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Author Topic: Project DGen_mod  (Read 376165 times)

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greybeard

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Re: Project DGen_mod
« Reply #624 on: February 28, 2013, 02:11:07 AM »

I am working on a Khalkhin Gol campaign.

Great! In the meantime, I did myself the KhalkhinGol's map files Towns.dat and AF.dat. Now I've the campaign complete (campaigns, DB, planes, classes, squadrons, blue and red missions) but unfortunately... it does not work!  :( Campaign is generated, but it "beeps" and briefing screen is empty. ERROR log reports: "Can't select target type".

I sent you a PM - please read.

Regards,
GB
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Ian Boys

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Re: Project DGen_mod
« Reply #625 on: February 28, 2013, 07:00:05 AM »

You have stationary trains, armour, trucks, HQ?

You have enemy within 100km?

You have recce and transport planes on both sides?
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Ian Boys

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Re: Project DGen_mod
« Reply #626 on: February 28, 2013, 07:55:51 AM »

One potential problem with KG campaigns may be the date issue as it is outside 41-45.
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santobr

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Re: Project DGen_mod
« Reply #627 on: February 28, 2013, 09:05:47 AM »

The date format was already modified.
Example:
old format = 20506
new format = 19420506



santobr.
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greybeard

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Re: Project DGen_mod
« Reply #628 on: February 28, 2013, 09:09:10 AM »

I've stationary and moving objects, but no trains. What are armour and HQ?

I do have enemy close enough.

I do have recon on both sides but no transport planes. Do you mean DC-3 or alike?

I exploited Asura's DGen_mod capability to deal with dates outside 41-45 setting his own date format YYYYMMDD (e.g.: 19390520).

Thanks for your kind hints,
GB
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Ian Boys

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Re: Project DGen_mod
« Reply #629 on: February 28, 2013, 10:31:39 AM »

Armour = group of 6 tanks.

HQ = Radio truck and 4 other objects like trucks.

Transport planes - Ju52, Me323, DC-3, Li-2, whatever the Japanese DC-3 is called.
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greybeard

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Re: Project DGen_mod
« Reply #630 on: February 28, 2013, 01:20:47 PM »

Currently, DGen_mod in ERROR file gives me list of ALL targets =0 and I doubt of this, since in other part of log file AF are listed, for instance, so can't be AF=0. Could be a DGen_mod glitch.

Anyway, since now I learnt that Juri was already working with Asura to a Khalkhin Gol campaign, we agreed that was useless and virtually chaotic do same thing twice. So I'll wait for Juri's almost complete campaign, to pick, with his permission, some parts for mine.

Thanks for your kind help,
GB
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Ian Boys

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Re: Project DGen_mod
« Reply #631 on: March 01, 2013, 02:08:07 PM »

Have just come across exactly the same thing - it was an error in the PlanesRuE.dat file (for choosing your plane in the campaign).
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Ian Boys

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Re: Project DGen_mod
« Reply #632 on: March 08, 2013, 05:20:44 PM »

Making slightly slow progress in the second chapter of my Donbass Dgen - I keep getting distracted by actually enjoying the flying so much!
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Juri_JS

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Re: Project DGen_mod
« Reply #633 on: March 08, 2013, 11:05:48 PM »

Making slightly slow progress in the second chapter of my Donbass Dgen - I keep getting distracted by actually enjoying the flying so much!

Has the problem with the aces section been solved?
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Ian Boys

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Re: Project DGen_mod
« Reply #634 on: March 09, 2013, 02:49:33 AM »

Yeah, I deleted it. Never much liked it anyway. You get attacked at your base only and then your 8 planes and all the light AA gang up on 2 planes.
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Juri_JS

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Re: Project DGen_mod
« Reply #635 on: March 09, 2013, 03:18:28 AM »

Did Asura say anything about the aces problem? It is strange, that aces work in all other campaigns, but are causing an error in your Donbass campaign. There must be something wrong that needs closer investigation.

Btw, you can also encounter aces during a mission, not only directly after take off.
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