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Author Topic: Project DGen_mod  (Read 376168 times)

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vpmedia

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Re: Project DGen_mod
« Reply #612 on: February 26, 2013, 06:08:32 AM »

What Ian said.
We all can take constructive critique but no reason to be angry with a guy whos doing you a favor.
If you see that a bug is not fixed simply report it again.

greybeard

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Re: Project DGen_mod
« Reply #613 on: February 26, 2013, 10:33:54 AM »

When no error file is created the last lines in the DGen_mod.log and DGen_mod_proc.log can give an information at which point of the mission generation process DGen stopped working.

OK, thanks. I'll try again and report.

During my IJA campaign I got Blenheims with Japanese markings (red disks and big numbers): what i did wrong? Subcampaign I was playing is Singapore2.
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Ian Boys

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Re: Project DGen_mod
« Reply #614 on: February 26, 2013, 11:15:56 AM »

It may be that no reconplane is listed in the Japanese side. I seem to remember something like that.

Assign a Japanese plane to recon type and see if that fixes it.
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greybeard

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Re: Project DGen_mod
« Reply #615 on: February 26, 2013, 03:52:31 PM »

Assign a Japanese plane to recon type and see if that fixes it.

Thank you Ian. Maybe some more help instead of criticism would make me less nervous.  ;)

Now IJA campaign "beeped" at mission end (with empty briefing screen). DGen_modERROR report at its last line:
OpCode not found: oBlueFTransfer
it looks operations are picked from opsSingapore2.dat, but it has no "blue" operations - only "oJp" ones! All that I learned so far seem of little or no avail...

S!
GB
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greybeard

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Re: Project DGen_mod
« Reply #616 on: February 26, 2013, 03:59:26 PM »

When no error file is created the last lines in the DGen_mod.log and DGen_mod_proc.log can give an information at which point of the mission generation process DGen stopped working.

I tried and both files are empty.
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SAS~Bombsaway

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Re: Project DGen_mod
« Reply #617 on: February 26, 2013, 04:22:43 PM »

Greybeard, I understand that you are frustrated with the problem you are having but it doesnt do anyone any good to make complaints in the manor you have been posting. Ian was correct in his post on the last page of this thread. You need to remember that modders do all this for free and take many hours out of the life to make these mods and they post them here for you to use for free.

Constant complaing and what can also seem as belittling the maker of the mod is considered very rude. I'm sure you would not like a response of " learn to fix it yourself or shut up" so please try to control your frustration and list the issues you are having but try to do it in a more constructive manor.

If not, we will have to take actions that we really dont want or enjoy having to take.

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Asura

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Re: Project DGen_mod
« Reply #618 on: February 26, 2013, 10:41:28 PM »

2). Mission loading fails with error message "Can't load Regiment "356Squadriglia"". I saw this glitch was been already pointed out without a solution.  >:(

Likely I not in all places still disconnected comparison match case, though rechecked several times. Send me the Italian campaign in which there is this mistake I surely I will correct.

After association of branches still there were code sites which were insufficiently tested and they should be debugged. Pleases that corrections which now become form a basis for further development - I don't plan to copy once again a program kernel as it was upon transition with 1.0 on 2.0, it suits me and for 100% is available to further development.

Thanks to all participants of tests - you very much help me! Well and small irritation it is possible to understand - all want the best and at once. :)
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Asura

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Re: Project DGen_mod
« Reply #619 on: February 26, 2013, 10:50:53 PM »

Now IJA campaign "beeped" at mission end (with empty briefing screen). DGen_modERROR report at its last line:
OpCode not found: oBlueFTransfer
it looks operations are picked from opsSingapore2.dat, but it has no "blue" operations - only "oJp" ones! All that I learned so far seem of little or no avail...

After association of branches in the generator I replaced old division into Ru/De and Us/Jp with universal Blue/Red. In documentation I will write as to versions 2.0 these values it is possible to use in files of campaigns.

Concerning a mistake - you pass standard campaign or author's? Send me it, I will check in what a problem. And still add the confja.ini file from the DGen folder.
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greybeard

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Re: Project DGen_mod
« Reply #620 on: February 27, 2013, 01:42:08 AM »

Bombsaway
This time my "complaining" was just kidding: I was trying to turn it fun and self-ironic. Sorry for misunderstanding. I shall refrain in the future.

Asura
Italian campaign that gives me the problem can be downloaded here:
http://www.mission4today.com/index.php?name=Downloads&file=details&id=4256
Glad to be helpful - keep up your unique work.

About Japanese campaign, you may find it at following link:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1579
here follows my confja.ini:
Code: [Select]
Hige,Haiiro,Kyoto,1919
IJA_F_S_59z
dir=missions\campaign\ja\DGen_P_Singapore2hige0
Language=Russian
instant=false
Singapore2 KI_43_IB
Burma42 KI_43_IB
NewGuinea KI_43_IB
Tarawa KI_43_II
BurmaD1 KI_43_II
BurmaD2 KI_43_IIKAI
BurmaD3 KI_43_IIKAI
Palau KI_61_IKO
Iwo KI_61_IOTSU
Okinawa KI_61_IHEI
Japan1 KI_100_IKO
If this may help, I never saw a transfer in PTO, maybe Pacific "ops" files do miss this kind of mission, now included in DGen_MOD. This is just my guess.

Regards,
GB
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Asura

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Re: Project DGen_mod
« Reply #621 on: February 27, 2013, 02:16:57 AM »

Soon I will look. Thanks.
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greybeard

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Re: Project DGen_mod
« Reply #622 on: February 27, 2013, 04:16:57 AM »

@Asura
You're welcome!

@All
Since it is stock, anyone already has KhalkhinGol's map files Towns.dat, AF.dat and BR.dat?

Thanks for any help,
GB
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Juri_JS

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Re: Project DGen_mod
« Reply #623 on: February 28, 2013, 12:21:27 AM »

I am working on a Khalkhin Gol campaign.
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