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Author Topic: CLEAN DBW Modding JGME Packs (RE-RELEASE!)  (Read 140910 times)

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WindWpn

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #240 on: April 08, 2012, 08:25:55 PM »

Hey WindWpn, forgot to report this to you earlier.  The Default FOV mod that's in your FOV pack isn't working for me.  The FOV change mod (Storebror's?) is working fine however.  I have the FOV=155 line in my conf.ini, but it doesn't change when the game starts.

Hey Whacker,

Do you have the

[MOD]

section in your config.ini?

Basically it should look something like:

[MOD]
FOV=155

Note, I use 102 which works great!  Additionally, be sure you only have one [MOD] section in the ini.  A text search of the file will find if MOD is located somewhere else.

All in all, hope this helps!

~S~
wind

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ptg

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #241 on: April 10, 2012, 02:19:50 PM »

Hi Monty27,

I've tried making a pack for CY6's Fw's but to no avail. You mention adding the mods 'in the right order'.  What is that order please?  Also, I assume you add the FW's to the .ini's in the A/C pack, as two lots of .ini's will not be allowed.

FYI I also tried adding the FW's to the Aircraft pack but I got a 70% crash.  I have added the .sfs as well.
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SAS~Monty27

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #242 on: April 10, 2012, 07:29:40 PM »

Hi Monty27,

I've tried making a pack for CY6's Fw's but to no avail. You mention adding the mods 'in the right order'.  What is that order please?  Also, I assume you add the FW's to the .ini's in the A/C pack, as two lots of .ini's will not be allowed.

FYI I also tried adding the FW's to the Aircraft pack but I got a 70% crash.  I have added the .sfs as well.

Hey ptg,

the order would be, for example:

1-#DBW_MOD_Aircraft followed by subsequent aircraft mod packs built upon the first one #DBW_MOD_Aircraft.

So I have #DBW_MOD_Aircraft
#DBW_MOD_AircraftSAR01
#DBW_MOD_AircraftSAR02 etc\

Each subsequent pack starts with the same file structure and contains the INIs and Properties files from the pack before it.  You then add the new stuff and alter the files in your new pack STD as per instructions.  Then Load it up in JSGME, following the pack before it.  Easy to test, easy to rollback, and there are absolutely no issues with the new FW190s and all of the content in Winds previous JSGME packs.

When you go to load the second aircraft pack JSGME warns that you are about to overwrite the Air.INI from the previous pack, you click yes OK, and it loads it on top and greys out the previous entry, because you have to remove them in a certain order.

Perhaps if we ask Wind nicely he can consider expanding the aircraft packs.  Its a fair amount of time consuming work though, which is why I mentioned we can all use his methodology as a stop gap until a proper release.

One other thing with the FW190s, check you have the latest 'Buttons' - Goes in #DBW/STD/GUI/GAME - from Feb 2012 2.2Mb.


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WindWpn

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #243 on: April 11, 2012, 09:40:19 AM »

NOTE, the JU-88 A variants found within the #DBW_MOD_Aircraft pack are defective due to an issue with the Landing Gear Damage mod included in the pack.  The problem class has been found.  Note:

UPDATE:  Defective Class Found:
Please delete the following class found in the LGD mod included in the #DBW_MOD_Aircraft pack  "_0_0GearDamageFX V 1.3"

F5F37ACE5B99838E

By deleting this class, the JU-88 A variants will work correctly.  (of course, be sure to disable the Aircraft pack in GME before making this edit.  Edit should occur in /jsgmemods/#DBW_MOD_Aircraft/_0_0GearDamageFX V 1.3/)

~S~
wind
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Spinnetti

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #244 on: April 11, 2012, 10:12:39 AM »

Remming is not exactly removing, its just the practice of putting a couple of // or something in front of the entry so that it is not read by the file.  Hope you backed up if you are deleting entries!

For a little history, "Rem" is actually shorthand for "Remark" for programming, which is to comment the function of code and delimited by // or whatever control characters a particualr coding language uses. The "Remmed" lines (because of the control characters) are skipped by the compiler :)
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WindWpn

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #245 on: April 12, 2012, 11:37:39 AM »

Added new initial post section called the TIDY BIN.

The TIDY BIN includes patch fixes that are not included in the current release of a given pack and are intended for the users of the packs to edit as noted in the BIN instructions.  TIDY BIN fixes are "easy" fixes however, they do require that the relevant pack must be disabled in GME before editing.  Once a new pack release is posted which includes the fix, the TIDY BIN will be cleared. 

We currently have one TIDY BIN entry which allows the JU-88A variants to function correctly on the ground. 

this reply serves as a bump to check the BIN:)

~S~
wind
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SAS~Monty27

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #246 on: April 12, 2012, 07:34:06 PM »

Added new initial post section called the TIDY BIN.

The TIDY BIN includes patch fixes that are not included in the current release of a given pack and are intended for the users of the packs to edit as noted in the BIN instructions.  TIDY BIN fixes are "easy" fixes however, they do require that the relevant pack must be disabled in GME before editing.  Once a new pack release is posted which includes the fix, the TIDY BIN will be cleared. 

We currently have one TIDY BIN entry which allows the JU-88A variants to function correctly on the ground. 

this reply serves as a bump to check the BIN:)

~S~
wind

Excellent service, thank you, done it.
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352nd_Hoss

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #247 on: April 12, 2012, 07:50:57 PM »

Yep, what Monty said!...............................

Dauntless1

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #248 on: April 12, 2012, 09:58:23 PM »

Thanks!! 8)
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lokitexas

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #249 on: April 12, 2012, 10:16:51 PM »

I am having the same issue with the P-38 on the Pacific Islands maps in DCG. Just me?
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WindWpn

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #250 on: April 13, 2012, 06:56:10 AM »

I am having the same issue with the P-38 on the Pacific Islands maps in DCG. Just me?

Can not replicate.  Is there a specific P-30 variant which is having problems? 

Basically, I test planes by loading in QMB and dropping landing gear.  If the gear swings down erratically and locks above the aircraft wings, than its bugged.  However, I tested all P-38 variants in my DBW 1.7.1 with JSGME packs and all planes function correctly.
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lokitexas

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Re: CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« Reply #251 on: April 13, 2012, 07:19:49 AM »

I am having the same issue with the P-38 on the Pacific Islands maps in DCG. Just me?

Can not replicate.  Is there a specific P-30 variant which is having problems? 

Basically, I test planes by loading in QMB and dropping landing gear.  If the gear swings down erratically and locks above the aircraft wings, than its bugged.  However, I tested all P-38 variants in my DBW 1.7.1 with JSGME packs and all planes function correctly.

Let me check later today and report back, and see what versions it is.

I think it was the P-38L, on the fictional map Pacific Islands 44, stock DCG campaign. First few missions no errors, then 3rd mission my flight of P-38's hit the runway and only the front wheel is down, the 2 backs ones are up and it hits the ground. Most likely something on my end.
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