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Author Topic: Project DGen_mod  (Read 377104 times)

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BravoFxTrt

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Re: Project DGen_mod
« Reply #792 on: October 24, 2013, 07:18:44 PM »

 Greybeard, you come up with the coolest ideas.  ;)
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Asura

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Re: Project DGen_mod
« Reply #793 on: October 24, 2013, 11:47:38 PM »

... I am known how to add any country in the interface of campaigns...

Would be great to have Italians fighting together with Germans already in stock maps (e.g.: sandsoftime) without current inconvenience to have the former with German markings and speaking German on the radio as well!  :(

I didn't understand in what a problem. It is possible to pass campaign in the current version of the generator for Italy, with the Italian signs and thus nearby there will be Bf.109 and Ju.87 with the German signs.
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Juri_JS

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jeanba

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Re: Project DGen_mod
« Reply #795 on: October 25, 2013, 07:00:49 AM »

... I am known how to add any country in the interface of campaigns...

Would be great to have Italians fighting together with Germans already in stock maps (e.g.: sandsoftime) without current inconvenience to have the former with German markings and speaking German on the radio as well!  :(

I didn't understand in what a problem. It is possible to pass campaign in the current version of the generator for Italy, with the Italian signs and thus nearby there will be Bf.109 and Ju.87 with the German signs.
I think this is a reference to an old bug : in DGEN, some radio messages were in German even if there was no German in the campaign and only Italian
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greybeard

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Re: Project DGen_mod
« Reply #796 on: October 25, 2013, 10:39:51 AM »

I didn't understand in what a problem. It is possible to pass campaign in the current version of the generator for Italy, with the Italian signs and thus nearby there will be Bf.109 and Ju.87 with the German signs.

Yes, of course. Actually, I did so for "Africa settentrionale" campaign.

But in a campaign for Germany, with Italian allies these latter often appear with German insignas on their planes and they also speak German on the radio.

I think this is due to original lack of an Italian folder, speaking etc. which caused also sort of missing Italian interface also in DGen.

I can't refrain from complain with Oleg and TD for this shameful lack: even from original "Russian" point of view of IL2 1.0, Italian Regia Aeronautica did play a significant role, for sure not inferior to Finland and Romania, included in game from the beginning, while Italy is still missing even from TD updates.

I would hope that your DGen could fix this.
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PA_Willy

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Re: Project DGen_mod
« Reply #797 on: October 25, 2013, 11:19:59 AM »

But in a campaign for Germany, with Italian allies these latter often appear with German insignas on their planes and they also speak German on the radio.

You are right.
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Asura

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Re: Project DGen_mod
« Reply #798 on: October 28, 2013, 12:07:33 AM »

Actually the problem with Italians isn't present. If the plane is registered with the Italian squadron it in missions created by the generator will be with the Italian signs and AI will speak in Italian. It is visible that key value which operates a nationality of the plane is squadron. Unfortunately in all campaigns only one squadron - 356Squadriglia is used; wFighter; Axis; Italy. He destructive and the generator chooses him only for fighters. Other planes in mission receive squadron a cap - g01; wAll; Axis; Germany, universal squadron, but German. From here German signs and German radio negotiations. It is possible to correct it having processed campaigns and dobaviya all necessary squadrons.
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greybeard

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Re: Project DGen_mod
« Reply #799 on: October 28, 2013, 01:43:14 AM »

Other planes in mission receive squadron a cap - g01; wAll; Axis; Germany, universal squadron, but German. From here German signs and German radio negotiations.

Ah! Now I understand!
Since the extremely short list of italian squadrons is the following:

i01                          [It] Italy (No Unit)
356squadriglia           [It] Squadriglia 356 (Fighter)


I guess that adding "i01" to Order Of Battle like in following example won't help:

[OOB]
=i01=Stab_JG27=I_JG27=II_JG27=III_JG27=III_JG5_3=7_ZG26_=8_ZG26_=9_ZG26_=II_StG2=356squadriglia=RAF_No033SQN=RAF_No112SQN=


Quote
It is possible to correct it having processed campaigns and dobaviya all necessary squadrons.

dobavleniye=adding (...miracle of Google translator. I don't speak Russian)

What do you mean with "processed campaigns"; I tried in the past to add further squadrons to 356a Squadriglia (of course using your DGen v.1.0.1.0), but program either ignore it or hangs if I choose it as player's squadron (e.g. 79a Squadriglia).

Thanks for your kind attention. Please help Italians to recover their history!

Greetings,
GB
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Asura

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Re: Project DGen_mod
« Reply #800 on: October 28, 2013, 03:24:08 AM »

i01 too the cap, their generator uses it automatically, but the cap is determined only by the main conflicting countries. If you play for Germany against the USSR, the generator uses only two caps of g01 and r01. For the correct work of Italians in campaign for Germany it is necessary to add in squadrons [OOB] for bombers, transport, etc. and a number of the general, for example:

236Squadriglia;wDBomber;Axis;Italy
59Squadriglia;wBomber;Axis;Italy
388Squadriglia;wAttack;Axis;Italy
2CG-ANR-gto;wAll;Axis;Italy

The complete list of squadrons available in the generator can be found in AllWing.dat
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Boelcke

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Re: Project DGen_mod
« Reply #801 on: October 28, 2013, 05:39:34 AM »

i´ve used a batch of italian squadrons in my MTO campaign, which are working flawlessly as players squadron also
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greybeard

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Re: Project DGen_mod
« Reply #802 on: October 28, 2013, 11:35:12 AM »

Thanks for instruction and info.
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jeanba

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Re: Project DGen_mod
« Reply #803 on: October 28, 2013, 01:09:30 PM »

Version 2.0.1.0 is great : worked flawlessly so far
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