content as well as other stuff.  Basically, will revisit "vanilla 1.8" and then look what would enhance that pack per requirements for my own use as well as that of campaign designers who want a little more than "vanilla."

Note, I have been actually using HSFX 6 for a while now exploring the possibilities there so my DBW install has been a little "dusty" lately. 

Though, as this excellent stuff continues to evolve, there will surely be more to come!

~S~
wind
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PO_MAK_249RIP

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #335 on: September 17, 2012, 01:31:03 AM »

Hi WindWpn,

Will your MOD_Static pack work alongside Wflyr_NEW_PACK_V2 thru JSGME ?

Mick
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