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Author Topic: Project DGen_mod  (Read 376167 times)

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greybeard

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Re: Project DGen_mod
« Reply #600 on: February 25, 2013, 10:38:01 AM »

Tried to launch an Italian career:

1). Briefing is in RUSSIAN. I already mentioned this issue about version 1.

2). Mission loading fails with error message "Can't load Regiment "356Squadriglia"". I saw this glitch was been already pointed out without a solution.  >:(

Can't understand what is utility to point out errors if errors remain there.
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Lagarto

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Re: Project DGen_mod
« Reply #601 on: February 25, 2013, 11:24:16 AM »

Tried to launch an Italian career:

1). Briefing is in RUSSIAN. I already mentioned this issue about version 1.

2). Mission loading fails with error message "Can't load Regiment "356Squadriglia"". I saw this glitch was been already pointed out without a solution.  >:(

Can't understand what is utility to point out errors if errors remain there.

1) Go to MOD/Message folder, make a copy of "It_MessageEn" file and rename it "It_MessageRu". Make a backup of whatever you overwrite.
2) Open AllWing.dat file (in MOD folder) and change "356Squadriglia" to "356squadriglia" - with small "s".

Hope that helps.
I generate campaigns for the said unit with no problem, and have briefings in English.
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santobr

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Re: Project DGen_mod
« Reply #602 on: February 25, 2013, 11:47:32 AM »

There is a new option inside dgen.ini included in the download for language, we don't need to change the files anymore.

Remember that this Dgen is in beta stage, bugs are expected.
Take it easy, modders hate angry people.



santobr.
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Lagarto

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Re: Project DGen_mod
« Reply #603 on: February 25, 2013, 11:51:47 AM »

By the way, briefings in Russian come from using HSFX.
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greybeard

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Re: Project DGen_mod
« Reply #604 on: February 25, 2013, 12:26:15 PM »

2) Open AllWing.dat file (in MOD folder) and change "356Squadriglia" to "356squadriglia" - with small "s".
Hope that helps.

Thanks, I'll try. But WHY "AllWing.dat" is still defective if this issue has been already pointed out time ago?
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greybeard

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Re: Project DGen_mod
« Reply #605 on: February 25, 2013, 12:30:41 PM »

Take it easy, modders hate angry people.

I'm prepared to get NEW errors, getting angry when find OLD ones still there: this means for me that tester work (that is not quite easy) is not taken in account.
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greybeard

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Re: Project DGen_mod
« Reply #606 on: February 25, 2013, 12:32:12 PM »

By the way, briefings in Russian come from using HSFX.

I'm using UP2.01 on 4.09m.

Regards,
GB

P.S.: now I can't start ANY Italian career; game locks up on loading screen (empty) right after I click on "start".
On the bright side, I started a IJA campaign; first segment - Singapore2 - gave me beautiful missions, including PBN and Australian Hurricane, as opponents, never seen before on this map. Option "Language=English" in DGen_mod.ini worked: briefings of IJA campaign are in English.
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Juri_JS

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Re: Project DGen_mod
« Reply #607 on: February 26, 2013, 12:10:57 AM »

I just want to remind everyone here that it is necessary to do a proper bug report when an error is encountered in DGen, so Asura can fix it. Usually this means, that the DGen_mod.log, DGen_mod_proc.log and DGen_modERROR.log files of the mission that caused the error have to be send to Asura, with a detailed description of the error.
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Boelcke

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Re: Project DGen_mod
« Reply #608 on: February 26, 2013, 01:42:21 AM »

Take it easy, modders hate angry people.

I'm prepared to get NEW errors, getting angry when find OLD ones still there: this means for me that tester work (that is not quite easy) is not taken in account.

i´m getting angry reading posts like this
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greybeard

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Re: Project DGen_mod
« Reply #609 on: February 26, 2013, 03:36:32 AM »

I just want to remind everyone here that it is necessary to do a proper bug report when an error is encountered in DGen, so Asura can fix it. Usually this means, that the DGen_mod.log, DGen_mod_proc.log and DGen_modERROR.log files of the mission that caused the error have to be send to Asura, with a detailed description of the error.

Absolutely correct and I agree. Unfortunately, that kind of error gives NO ERROR files: system just locks-up. I can only hit CTRL+ALT+DEL to get Task Manager and force program to quit. Please let me know if I'm doing something wrong and/or I can do something better.

Regards,
GB
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Juri_JS

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Re: Project DGen_mod
« Reply #610 on: February 26, 2013, 04:23:16 AM »

When no error file is created the last lines in the DGen_mod.log and DGen_mod_proc.log can give an information at which point of the mission generation process DGen stopped working.
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Ian Boys

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Re: Project DGen_mod
« Reply #611 on: February 26, 2013, 05:51:48 AM »

Take it easy, modders hate angry people.

I'm prepared to get NEW errors, getting angry when find OLD ones still there: this means for me that tester work (that is not quite easy) is not taken in account.

i´m getting angry reading posts like this

I absolutely agree with you Boelcke.

Greybeard, please remember that
1) Asura is doing a fantastic job for free and we should appreciate him very much.
2) You are not paying for anything so have no right to moan.
3) Many of us have been friends for 10 years and get annoyed at people who criticise those who do the work.
4) If you are happy here, please continue. If not, please leave.
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