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Author Topic: Project DGen_mod  (Read 377144 times)

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Boelcke

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Re: Project DGen_mod
« Reply #768 on: July 23, 2013, 06:30:31 AM »

ok
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Boelcke

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Re: Project DGen_mod
« Reply #769 on: August 02, 2013, 12:35:03 AM »

Any news from this mod?
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Asura

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Re: Project DGen_mod
« Reply #770 on: August 05, 2013, 02:16:08 AM »

Any news from this mod?

I now prepare the AllClasses.dat, AllPlaneDB.dat and AllWeapons.dat files for MOD of versions of game. Without them at me it is impossible to test fully MOD of the version of campaigns. Unfortunately it is very laborious work and there is a lot of MOD planes. :) In the middle of this week I will make a pause in this work and I will look at the current errors of the generator, I will probably issue the intermediate version. I will let out version 2 release after preparation of all files of data and the main intsruktion of the user.
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Boelcke

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Re: Project DGen_mod
« Reply #771 on: August 05, 2013, 04:25:17 AM »

cool, thx for reply, any expansion for the AllClasses.dat, AllPlaneDB.dat and AllWeapons.dat files will be welcome
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Semor

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Re: Project DGen_mod
« Reply #772 on: August 05, 2013, 06:11:29 AM »

Any news from this mod?

I now prepare the AllClasses.dat, AllPlaneDB.dat and AllWeapons.dat files for MOD of versions of game. Without them at me it is impossible to test fully MOD of the version of campaigns. Unfortunately it is very laborious work and there is a lot of MOD planes. :) In the middle of this week I will make a pause in this work and I will look at the current errors of the generator, I will probably issue the intermediate version. I will let out version 2 release after preparation of all files of data and the main intsruktion of the user.

as Boelke says,Tnx for the reply.! still waiting for the new version.
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Asura

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Re: Project DGen_mod
« Reply #773 on: August 06, 2013, 12:49:15 AM »

Summer very hard time for hobbies - while warmly, long day and good weather it is necessary to manage to have a rest, redo the collected affairs, to go to trips. But the autumn will come already soon, so will be much more time for the generator. :)
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RealDarko

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Re: Project DGen_mod
« Reply #774 on: August 12, 2013, 04:47:44 AM »

Where can I get the latest version of Dgen?
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Boelcke

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Re: Project DGen_mod
« Reply #775 on: August 12, 2013, 05:15:37 AM »

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leszek957

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Re: Project DGen_mod
« Reply #776 on: August 12, 2013, 10:25:57 AM »

In DGen_mod for 4.12.1 we have new files with new structure. Manual is still v. 1.0.
Please explain structure of AllPlane.DB.dat:
>> ...
BF_109E4B;Axis;0;Germany;None;None;1;FBomber;None;Fighter;None;480;360;296;0;0;0
BF_109E7;Axis;0;Germany;None;None;1;FBomber;None;Fighter;None;480;360;296;300;0;0
...<<
 and AllWeapons.dat:
>> ...
FW_190A4;500;500;1;1;1;1;1;1;0;0;0;0;0;0;0;0;0;0;r1sc500;All
FW_190A4;500;500;1;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;r6wfrgr21;All
...<<
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RealDarko

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Re: Project DGen_mod
« Reply #777 on: August 13, 2013, 03:05:01 AM »

Thanks. Installing.
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Marjak

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Re: Project DGen_mod
« Reply #778 on: August 29, 2013, 09:08:04 AM »

In DGen_mod for 4.12.1 we have new files with new structure. Manual is still v. 1.0.
Please explain structure of AllPlane.DB.dat:
>> ...
BF_109E4B;Axis;0;Germany;None;None;1;FBomber;None;Fighter;None;480;360;296;0;0;0
BF_109E7;Axis;0;Germany;None;None;1;FBomber;None;Fighter;None;480;360;296;300;0;0
...<<
 and AllWeapons.dat:
>> ...
FW_190A4;500;500;1;1;1;1;1;1;0;0;0;0;0;0;0;0;0;0;r1sc500;All
FW_190A4;500;500;1;0;1;0;0;0;0;0;0;0;0;0;0;0;0;0;r6wfrgr21;All
...<<


AllPlaneDB.dat:

Name     
Def. Faction - Axis or Allies   
MultiNation   - Sign for planes which consisted on arms at many countries.
Def. Nation1     
Def. Nation2 - List of the main countries   
Def. Nation3   
Flyable   
Type 1   
Type 2 - Main types (roles) of the plane.   
Type 3   
Type 4   
fmRange - range of flight   
fmCruiseSpeed - cruiser speed   
fmFuelMass (kg) - mass of fuel   
DT1FuelMass   
DT2FuelMass - fuel volume in drops tank (different configurations)   
DT3FuelMass


What the numbers of AllWeapons.dat mean I don`t know. 500; 500 is minAlt and attAlt, I guess.

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ddr

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Re: Project DGen_mod
« Reply #779 on: September 28, 2013, 12:19:37 PM »

thank you for this new DGen, Asura!! i like very much this improvement, and hope to see soon new dgen campaigns! :)

... e gazie mario per il chiarimento :)
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