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Author Topic: Project DGen_mod  (Read 377258 times)

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Boelcke

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Re: Project DGen_mod
« Reply #396 on: October 04, 2012, 05:40:14 AM »

of course it´s the case - if you read my post again carefully, you will easily notice that i´ve talked about the concerning planesXXX.dat file
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jeanba

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Re: Project DGen_mod
« Reply #397 on: October 04, 2012, 05:42:09 AM »

Yes, sorry, I found my mistake
I will test by modifying the "dat" file
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Asura

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Re: Project DGen_mod
« Reply #398 on: October 05, 2012, 12:38:21 AM »

A little information for "DGEN fanclub" :) Work on association of branches proceeds, I finished association of procedure which forms planes and routes in mission. Now for overland missions routes from FB branch, and for sea from PF. Now I unite procedure of data recording of mission.

At the same time I completely alter system of briefings. For a basis it is taken systems from PF when all messages are stored in one file, and the choice of the nation is carried out on codes. I added missing codes in algorithm and in version 2.0 there will be a possibility to make the correct messages for all parties, instead of to use messages of Germany and the USSR for their allies. I will leave messages on capture and loss of the cities for all theaters of operations. In addition I will make information on all types of missions in a briefing and instead of "patrol in the area" will be a specific objective.

Unfortunately version 2.0 beta I while can't call exit terms - everything depends on existence of free time, but I over it work. ;)
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Asura

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Re: Project DGen_mod
« Reply #399 on: October 05, 2012, 02:25:43 AM »

Forgot to tell - I added parameter of a choice of language of messages for the generator. Now replacement of files of messages isn't necessary - language of the generator can differ from game language.
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Lagarto

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Re: Project DGen_mod
« Reply #400 on: October 05, 2012, 03:24:46 AM »

Thanks for the info. Take your time, we have lots of fun with your DGen as it is, and it can only get better. Briefings are important but I'm looking forward to other crucial fixes, like better randomizing of mission types, better coordination (so that interceptors don't miss their target on long flights), limiting daylight hours, full use of hydroplanes and torpedo planes on all maps, multiple 'enemy nations'. Anyway, I keep my fingers crossed for the outcome :)
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santobr

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Re: Project DGen_mod
« Reply #401 on: October 05, 2012, 04:55:12 AM »

Wow! Thank you, Asura! 8)

Please, could you take a look at the ships procedures? :)
Because I noticed that if we sink a carrier, for example, in the next mission the carrier is there again.
Maybe if the ship was heavily damaged in the last mission, that ship could be eliminated too.



santobr.
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Asura

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Re: Project DGen_mod
« Reply #402 on: October 07, 2012, 11:48:59 PM »

I intend to clean all bugs, I will start them to collect as soon as will appear efficient 2.0 :)
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mdpxml

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Re: Project DGen_mod
« Reply #403 on: October 13, 2012, 01:51:27 PM »

All mediafire-Links are down. Anybody´s got a (still) working DL-Link to this mod?
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wheelsup_cavu

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Re: Project DGen_mod
« Reply #404 on: October 14, 2012, 09:28:25 AM »

All mediafire-Links are down. Anybody´s got a (still) working DL-Link to this mod?

The problem looks like it was caused by MediaFire since the download in this post works for me today.
https://www.sas1946.com/main/index.php/topic,20104.msg278731.html#msg278731


Wheels
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mdpxml

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Re: Project DGen_mod
« Reply #405 on: October 14, 2012, 11:26:22 AM »

Thanks for the (working) Link. Unfortunately the DGen - Mod exe causes error when executed. Can´t solve this problem although I reinstalled the whole Game (patched to 4.101m). Anybody got a solution to this?
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Asura

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Re: Project DGen_mod
« Reply #406 on: October 15, 2012, 12:31:03 AM »

Thanks for the (working) Link. Unfortunately the DGen - Mod exe causes error when executed. Can´t solve this problem although I reinstalled the whole Game (patched to 4.101m). Anybody got a solution to this?

How you start the generator? What error?
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Juri_JS

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Re: Project DGen_mod
« Reply #407 on: October 15, 2012, 10:40:01 PM »

Here's a link to another WIP project for Asura's new DGen.
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?3030

The campaign is actually an old project I had started nearly four years ago. It was never completed, because in the old DGen it never worked as intended. Thanks to the new DGen I can finally finish it.
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