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Author Topic: Project DGen_mod  (Read 377061 times)

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Lagarto

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Re: Project DGen_mod
« Reply #276 on: August 09, 2012, 07:02:11 AM »

I gave up using 'random flights' altogether, they're just a headache.
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heidelergensis

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Re: Project DGen_mod
« Reply #277 on: August 09, 2012, 11:07:05 AM »

Thanks a lot for your help, guys..

 Asura, the truth is that I have to test which campaigns don´t work, because up to now I have made an attempt only, an seeing that the utility crashed, I had inferred that the Enjoyr collection was not compatible....In behalf of your kind offer, give me a little time in order to test each one of the campaigns and collect to you a complete report in order to make your task over this issue as short as possible.

  Sorry, guys; I quit.;D.

  The Enjoyr mission packs were composed so much time ago, or with such an propietary Dgen version, that most of the campaigns fail to initiate; Here, some route for some squadron is the cause; there, somethink in the map , even a stock one, doesn´t fit.... It would be needed to review almost the entire pack to have it working, and I agree that such a task is not paying any reward, since one wanting to use the Enjoyr´s packs only has to use its attached Dgen version. With the help of JSGME this is a most easy task.

  I guess is much better to take this new Dgen edition as a sort of "new dawn" for new campaigns making good use of the new maps and features, and leave those preceeding works as they were done on its time....Sorry.
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Boelcke

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Re: Project DGen_mod
« Reply #278 on: August 09, 2012, 11:55:41 PM »

Concerning the random flights, i had US Hurricanes on the northern africa map, altough there aren´t US squadrons in the DB file, so i can confirm that it´s the same situation like with the stock dgen.exe.
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Asura

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Re: Project DGen_mod
« Reply #279 on: August 10, 2012, 12:17:31 AM »

I will confirm once again - version 1.0.1.0 has problems with definition of a national identity of casual planes. It was made on the stock code of the generator and adapted only for stock of campaigns. In new campaigns with it there are problems as the old algorithm wasn't adjusted on free use of combinations the NATION - PLANE.

But, I already have a decision which 100 % will correct a situation. The decision universal also won't be any restrictions on the nations and planes. It is necessary to wait only the following version. ;)
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heidelergensis

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Re: Project DGen_mod
« Reply #280 on: August 10, 2012, 01:53:27 AM »

 No, really, ...I came to the conclusion that the best way to take advantage of your new development is to use it as a basis for new campaigns using all the new maps, planes, that it will allow us to employ.

  Legacy  campaign sets, that involve only the components available on its time (stock), would only deserve your valuable time if you could fix them with ease. It´s not the case; I think now that anyone revisiting legacy material would have to spend an amount of time that does not pay the effort, and would divert you from the relevant task: The upgrading of the new Dgen itself.
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Juri_JS

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Re: Project DGen_mod
« Reply #281 on: August 10, 2012, 03:03:01 AM »

No, really, ...I came to the conclusion that the best way to take advantage of your new development is to use it as a basis for new campaigns using all the new maps, planes, that it will allow us to employ.

  Legacy  campaign sets, that involve only the components available on its time (stock), would only deserve your valuable time if you could fix them with ease. It´s not the case; I think now that anyone revisiting legacy material would have to spend an amount of time that does not pay the effort, and would divert you from the relevant task: The upgrading of the new Dgen itself.

One of the reasons why some of the old campaigns don't start in the new DGen is, that the new version is less tolerant to mistakes in the campaign files than the old Dgen. It is sometimes just a minor mistake in a single file that is causing these incompatibility issues. If they are found, a corrected version of the campaign file can be added to the next release of Asura's DGen, this was already done for a mistake in the Coral Sea subcampaigns.

Let's use the problem with the Africa campaigns you had reported as an example. I have taken a look at the files and noticed, that the campaign builder made a small mistake in the last line of the db files:

"[Operations]  <<ops41afr.dat"

There are two blanks after [Operations] instead of one. Remove one of the blanks and the campaigns will work correctly.
I have uploaded the corrected files here:
http://www.axis-and-allies-paintworks.com/Skins/Juri_JS/Africa_fix.zip

Just put them in you DGen folder. Maybe Asura can include them in his next release.

It would be a great help, if people could report other campaigns that don't start in the new Dgen, so we can check them systematically for such mistakes.
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heidelergensis

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Re: Project DGen_mod
« Reply #282 on: August 10, 2012, 03:14:42 AM »

er..ok, I will finish then my test of them all; When ready , a report an a log for each failure will be available to you guys.
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Boelcke

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Re: Project DGen_mod
« Reply #283 on: August 10, 2012, 04:45:37 AM »

I will confirm once again - version 1.0.1.0 has problems with definition of a national identity of casual planes. It was made on the stock code of the generator and adapted only for stock of campaigns. In new campaigns with it there are problems as the old algorithm wasn't adjusted on free use of combinations the NATION - PLANE.

But, I already have a decision which 100 % will correct a situation. The decision universal also won't be any restrictions on the nations and planes. It is necessary to wait only the following version. ;)

thx :)

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Lagarto

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Re: Project DGen_mod
« Reply #284 on: August 10, 2012, 06:48:33 AM »

Occasionally the system seems to ignore the [Squadrons] section of the campaign's DB file and mismatches aircraft and units. For example, I get Bf 110s assigned to one of the listed JG units, and not to a ZG unit, as stated in the DB file. Not a big deal, but a little irritating. Perhaps I'm doing something wrong.
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Asura

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Re: Project DGen_mod
« Reply #285 on: August 13, 2012, 12:59:49 AM »

I will look more attentively at this part of a code.
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IJNfan_PL

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Re: Project DGen_mod
« Reply #286 on: August 18, 2012, 04:34:01 AM »

I would like to thank Asura and everyone who is involved in this Project. Thanks to you I can fly planes in campaigns that were previously unavailable!

I do not know if this error was was already mentioned. After finishing the mission I heard a beep and the screen will appear with a description next flight, but without generated missions.
At the end of the log message appears: "Error in Select_PF_Target". ???
I think, even if all the objects for this campaign were destroyed (but they weren't), DGen should create a missions in a new Theatre of Operations... instead of abandoning action. ;)

How can I fix this? Can I somehow continue this campaign? Will DGen continue working, if I will generate mission and wrote it in campaign.ini?
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Semor

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Re: Project DGen_mod
« Reply #287 on: August 18, 2012, 09:29:32 AM »

Hi Asura.

Think I need your help.I play
Asia for the Asians!
Ojcar's dynamic (DGen) campaign.The campaign is updated by Greybeard for 4.11/HSFX 6 and your DGen mod.
After the first mission then I hit mission end and like to go on to the next one,DGen crashes to desktop and gave me the following error message:



The DGen-mod-eventlog says that everything is ok  ???

any ideas?  regards,Semor
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