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Author Topic: Project DGen_mod  (Read 376160 times)

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Boelcke

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Re: Project DGen_mod
« Reply #672 on: March 30, 2013, 04:20:18 AM »

I´ve tested the V 2.0.0.7 with a new created BoB campaign and had the problem, that frequently RAF Hurricanes are taking off from german airfields in France.

@ Asura: If it´s interesting for you i can send you the files for investigation. Just give me a message.

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santobr

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Re: Project DGen_mod
« Reply #673 on: March 31, 2013, 12:10:34 AM »

This is what is waiting for you, guys: ;)
https://www.sas1946.com/main/index.php/topic,3623.msg363745.html#msg363745


I discovered why some bombers are crashing on the water, the problem is when there is 8 or 9 bombers in the same group.
If there is an waypoint with a sharp turn to the right, each bomber will dive a bit to avoid collision, in the end, the last two bombers will dive too much and will crash on the water.
It is occuring only with Devastator torpedo bombers.
The solution could be more altitude or less sharp turns when flying low, but I think less sharp turns will be more difficult because all flights have the same 3 waypoints to gain altitude in the begining.

Another bug that I noticed is sometimes one carrier is substituted by another ship, the carrier wasn't sunk in the last missions.



santobr.
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Boelcke

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Re: Project DGen_mod
« Reply #674 on: March 31, 2013, 03:49:03 AM »

the mission distance doesn't work for me, also i have frequently german Blenheim bombers instead of the assigned Heinkels or Junkers

at least i had two crashes of the game with the whole screen full of messages which looked like messages of a log file - the only way to go on was to kill the Il2 exe file with the Task Manager
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Asura

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Re: Project DGen_mod
« Reply #675 on: April 01, 2013, 04:12:32 AM »

I´ve tested the V 2.0.0.7 with a new created BoB campaign and had the problem, that frequently RAF Hurricanes are taking off from german airfields in France.

@ Asura: If it´s interesting for you i can send you the files for investigation. Just give me a message.

I thought that corrected it. Send me please your campaign - I will check.
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Asura

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Re: Project DGen_mod
« Reply #676 on: April 01, 2013, 04:15:01 AM »

the mission distance doesn't work for me, also i have frequently german Blenheim bombers instead of the assigned Heinkels or Junkers

at least i had two crashes of the game with the whole screen full of messages which looked like messages of a log file - the only way to go on was to kill the Il2 exe file with the Task Manager

Send please the log files.
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Boelcke

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Re: Project DGen_mod
« Reply #677 on: April 01, 2013, 07:18:35 AM »

the mission distance doesn't work for me, also i have frequently german Blenheim bombers instead of the assigned Heinkels or Junkers

at least i had two crashes of the game with the whole screen full of messages which looked like messages of a log file - the only way to go on was to kill the Il2 exe file with the Task Manager

Send please the log files.

done :)  - check your PM

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Boelcke

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Re: Project DGen_mod
« Reply #678 on: April 02, 2013, 01:05:05 AM »

At the moment I corrected all known errors and came a few to develop time functionality of the generator. That is planned at 2.0.0.8:

1 . Management of time of day, global and for separate campaigns. It will be possible to establish the borders day/night and for example to make campaign of the night fighter.

...

more than one mission each day would be an usefull feature, it was added to the stock dgen.exe but never worked
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jeanba

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Re: Project DGen_mod
« Reply #679 on: April 02, 2013, 01:10:30 AM »

Yes, for offensives (Dieppes, DDay, Mortain, 1st days at Kursk, Barbarossa ...)
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Juri_JS

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Re: Project DGen_mod
« Reply #680 on: April 02, 2013, 01:18:22 AM »

More than one mission per day already works. I am using it for month now in my WIP campaigns.
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Boelcke

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Re: Project DGen_mod
« Reply #681 on: April 02, 2013, 01:30:03 AM »

More than one mission per day already works. I am using it for month now in my WIP campaigns.

does it work "the old way"? with adding the number of missions to the date of the day? and is there a limit of missions for each day?
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Juri_JS

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Re: Project DGen_mod
« Reply #682 on: April 02, 2013, 01:50:11 AM »

Yes, it works the old way. I haven't tested how many missions are possible.
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Boelcke

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Re: Project DGen_mod
« Reply #683 on: April 02, 2013, 02:11:57 AM »

ok thx, will check it :)
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