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Author Topic: Project DGen_mod  (Read 376156 times)

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jeanba

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Re: Project DGen_mod
« Reply #708 on: May 28, 2013, 07:50:45 AM »

Do you mean : continuing a DGENmod campaign ?
I seem to have the same problem : I can create one, but I cannot continue it whether and olddgen one or a dgenmod one.
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Boelcke

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Re: Project DGen_mod
« Reply #709 on: May 28, 2013, 08:04:20 AM »

i can even not generate a new campaign with 2.0.0.8, everything freezes - when using 2.0.0.7 again all works well
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Juri_JS

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Re: Project DGen_mod
« Reply #710 on: May 28, 2013, 08:06:57 AM »

No problems for me. I can start and continue all the campaigns I tested so far.
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Boelcke

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Re: Project DGen_mod
« Reply #711 on: May 28, 2013, 08:17:23 AM »

sorry, looks like my downloaded zip file was corrupt - trying again
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Boelcke

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Re: Project DGen_mod
« Reply #712 on: May 28, 2013, 08:50:57 AM »

ok, downloading again did it ... working now :)

impressions at a first glance:

- in the Defense of the Reich campaign, the allied escort foighters are now staying with the bombers

- Started a BoB campaign and still had some problems with the altitude of the planes; the german bombers are flying at 7000 m and the fighters at low level, even when the fighters are assigned to 7000 m in the xxxxplanes.dat - the players RAF flight also does fly at around 500 m

- attacking ship targets, the bombers flew to the destination point, but no ship appeared, even when ship convois are existing in the mis files; attacking stationary ship in harnours works well

will do some more testing ...
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Juri_JS

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Re: Project DGen_mod
« Reply #713 on: May 28, 2013, 09:04:32 AM »

- attacking ship targets, the bombers flew to the destination point, but no ship appeared, even when ship convois are existing in the mis files; attacking stationary ship in harnours works well


Creating attacks on moving ships is a little bit tricky. The target area for attacks on moving ships is always near the ships last waypoint. When the ships route is too long they will arrive too late at the target area. It is best to use shorter routes for ships. On the smaller maps routes of less than 40 minutes are usually enough, only on larger maps longer routes are needed.
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jeanba

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Re: Project DGen_mod
« Reply #714 on: May 28, 2013, 09:07:05 AM »

sorry, looks like my downloaded zip file was corrupt - trying again
Ok, I will have to recheck what happened to me
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Boelcke

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Re: Project DGen_mod
« Reply #715 on: May 28, 2013, 09:16:27 AM »

- attacking ship targets, the bombers flew to the destination point, but no ship appeared, even when ship convois are existing in the mis files; attacking stationary ship in harnours works well


Creating attacks on moving ships is a little bit tricky. The target area for attacks on moving ships is always near the ships last waypoint. When the ships route is too long they will arrive too late at the target area. It is best to use shorter routes for ships. On the smaller maps routes of less than 40 minutes are usually enough, only on larger maps longer routes are needed.

ok, will do so :)
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santobr

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Re: Project DGen_mod
« Reply #716 on: May 28, 2013, 10:29:40 PM »

I have a bug.
When the mission starts and all the airplanes spawn, I have 36 collisions.
18 airplanes spawn at the same point of another 18 airplanes.
There are no errors or something.

And the carriers are still disappearing.
In the Allies side, the carrier sometimes is substituted with a destroyer, but in the Axis side, one carrier sometimes simply disappears.



santobr.
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Asura

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Re: Project DGen_mod
« Reply #717 on: May 29, 2013, 12:10:05 AM »

Quote
- Started a BoB campaign and still had some problems with the altitude of the planes; the german bombers are flying at 7000 m and the fighters at low level, even when the fighters are assigned to 7000 m in the xxxxplanes.dat - the players RAF flight also does fly at around 500 m

- attacking ship targets, the bombers flew to the destination point, but no ship appeared, even when ship convois are existing in the mis files; attacking stationary ship in harnours works well

These points are planned to completion in the next versions.
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Asura

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Re: Project DGen_mod
« Reply #718 on: May 29, 2013, 12:20:11 AM »

I have a bug.
When the mission starts and all the airplanes spawn, I have 36 collisions.
18 airplanes spawn at the same point of another 18 airplanes.
There are no errors or something.

Send me this mission and log files. I just take up the issue of collisions of big groups.

Quote
And the carriers are still disappearing.
In the Allies side, the carrier sometimes is substituted with a destroyer, but in the Axis side, one carrier sometimes simply disappears.

Not absolutely understood a problem - on a template there is an aircraft carrier, and it vanishes in mission? If so, check an aircraft carrier route - all points of its route have to is in the territory if though one gets on the territory of the opponent - the generator cleans object from mission.
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Juri_JS

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Re: Project DGen_mod
« Reply #719 on: May 29, 2013, 12:30:02 AM »

Quote
And the carriers are still disappearing.
In the Allies side, the carrier sometimes is substituted with a destroyer, but in the Axis side, one carrier sometimes simply disappears.

Not absolutely understood a problem - on a template there is an aircraft carrier, and it vanishes in mission? If so, check an aircraft carrier route - all points of its route have to is in the territory if though one gets on the territory of the opponent - the generator cleans object from mission.


Yesterday I experienced the same in a DGen mission. There was no carrier and the carrier planes started in the water. When I restarted the mission everything was alright and all planes started from the carrier. So I am not sure if this is really a DGen problem or a mission loading issue of the game.
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