Asura,
I just wanted to thank you and those helping you for all the work you've done with the DGen mod.
I've been building DGen campaigns for years now, through several versions of the game. They're experimental in nature and only been for my own enjoyment - such as it is - and I've never uploaded them because they are not quite at the quality I would like to have my signature attached to for the public. This is mostly because the default DGen is so damned obnoxiously restrictive in allowing what you can and (mostly) can't do in campaign building! It leaves hardly any room for experimentation, which has been very frustrating.
I've recently downloaded your latest version (v2.0.1.0) and it is a massive improvement over not only the default DGen, but earlier version of your work! Maybe I'll finally be able to create something that's worth uploading now after all. Thank you!
Just a couple of questions:
I noticed that when starting a campaign all of the AI pilots in the players unit get flooded with awards and medals in the first few days of the campaign. Is this a known issue, and are there plans to fix this?
Also, in generating random flights, does "AirIntensity" and "RandomFlights" serve different purposes in the current version of the DGen mod? In the default version of DGen, "AirIntensity" added or subtracted the number of aircraft in the flights called up in the chosen line of the campaign's .ops file for both European and Pacific campaigns, in addition to also generating random flights only on Pacific campaigns. "RandomFlights", however, just generated random flights on European campaigns - it had no effect on Pacific campaigns.
I'm asking if those two commands now have distinctly separate, exclusive functions in the new DGen: Does "AirIntensity" now only have the job of adding extra aircraft to the mission's flights called up in the .ops file, without generating random flights on Pacific campaigns? Does "RandomFlights" now create random flights on both European and Pacific maps? It would be nice to have the flexibility in having distinctly separate configurable functions that control how many aircraft are generated for mission flights, and in how many separate random flights are generated, if any, to equal measure on both European and Pacific maps. The lack of this flexibility was a major sore spot when creating missions and .ops files in the default version of the generator.
Again, thank you so much for all the work. It is very well appreciated!