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Author Topic: Project DGen_mod  (Read 376162 times)

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Juri_JS

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Re: Project DGen_mod
« Reply #648 on: March 21, 2013, 08:10:34 AM »

In my opinion in all these cases the last 4F or 4Y groups should be independend fighters, without an escort duty, because they are not directly after a bomber group. Which will make them fly ahead of the bombers in the mission (if their speed setting in the *planes.dat file is high enough).
Making them escort fighters for the escort fighter group infront of them or the bomber group that already has escort fighters wouldn't be a good idea, because it would create a large number of circling escort fighters, which will surely cause collisions.
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Lagarto

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Re: Project DGen_mod
« Reply #649 on: March 21, 2013, 11:10:17 AM »

In my opinion in all these cases the last 4F or 4Y groups should be independend fighters, without an escort duty, because they are not directly after a bomber group. Which will make them fly ahead of the bombers in the mission.

Very much so! This is how USAAF flew over occupied Europe late in the war, sending large formations of fighters to clear the path for the heavy bombers, all the way to the target.
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santobr

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Re: Project DGen_mod
« Reply #650 on: March 21, 2013, 12:14:07 PM »

I agree.

A bug that I noticed in my Coral Sea campaign is that some bombers are starting to flight almost at the sea level in the begining of the "attack carriers" mission.
The result is 3 or 4 bombers crashing on the water every attack mission.

I have a doubt.
How the links in "CoralSea.DB" work?
For example:
oUsIntercept oUsBombCarrier 0 oUsBombCarrier 0

What can happen when Dgen reads that line?


Thank you. :)



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Asura

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Re: Project DGen_mod
« Reply #651 on: March 21, 2013, 11:38:38 PM »

A bug that I noticed in my Coral Sea campaign is that some bombers are starting to flight almost at the sea level in the begining of the "attack carriers" mission.
The result is 3 or 4 bombers crashing on the water every attack mission.

I think this mistake I corrected at 2.0.0.6 - sometimes the generator put down to groups the initial point at the height of flight of 0 meters. Check this situation with the new version if it to repeat - as always log files are necessary to me :)

Quote
I have a doubt.
How the links in "CoralSea.DB" work?
For example:
oUsIntercept oUsBombCarrier 0 oUsBombCarrier 0

What can happen when Dgen reads that line?

I while disconnected in 2.x the linked missions, these algorithms should be copied taking into account full association of branches. It is enough lot of work and as this part of the generator is used quite seldom I I postponed this work until more convenient time.
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Asura

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Re: Project DGen_mod
« Reply #652 on: March 21, 2013, 11:58:22 PM »

I offer such option of processing of groups:

RED G1 G2 G3 G4 G5 G6 G7...

In G1-G4 groups if the fighter or player code as the fighter is faced by a code of the attacking plane - the fighter or the player will carry out cover. G5-G7 groups... work separately.

1B 2F 3B 4F 5B 6F 7F - 2F escort 1B, 4F escort 3B, 5B 6F 7F - separate groups
1B 2F 3B 4F 5Y 6F 7F - 2F escort 1B, 4F escort 3B, 5Y 6F 7F - separate groups
1B 2Y 3B 4F 5A 6F 7F - 2Y escort 1B, 4F escort 3B, 5A 6F 7F - separate groups

1F 2F 3B 4F 5nB 6nB 7nF - 1F 2F - separate groups, 4F escort 3B, 5nB 6nB 7nF - separate groups
1F 2B 2B 4F 5nB 6nB 7nF - 1F 2B - separate groups, 4F escort 3B, 5nB 6nB 7nF - separate groups
1A 2A 3A 4A 5F - all separate groups

1Y 2F 3F 4F - 2F escort group of the player
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Juri_JS

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Re: Project DGen_mod
« Reply #653 on: March 22, 2013, 12:17:49 AM »

I offer such option of processing of groups:

RED G1 G2 G3 G4 G5 G6 G7...

In G1-G4 groups if the fighter or player code as the fighter is faced by a code of the attacking plane - the fighter or the player will carry out cover. G5-G7 groups... work separately.

1B 2F 3B 4F 5B 6F 7F - 2F escort 1B, 4F escort 3B, 5B 6F 7F - separate groups
1B 2F 3B 4F 5Y 6F 7F - 2F escort 1B, 4F escort 3B, 5Y 6F 7F - separate groups
1B 2Y 3B 4F 5A 6F 7F - 2Y escort 1B, 4F escort 3B, 5A 6F 7F - separate groups

Why are G5 and G6 separate groups and not bombers + escort fighters? If separate G5-G7 groups are needed in a mission, they can be created by this line - 6F 7F 5B.
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santobr

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Re: Project DGen_mod
« Reply #654 on: March 22, 2013, 06:17:45 AM »

Yes, please, I agree with Juri. :)
I think if a fighter group have a bomber group before, even if the bomber's group is the Player's group, the fighter group needs to escort that bomber group.
If separate bombers or fighters groups are needed we can put the bombers after the fighters in the end of the line and everything will be OK. ;)


I think this mistake I corrected at 2.0.0.6 - sometimes the generator put down to groups the initial point at the height of flight of 0 meters. Check this situation with the new version if it to repeat - as always log files are necessary to me :)
Thank you, Asura, but where is the 2.0.0.6 version? :)

I while disconnected in 2.x the linked missions, these algorithms should be copied taking into account full association of branches. It is enough lot of work and as this part of the generator is used quite seldom I I postponed this work until more convenient time.
This feature is essential for PTO.
For example, in Coral Sea's campaign, the course of the battle is defined by the recon airplanes.
If a recon plane reach the recon target (carriers fleet in this case), an attack will be imminent in the next mission, even if fighters shot down the recon planes later. ;)



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Asura

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Re: Project DGen_mod
« Reply #655 on: March 22, 2013, 07:00:00 AM »

https://www.mediafire.com/?9lof5r1c69wcbq8

v2.0.0.6 (22/03/2013)
+ algorithms of management are added by suspended fuel tanks
+ the delay of emergence of planes of the opponent in Defend and Patrol missions is added
+ the error with 356squadriglia is corrected
+ correction of algorithm of definition of type is more whole
+ the error is corrected at wound of the player (a message conclusion)
+ the error is corrected at a conclusion of a total briefing of subcampaign
+ other small errors are corrected
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Asura

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Re: Project DGen_mod
« Reply #656 on: March 22, 2013, 07:01:14 AM »

Transfer of changes bad, I hope something it will be clear. Next week I will add a correct translation of the list of changes.
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Asura

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Re: Project DGen_mod
« Reply #657 on: March 22, 2013, 07:08:46 AM »

Concerning groups: we adopt such law - if the attack plane is followed by the fighter - the fighter always covers the attack  plane.

How to be with plane of the player? If the player - a bomber, acts the previous rule. If the player the fighter and follows it fighter group - it is necessary to cover the player?

4F 4Y(F) 4F
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Juri_JS

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Re: Project DGen_mod
« Reply #658 on: March 22, 2013, 07:27:07 AM »


How to be with plane of the player? If the player - a bomber, acts the previous rule. If the player the fighter and follows it fighter group - it is necessary to cover the player?

4F 4Y(F) 4F

When the 4Y are bombers, they are escorted by the last 4F group, the first 4F group will fly ahead of the player's flight.
When the 4Y are fighters, there will be three separate fighter groups. No escort for the player's group.
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santobr

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Re: Project DGen_mod
« Reply #659 on: March 22, 2013, 07:45:20 AM »

I think fighters will never escort fighters in the role of fighter.



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