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Author Topic: CLEAN DBW Modding JGME Packs (RE-RELEASE!)  (Read 141117 times)

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Griffon_301

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #384 on: April 26, 2015, 02:10:41 AM »

there is a CVL mod available here taminzahid! how about using these carriers instead of CVE-116? just need to adjust the mission files that need the Badoeng Street afterwards....

EDIT: look at M4T - there is a campaign that includes the necessary files to turn San Jacinto (from ShipPack 2 or 3) into CVE-116; you can even mod the Carrier Crew mod a little to have a crew on the deck of Badoeng Strait....
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Griffon_301

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how to get Badoeng Street CVE116 working...
« Reply #385 on: April 27, 2015, 04:41:05 AM »

The Badoeng Strait is still available and can easily be implemented into any install containing at least ShipPack 2 or 3;
the necessary files are included in the Pusan campaign from dixiecapt, available at M4T;
these are basically a repaint of the CVL 30 San Jacinto.
all you need to do is get the files, get them into the necessary folder structure and make sure to load the resulting folder BEFORE the CVL pack (if installed) or just into any MOD directory and load it before shippack files;
you will "loose" the San Jacinto, but gain a properly painted Badoeng Strait complete with correct ship number on the foredeck;
you can even have a Carrier Crew on deck, you just need to copy the few skin files from the Badoeng Strait mod into the SanJacinto folder of Carrier Crew mod;
make sure to keep a backup copy of the original SanJacinto folder for easily switching between ships;

it all takes about 5 minutes of basic file handling, but thats it, the Badoeng Strait sails again in IL2 world...

works in DBW/newTFM, TFM 4.12 and CUP and possibly all other installs containing the shippack...

cheers
phil
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