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Author Topic: Project DGen_mod  (Read 376164 times)

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zeke1970

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Re: Project DGen_mod
« Reply #636 on: March 09, 2013, 09:50:17 AM »

I'm using DGen_mod2.0.0.5.

In Juri_JS Solomons Campaign,
When debriefing,there is nosound.

Is there any solution?
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Juri_JS

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Re: Project DGen_mod
« Reply #637 on: March 09, 2013, 10:34:36 AM »

Do you mean the sounds that can be heard during briefings/debriefings? I also noticed, that these sounds disappear after flying a Solomons mission. It is not possible to influence these sounds with the DGen campaign files, so the problem is either caused by the DGen.exe file or by the game itself. That is something that needs to be checked by Asura.

By the way, at the moment I don't recommend to play my Solomons campaigns with DGen 2.0.0.5, they are not fully compatible. I will update the campaigns when the final version of 2.0.0.x is finished.
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zeke1970

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Re: Project DGen_mod
« Reply #638 on: March 09, 2013, 07:46:38 PM »

Thanks for reply.

Yes. I mean that you said.
And OK.

Use 1.0.0.7.

Thank you.
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Lagarto

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Re: Project DGen_mod
« Reply #639 on: March 10, 2013, 03:57:42 PM »

I have a question about new ships/tanks/vehicles included in the HSFX 6.0 (or any other mod pack). There are many such objects which I want to use in my campaigns. However, some are either ignored by DGen as targets or they cause DGen to freeze.
My question - is it necessary to add these objects to the lists of objects stored in DGen/MOD (Amphibious, Tank, CapitalShip, Carriers and so on) to make DGen recognize them? For example, there are great-looking landing crafts included in the HSFX but when I added them to a campaign template, the program froze. The log showed that the program got stuck after the line: "ClusterList count", when it was supposed to generate the line: "FleetList count".
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greybeard

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Re: Project DGen_mod
« Reply #640 on: March 15, 2013, 03:51:45 AM »

Hi guys!

I uploaded at M4T a renewed and dedicated version of "Asia for the Asians!" just for Asura's DGen_mod v1.0.1.0 (included into download). I've not fully tested it in UP2.01 and couldn't test at all in HSFX: please consider it a beta. I would be glad to receive your feedback by PM, not to "clog" this thread that must be reserved to current Asura's work.

Link for download:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1295

Thank you,
GB
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greybeard

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Re: Project DGen_mod
« Reply #641 on: March 17, 2013, 12:07:46 PM »

BTW, was solved that issue of game locking-up when clicking on "Apply" after a mission where player has been wounded? Did I miss something?
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Semor

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Re: Project DGen_mod
« Reply #642 on: March 18, 2013, 02:26:22 AM »

BTW, was solved that issue of game locking-up when clicking on "Apply" after a mission where player has been wounded? Did I miss something?

+100  ;)
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Asura

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Re: Project DGen_mod
« Reply #643 on: March 21, 2013, 03:36:00 AM »

Hi, everybody! I wasn't gone, a lot of work and very little free time was simple. :) Now peak behind and I continue work on the generator. Tomorrow or at the beginning of the next week there will be the following version in which I added drop tanks support for the plane of the player and AI. Now actively I check and I correct the errors sent by you.

greybeard
I checked your errors - in my version of the generator (2.0.0.6) the error of "Can't load Regiment "356Squadriglia"" doesn't repeat, but I faced other problem - if the file the name is written to mis with capital letter - 356Squadriglia - game doesn't load mission. I replaced the name in AllWing.dat.

Concerning Japanese campaign (Green Hell):
1 . In sections [Squadrons] in skin:RRG_11 Sentai lines - 1 Chutai.bmp can't be gaps (RRG_11th_Sentai_1st_Chutai.bmp)
2 . After removal of lines with gaps at me campaign earned without problems.

Try these campaigns once again with future version 2.0.0.6
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Asura

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Re: Project DGen_mod
« Reply #644 on: March 21, 2013, 05:21:57 AM »

I closely approached to bringing an order to formation of groups of planes. Initially in the generator the simple scheme which contained in lines of the ops files was put:

oMissType RED Group1 Group2 BLUE Group1 Group2

Group2 always carries out protection (cover) of Group1. If the group one it carries out a task in itself. Now there were difficult designs from several polytypic groups. The generator certainly forms them, but interaction of these groups is completely broken after the first couple.

Let's think up convenient algorithm which will unambiguously process sequence of groups in the line ops. And still we will establish what there has to be an interaction of links in group. I wait for your offers.
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Juri_JS

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Re: Project DGen_mod
« Reply #645 on: March 21, 2013, 05:37:05 AM »

To quote myself from a few pages ago (slightly edited):

My suggestion for the future:

A fighter group (F) after a bomber group (B, dB, hB, A or fB) in the ops file should always fly escort for the bombers, no matter how many bomber groups are in the ops file line and no escorting fighters should fly ahead of the bombers.

Example:
9B 8F 6B 4F

This should create two bomber groups one escorted by 8 fighters and one by 4 fighters.


Only a fighter group infront of the bomber group should fly ahead of the bombers.

Example:
4F 9B 8F

This should create 4 fighters flying ahead of the 9 bombers and a bomber escort of 8 fighters.
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greybeard

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Re: Project DGen_mod
« Reply #646 on: March 21, 2013, 06:06:12 AM »

greybeard
I checked your errors - in my version of the generator (2.0.0.6) the error of "Can't load Regiment "356Squadriglia"" doesn't repeat, but I faced other problem - if the file the name is written to mis with capital letter - 356Squadriglia - game doesn't load mission. I replaced the name in AllWing.dat.

Concerning Japanese campaign (Green Hell):
1 . In sections [Squadrons] in skin:RRG_11 Sentai lines - 1 Chutai.bmp can't be gaps (RRG_11th_Sentai_1st_Chutai.bmp)
2 . After removal of lines with gaps at me campaign earned without problems.

Try these campaigns once again with future version 2.0.0.6

Thanks Asura!
Honestly, I had already tried both uppercase and lowercase "S" for "356Squadriglia" with no success: I shall try with your newer v2.0.0.6.
You are right about spaced skin name: now I corrected it and must retry.

GB
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Asura

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Re: Project DGen_mod
« Reply #647 on: March 21, 2013, 07:34:11 AM »

How to process the following designs?

4F 9B 8F 4F

9B 8F 4Y

4A 4A 4A 4F 4Y

There is a lot of options :)
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