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Author Topic: Project DGen_mod  (Read 376157 times)

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Asura

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Re: Project DGen_mod
« Reply #696 on: April 09, 2013, 02:16:05 AM »

I will increase distances between groups at the beginning of mission, I will surely include mission links a bit later.
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santobr

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Re: Project DGen_mod
« Reply #697 on: April 09, 2013, 06:10:14 AM »

Thank you very much, sir. :)



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Asura

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Re: Project DGen_mod
« Reply #698 on: April 22, 2013, 06:37:01 AM »

Hi, everybody! There was a big loading at work, in the generator almost wasn't engaged. Now became a little more free over time and work proceeds. I corrected the sent errors and I added new parameter in DGen_mod.ini - noWounded. It is parameter includes ignoring of wounds of the player - in the book of the pilot there will be a record about wound, and missions won't be passed.
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Boelcke

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Re: Project DGen_mod
« Reply #699 on: April 29, 2013, 01:47:45 AM »

Some more observations:

It looks like the function to exclude airfields in the settings files don´t work on ETO maps. I´m always spawning from the airfield i had excluded. The settings for air-/groundstart in the settings file for allies and axis are also not considered in the campaigns.

EDIT: It didn´t work for me with the DRK_Circus map, North Africa map and the Westfront44 map for example.

The parameter in the mod.ini for the mission distance does also not work, when it´s set to 100 km for example, the distances in the missions are frequently about 200 km or more.

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Juri_JS

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Re: Project DGen_mod
« Reply #700 on: April 29, 2013, 02:57:20 AM »


It looks like the function to exclude airfields in the settings files don´t work on ETO maps. I´m always spawning from the airfield i had excluded. The settings for air-/groundstart in the settings file for allies and axis are also not concidered in the campaigns.

For me it works, here as an example parts of the settings file from my Hungarian campaign:

[AF_OFF]
PG_Balaton1 Kazsok 40524 40830
PG_Balaton1 Donja_Dubrava 40524 40830
PG_Balaton3 Kazsok 40901 41107
PG_Balaton3 Donja_Dubrava 40901 41107
PG_Balaton2 Koszeg 50220 50302
PG_Balaton2 Szombathely 50220 50302
PG_Balaton2 Tapolca 50220 50326
PG_Balaton2 Szany 50220 50326
PG_Balaton2 Gyor 50220 50402
PG_Balaton2 Babolna 50220 50326
PG_Balaton2 Donja_Dubrava 50220 50402
[AirStart]
PG_Balaton1 Allies=True Axis=False
PG_Balaton3 Allies=True Axis=False
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Asura

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Re: Project DGen_mod
« Reply #701 on: May 27, 2013, 02:50:37 AM »

Hi, everybody! Development of the next version took more time than there was a wish, but all that was planned is made.

v2.0.0.8 (24/05/2013)
+ added settings for begin and end of the night
+ added weather settings
+ added wind settings in the section [WEATHER]
+ changed groups processing order in ops files
+ KhalkhinGol map data by Juri_JS
+ Manchuria map data by Juri_JS
+ Battle of Britain map (CAN_EnglishChannel) data by Boelcke
+ Malta map (mrz_Malta) data by kowi76
+ some bugs fixed

https://www.mediafire.com/download/2iur424sh4brry3/DGen_MOD_2.0.0.8.zip

In new parameters DGen_mod.ini are added:

NightBeginW=17 - hour of the beginning of night in the winter
NightEndW=7 - hour of the termination of night in the winter
NightBeginS=20 - hour of the beginning of night in the summer
NightEndS=4 - hour of the termination of night in the summer

In the settingsXxX.dat files the optional section [MapNight] is added. For each map of campaign it is possible to determine the time of the beginning of night.

[MapNight]
SolomonsAug1942 Random 17 8
SolomonsOct1942 Random 16 9

The 1st parameter - the map name
The 2nd - type of night missions (Random - old algorithm of definition of possibility of creation of night missions, True - always night missions, False - always day missions)
The 3rd - hour of the beginning of night
The 4th - hour of the termination of night

In the settingsXxX.dat files the optional section [MapWeather] is added. For each map of campaign it is possible to establish probability as a percentage emergence of weather conditions.

[MapWeather]
Wake1943 30 40 16 5 3 3 3

[map] [cloudlessly] [clearly] [haze] [a weak fog] [fog] [rain/snow] [thunder-storm]

Wake1943 100 0 0 0 0 0 0 - always a clear weather.

In the settingsXxX.dat files the optional section [MapWind] is added. For each map of campaign it is possible to establish probability as a percentage emergence of a wind with a certain speed.

[MapWind]
Wake1943 60 30 8 2

[map] [0 - 3 ms breeze] [3 - 8 ms moderate] [8 - 11 ms fresh] [11 - 14 ms strong]

I while will freeze active completion of the generator and I will be engaged in preparation of the detailed instruction on all files and settings of the generator. In version 2.0.0.9 will be it is ruled mistakes and the full instruction of version 2.
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Juri_JS

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Re: Project DGen_mod
« Reply #702 on: May 27, 2013, 03:05:42 AM »

Thank you. Finally we have the possibility to create night fighter missions in DGen. :)
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vtrelut

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Re: Project DGen_mod
« Reply #703 on: May 27, 2013, 03:58:42 AM »

Sounds good! :)
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santobr

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Re: Project DGen_mod
« Reply #704 on: May 27, 2013, 04:27:26 AM »

Thank you very much, Asura. :)



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Semor

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Re: Project DGen_mod
« Reply #705 on: May 28, 2013, 12:11:57 AM »

Some good news.Thank you very much,Asura
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Boelcke

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Re: Project DGen_mod
« Reply #706 on: May 28, 2013, 06:50:56 AM »

sounds good, thx, will go on with trials
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Boelcke

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Re: Project DGen_mod
« Reply #707 on: May 28, 2013, 07:06:43 AM »

is it possible that something went wrong with this file? All the campaigns which worked with 2.0.0.7 don´t even start, only error messages with "error in modul ..."
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