Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10 11 12   Go Down

Author Topic: Carrier MOD (Beta)  (Read 60967 times)

0 Members and 2 Guests are viewing this topic.

AG-51_Razor

  • member
  • Offline Offline
  • Posts: 221
    • Air Group 51
Re: Carrier MOD (Beta)
« Reply #84 on: December 27, 2011, 04:30:57 PM »

Benitomuso and Western, this is an awesome mod!! Thank you so very much for working on this. Now for a little groveling. Would it be possible to apply just the stronger arresting wire portion of this to the rest of the carriers? This has been one of the most irritating parts of the carrier operations from Pacific Fighters on through 1946. The arresting wires have always acted like big rubber bands! Oleg said that it just couldn't get fixed without tearing the tail off the planes. PHOOEY!! As with all the rest of his objections to things that could never get fixed, changed or improved, he was obviously dead wrong. This mod of yours has finally made carrier operations really seem as authentic as possible - short of a working barrier and moving elevators!  ;)

The Jeep carriers (CVE's) and the CVL's don't need the stronger catapults since they never actually operated jets from those decks and I'm fairly certain that neither of them ever had steam cats installed. Just the stronger arresting cables would be all that is needed. If it would be easier to just apply the mod to all of them including the cats, that would be fine too since, if the mission builder is paying attention to the date in the FMB, the player would never know the difference.

Again, thanks to all who worked on this mod. It is awesome!!
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Carrier MOD (Beta)
« Reply #85 on: December 28, 2011, 01:54:55 PM »

Thank you very much for your fine mod. However I can't get it to work on any of the new "Essex Angle Deck" CVs. The default CVs and Colossus work fine with all a/c. Followed the directions: "Copy 00_PAL-Carriers_Temp7ModAct" folder to your "#SAS" folder. And the arresting wires are still not strong enough to keep the AI F-8 From going over the edge. ZUTI Friction mod installed. Any help appreciated.
4.10.1, ModAct 3.6.

Can you upload the Mission files in a zip ?
(foobar.mis and foobar.properties)

I've PM you about the mission.
BTW I have the following mods installed in my SAS folder:
00_CarrierMod
00_Pal-Carriers-Temp4SCB
001_Zuti_CTO_Friction_GAttack
USSEssexCV_ead_SCB125(4.10)
USSEssexCVs_SCB125
And in my config.ini:
[MODS]
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
StandardDeckCVL=1
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_LexingtonClass=1
CatapultAI_AkagiClass=1
CatapultAI_IllustriousClass=1
CatapultAI_CasablancaClass=1
CatapultAI_ShokakuClass=1
CatapultAI_GrafZep=1
NoNavLightsAI=1
FastLaunchAI=1
Is it correct to have all of these installed?
Thany you.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Carrier MOD (Beta)
« Reply #86 on: December 28, 2011, 10:22:05 PM »

BTW I have the following mods installed in my SAS folder:
00_CarrierMod
00_Pal-Carriers-Temp4SCB

What is "00_CarrierMod"?
This topic's version Carrier MOD is named "00_Pal-Carriers***".
I think this "00_CarrierMod" causes conflict problem.

And Carrier MOD latest version is Temporary7.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Carrier MOD (Beta)
« Reply #87 on: December 29, 2011, 10:37:20 AM »

Thank you very much for your fine mod. However I can't get it to work on any of the new "Essex Angle Deck" CVs. The default CVs and Colossus work fine with all a/c. Followed the directions: "Copy 00_PAL-Carriers_Temp7ModAct" folder to your "#SAS" folder. And the arresting wires are still not strong enough to keep the AI F-8 From going over the edge. ZUTI Friction mod installed. Any help appreciated.
4.10.1, ModAct 3.6.

In my SASMoDAct3.0.6, I test the mission you sent me PM, no problem.
Catapult and Arresting wire all OK.
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Carrier MOD (Beta)
« Reply #88 on: December 29, 2011, 12:05:13 PM »

BTW I have the following mods installed in my SAS folder:
00_CarrierMod
00_Pal-Carriers-Temp4SCB

I do have

What is "00_CarrierMod"?
This topic's version Carrier MOD is named "00_Pal-Carriers***".
I think this "00_CarrierMod" causes conflict problem.

And Carrier MOD latest version is Temporary7.
I removed 00_carrierMod
I do have 00_PAL-Carriers_Temp7ModAct
I also have 99_Variable Temperature
Do I need to add anything to the config.ini?
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Carrier MOD (Beta)
« Reply #89 on: December 29, 2011, 11:51:19 PM »

In conf.ini, [Mods] section entries are optional today's Carrier MOD.
Not neccesary.

When you want disable some Carrier catapult or changing Boost powers, then write parameters you need.

When nothing written in conf.ini , Catapult MOD works default parameters as "All Catapults on All Carriers work, All AI use Catapults on All Carriers, Boost On, ...".
In example, I write nothing in conf.ini about Catapult. Catapult MOD works in default parameters well.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Carrier MOD (Beta)
« Reply #90 on: December 29, 2011, 11:55:26 PM »

The Jeep carriers (CVE's) and the CVL's don't need the stronger catapults since they never actually operated jets from those decks and I'm fairly certain that neither of them ever had steam cats installed. Just the stronger arresting cables would be all that is needed. If it would be easier to just apply the mod to all of them including the cats, that would be fine too since, if the mission builder is paying attention to the date in the FMB, the player would never know the difference.

I feel no need to care it.

At Vietnam War time, any CVEs or CVLs didn't participate in the mission.
So only, you don't use CVEs or CVLs in Missions after 1953.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Carrier MOD (Beta)
« Reply #91 on: December 30, 2011, 09:47:06 AM »

New Carrier Catapult / Arresting wire MOD Temporary8!
Today's version supports DBW1.6 / HSFX5.0.1 / SASModAct3.0.6.
Each environment is depended by this MOD each zip.
I can't share same MOD class files to 2-3 environments.

For DBW1.6 : ttp://www.mediafire.com/?rix2x2kzn814aeo

For HSFX5.0.1 : ttp://www.mediafire.com/?27ijxd4l24netyj

For SASModAct3.0.6 : ttp://www.mediafire.com/?tulqddikr1lyk0w

Change from Temporary7...
I found Max loadout F8E (Fuel100%, 4xMk82 and 4xAIM-9) cannot take-off from Max speed heading to wind Carrier.
To solve it, I add Catapult power valiable function with plane's loadout. It's enable after 1953 (so, Steam catapult time).
You can fly on Max loadout F8E with default CatapultPowerJets=25 parameter.
When plane's weight is light (like Default weapon, low fuel), Catapult push power is low, but enough to fly.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Carrier MOD (Beta)
« Reply #92 on: January 06, 2012, 01:16:41 PM »

New Carrier Catapult / Arresting wire MOD Temporary9!
Today's version supports DBW1.6 / HSFX5.0.1 / SASModAct3.0.6.
Each environment is depended by this MOD each zip.
I can't share same MOD class files to 2-3 environments.

For DBW1.6 : ttp://www.mediafire.com/?4twzx6cchactjxj

For HSFX5.0.1 : ttp://www.mediafire.com/?8d81j38xd04fqfo

For SASModAct3.0.6 : ttp://www.mediafire.com/?q4mujwwrl7vud1u

Change from Temporary8...
Supporting my new Essex SCB-125 carriers in BETA6.01 pack.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Carrier MOD (Beta)
« Reply #93 on: January 08, 2012, 10:07:53 AM »

New Carrier Catapult / Arresting wire MOD Temporary10!
Today's version supports DBW1.6 / HSFX5.0.1 / SASModAct3.0.6.
Each environment is depended by this MOD each zip.
I can't share same MOD class files to 2-3 environments.

For DBW1.6 : ttp://www.mediafire.com/?ojal49a40d7h3e5

For HSFX5.0.1 : ttp://www.mediafire.com/?f3bsqbana744w34

For SASModAct3.0.6 : ttp://www.mediafire.com/?0bu6mc31ij17g83

Change from Temporary9...
Supporting my new Essex SCB-125 carrier "USS Yorktown CV10 /1956" in BETA7 pack.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Carrier MOD (Beta)
« Reply #94 on: January 09, 2012, 07:51:13 PM »

New Carrier Catapult / Arresting wire MOD Temporary11!
Today's version supports DBW1.6 / HSFX5.0.1 / SASModAct3.0.6.
Each environment is depended by this MOD each zip.
I can't share same MOD class files to 2-3 environments.

For DBW1.6 : (erased)

For HSFX5.0.1 : (erased)

For SASModAct3.0.6 : (erased)

Change from Temporary10...
Supporting my Essex pack BETA8.
Logged

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: Carrier MOD (Beta)
« Reply #95 on: January 10, 2012, 03:18:45 AM »

hi western

in the main topic u talk about Carrier Mod for UP3.0, "https://www.sas1946.com/main/index.php/topic,20102.msg222904.html#msg222904 (UP3.0RC4)"

but i can't find it here  :(
Logged
Pages: 1 ... 5 6 7 [8] 9 10 11 12   Go Up
 

Page created in 0.043 seconds with 24 queries.