Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 49 [50] 51 52 53 ... 116   Go Down

Author Topic: Project DGen_mod  (Read 376175 times)

0 Members and 1 Guest are viewing this topic.

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: Project DGen_mod
« Reply #588 on: February 22, 2013, 06:38:56 AM »

Code: [Select]
- no night campaigns possible
- only one mission for each day possible
- problems with bomber/fighter formations/groups like mentioned before
- air/ground start in relation to the number of formations in a mission
- limitations to the number of groups and planes for each group

+1
Logged

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Project DGen_mod
« Reply #589 on: February 22, 2013, 07:19:44 AM »

I have an unfinished Rufe campaign for the Solomons map on my HD, so I like to see the seaplane behaviour fixed too. But I agree that it doesn't have a high priority. First let's iron out the other remaining bugs and finish the final 2.0.0.x version, that is needed to release our current campaign projects. More complicated features can added later.
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Project DGen_mod
« Reply #590 on: February 22, 2013, 12:19:53 PM »

Sorry guys if it seemed I want Rufe as a priority; I agree that a fully working DGen_MOD, allowing new flyables and maps, is the highest priority. I meant my "special" request to be just added to list of things to do in a future. Glad I'm not alone in considering this unique floatplane (the sole fighter one) worth of an interest.

BTW: Boelcke, in PTO more than one mission a day can be played already with stock Dgen. Limit of one you mention applies only to ETO.

Regards,
GB
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Ian Boys

  • member
  • Offline Offline
  • Posts: 60
Re: Project DGen_mod
« Reply #591 on: February 22, 2013, 12:26:55 PM »

For Asura,

(But others please contribute their views)

It would be nice to have an accurate loadout situation so that we don't have very odd situations like 109G with WfGr in Russia against Bostons.

In particular:

- Yak-1: no rockets used after May 1942
- Yak-1b: no rockets were used.
- Yak-7b: no rockets used after May 1942
- Messer 109G6: Mk108 30mm prop cannon never used by Finns
- Messer 109G6: 30mm cannon wingpods only used by Germans (not Finns, Italy, Rumania or Hungary)
- Messer 109G6: WfGr only used by Germans and only over Germany. Never vs Russians so if enemy=Russia then delete please
- Messer 110: same re WfGr.

I am sure other examples will come up. I don't really know about US planes for example.

Thank you

ian
Logged

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Project DGen_mod
« Reply #592 on: February 22, 2013, 12:51:24 PM »

@Ian
For historically accurate loadouts you can create individual *planes.dat files for every sub-campaign.

@Boelcke
More than one mission per day in ETO campaigns is already possible in the latest DGen version.
Logged

Lagarto

  • Modder
  • member
  • Offline Offline
  • Posts: 328
Re: Project DGen_mod
« Reply #593 on: February 22, 2013, 01:03:24 PM »

@Ian
For historically accurate loadouts you can create individual *planes.dat files for every sub-campaign.

Exactly, that's why *planes.dat files are so important. Without them campaigns often result in a mess, anything can pop up.
Logged

Ian Boys

  • member
  • Offline Offline
  • Posts: 60
Re: Project DGen_mod
« Reply #594 on: February 22, 2013, 02:20:18 PM »

Is there a file with everything in so we can erase what we don't need or do we have to build each time?
Logged

Ian Boys

  • member
  • Offline Offline
  • Posts: 60
Re: Project DGen_mod
« Reply #595 on: February 22, 2013, 02:23:14 PM »

When I look at a dat file in the Dgen folder it has a lot of spaces but allplanes.dat has semi colons. Which do i use?
Logged

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: Project DGen_mod
« Reply #596 on: February 22, 2013, 02:34:28 PM »

Is there a file with everything in so we can erase what we don't need or do we have to build each time?

no, use the plane.dat files for the loadouts in your campaigns
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Project DGen_mod
« Reply #597 on: February 23, 2013, 01:39:15 AM »

I would add some flyables to DGen_MOD 2, but included Readme is still that of version 1. What are meanings of parameters in AllPlaneDB.dat which replaced AllPlanes.dat?

Thank you,
GB
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #598 on: February 24, 2013, 11:34:06 PM »

AllPlaneDB.dat:

Name      
Def. Faction - Axis or Allies   
MultiNation   - Sign for planes which consisted on arms at many countries.
Def. Nation1     
Def. Nation2 - List of the main countries   
Def. Nation3   
Flyable   
Type 1   
Type 2 - Main types (roles) of the plane.   
Type 3   
Type 4   
fmRange - range of flight   
fmCruiseSpeed - cruiser speed   
fmFuelMass (kg) - mass of fuel   
DT1FuelMass    
DT2FuelMass - fuel volume in drops tank (different configurations)   
DT3FuelMass
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Project DGen_mod
« Reply #599 on: February 25, 2013, 01:58:01 AM »

Thank you!

GB
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.
Pages: 1 ... 47 48 49 [50] 51 52 53 ... 116   Go Up
 

Page created in 0.035 seconds with 26 queries.