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Author Topic: Project DGen_mod  (Read 376851 times)

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UberDemon

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Re: Project DGen_mod
« Reply #960 on: June 29, 2014, 12:48:18 AM »

greybeard,

Have a question.  I did what you told me and it works.  I created a "Finland41Planes.dat" file with info on the SB plane and it worked well (I only included info on the SB and Blenheims).  But here is the problem, there were way too many Finnish SBs in some of the missions.  The Finns had about 15 or so captured M103 SBs (historically)... so it would be nice to limit them.  Is there a way to do that?  I figured the only way to do that would be to have different parameters that would limit planes explicitly in "Finland41.DB".

UberDemon
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greybeard

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Re: Project DGen_mod
« Reply #961 on: June 29, 2014, 02:59:00 AM »

I think you should include in Finland41Planes.dat all aircraft involved (actually same you set in your DB file) since this allows you to have control on their cruising speed (often unreal - hampering rendez-vous).

Your guess is right: you must change number of available SB in Finland41.DB. Edit it an find following line:
Code: [Select]
[Planes]
...
25 SB_2M103
reducing 25 to 15.
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UberDemon

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Re: Project DGen_mod
« Reply #962 on: June 29, 2014, 09:32:59 PM »

Your guess is right: you must change number of available SB in Finland41.DB. Edit it an find following line:
Code: [Select]
[Planes]
...
25 SB_2M103
reducing 25 to 15.

Only problem is that then the USSR would also be limited by the same number, that is why I was looking for a solution in the [episode].DB file that specified the numbers available for Red and Blue teams separately (say 25 SB_2M103 Allies, and 15 SB_2M103 Axis) when they happen to use same types of planes... I know very seldom that occurred but it was a reality for the Continuation War.

I understand this maybe too much trouble to put in code, so that is why I was asking if it was possible and I just didn't get it from the readme file.  If it can't be done I totally understand... it is a case of exception rather than the rule.  Thank you for the help.

Best Regards,
UberDemon/danzigzag
www.uberdemon.net
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Asura

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Re: Project DGen_mod
« Reply #963 on: June 29, 2014, 11:41:42 PM »

No, sir. It was an escort mission (escorting B5N to Pearl Harbour on 7 December 1941). Indeed, keeping to play with this latest DGen,  I'm getting drop tank only for escort missions.

Let me add one more notice.

Unfortunately, multiple missions in one day is still a mess: dusk missions are still generated (e.g.: start at 18:46 whilst settings are "False 17 6") as well as next mission at a time BEFORE previous one (e.g.: 1st mission start 12:30, second mission of same day starts at 8:15)! This didn't happen with Starshoy's DGen: would be interesting to detect how that worked. Here follows an example got from stock IJN Fighter career on Marianas sub-campaign where all FIVE missions are generated on same day:

In escort missions suspended tanks are established for increase in a reserve of fuel. Some planes, for example P-40, possess very small stock of fuel which is quickly spent especially in maintenance missions. To avoid falling of planes on a back course I made 45% a reserve in range calculations. So existence of tanks it not a mistake in your case.

The problem with departure time to me is known and will be solved in one of the following versions.
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Asura

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Re: Project DGen_mod
« Reply #964 on: June 29, 2014, 11:57:14 PM »

I will answer other questions with one message :)

1 . The user's guide is in permanent job, I very much want to describe all formats and values which are used by the generator. It demands some time, but I will try to add for each new version in the instruction something new. I hope to an exit 2.0.2.0 to add the description of the settings and ops files.

2. The mechanism of use of one plane is realized by the different countries long ago through the DB file. Here https://www.sas1946.com/main/index.php?topic=20104.msg327046#msg327046 and here https://www.sas1946.com/main/index.php?topic=20104.msg327255#msg327255 I told as it to make.

3. Local files *Planes.dat are used for definition of arms of the plane in each concrete campaign. It is better to appoint the country in DB. It is possible to do without *Planes.dst files if the standard set of arms completely is suitable for campaign.
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greybeard

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Re: Project DGen_mod
« Reply #965 on: June 30, 2014, 01:36:53 AM »

@Uberdemon

As you may read from Asura's explanation, there's the option to set two different quantities, according to country; so you should modify DB file as follows:
Code: [Select]
[Planes]
...
Allies USSR 25 SB_2M103
Axis Finland 15 SB_2M103
I was unaware of this possibility.


@Asura

Thanks for the explanation: in fact this makes sense. Actually, I read in literature that, as a rule, combat range is computed as no more than 1/3 of ferry range (one third to reach the target, one third to RTB, one third to combat and stay on target); so drop tank should be provided (at least) when target distance goes beyond 33% of current "range" item inside game files. This fraction may reduce up to 1/5, in actual instances (e.g.: patrolling), so leaving up to 60% fuel for "reserve".

Thank you also for planned fix to scheduling of multiple missions in a day.

I was glad to learn, by answer you gave to Uberdemon, another significant feature of your DGen. It makes me think how many features we are missing, lost among the 81 (so far) pages of this thread. Definitely desirable including them in the manual.
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UberDemon

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Re: Project DGen_mod
« Reply #966 on: July 01, 2014, 09:19:46 PM »

@Asura and @greybeard,

Thank you, thank you, thank you, obrigado, obrigado senhores.

I read the post links, and I thank you for your product (Asura) and explanations (greybeard).

Best Regards,
UberDemon/danzigzag
www.uberdemon.net

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UberDemon

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Re: Project DGen_mod
« Reply #967 on: July 06, 2014, 08:34:39 PM »

Asura/greybeard

If you have the time, could you give me a hand again?  So I tried modifying the Finish dynamic fighter campaign again...

Trying to start small, and only changing the Finland41 episode, I put the following in the "planesFiF.dat" file:
Code: [Select]
[Finland41]
GLADIATOR1J8A
GLADIATOR2
G50
F2A_B239
MS406
HurricaneMkIa
P_36A3
P_36A4
I_153_M62
I_153P
...

Note I added the "trophy" I-153s so I could start the campaign flying captured Soviet planes with Finnish markings...

I also did the following in the "[Planes]" section of "Finland41.DB":
Code: [Select]
...
[Planes]
Allies USSR 58 I_153_M62
Axis Finland 6 I_153_M62
Allies USSR 44 I_153P
Axis Finland 4 I_153P
50 I_16TYPE18
35 I_16TYPE24
6 LAGG_3SERIES4
12 IL_4_DB3B
9 IL_4_DB3M
6 IL_4_DB3T
5 LI_2
5 MIG_3EARLY
12 U_2VS
6 SU_2
35 SB_2M100A
25 SB_2M103
6 HurricaneMkIa
30 F2A_B239
25 MS406
12 BLENHEIM1
8 BLENHEIM4
26 G50
10 P_36A3
10 P_36A4
20 GLADIATOR2
4 TB_3_4M_17
...

I did double check that the modded "dgen.exe" was being used... but when I started the campaign with the Chaika, it either puts me as a Red team player in a TB-3 or a DB-3...  Any ideas what I am doing wrong?  Do I need to change another file?  Do I have to change the Finland41Planes.dat file as well?  How to I account for configs for both Finland and USSR in that file?

(Note I tried both "Allies USSR 58 I_153_M62" and "58 I_153_M62" as well as "Allies USSR 44 I_153P" and "44 I_153P" formats but the results were the same.)

I then tried changing the "AllPlaneDB.dat" data on the planes to:
Code: [Select]
...
HurricaneMkIV;Allies;0;England;None;None;1;FBomber;None;None;Reconplane;772;330;318;400;820;0
I_153_M62;Allies;1;USSR;Finland;None;1;FBomber;None;Fighter;None;600;170;235;0;0;0
I_153P;Allies;1;USSR;Finland;None;1;FBomber;None;Fighter;None;600;170;235;0;0;0
I_15BIS;Allies;0;USSR;None;None;1;Fighter;None;FBomber;None;350;170;150;0;0;0
...

... but also same result.  It does not seem like I have to go to "AllWeapons.dat" because all I_153* parameters are for Nation "All".

Any help would be awesome.

Best Regards,
UberDemon/danzigzag
www.uberdemon.net
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UberDemon

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Re: Project DGen_mod
« Reply #968 on: July 06, 2014, 11:18:02 PM »

Asura,

So once I created the "Finland41Planes.dat" file with the following content:
Code: [Select]
Axis Finland Fighter I_153_M62 170 2500 2500 default 1
Axis Finland Fighter I_153_M62 170 2500 2500 none 1
Axis Finland FBomber I_153_M62 170 500 500 4xAO10 1
Axis Finland FBomber I_153_M62 170 500 500 2xAO10_2xFAB50 1
Axis Finland FBomber I_153_M62 170 500 500 2xFAB50 1
Axis Finland FBomber I_153_M62 170 500 500 4xFAB50 1
Axis Finland FBomber I_153_M62 170 500 500 2xFAB100 1
Axis Finland FBomber I_153_M62 170 500 500 2xFAB50_2xFAB100 1
Axis Finland Attack I_153_M62 170 500 500 8xRS82 1
Axis Finland Interceptor I_153_M62 170 2500 2500 8xRS82 1
Axis Finland Fighter I_153P 170 2500 2500 default 1
Axis Finland Fighter I_153P 170 2500 2500 none 1
Axis Finland FBomber I_153P 170 500 500 4xAO10 1
Axis Finland FBomber I_153P 170 500 500 2xAO10_2xFAB50 1
Axis Finland FBomber I_153P 170 500 500 2xFAB50 1
Axis Finland FBomber I_153P 170 500 500 4xFAB50 1
Axis Finland FBomber I_153P 170 500 500 2xFAB100 1
Axis Finland FBomber I_153P 170 500 500 2xFAB50_2xFAB100 1
Axis Finland Attack I_153P 170 500 500 8xRS82 1
Axis Finland Interceptor I_153P 170 2500 2500 8xRS82 1
Allies USSR Fighter I_153_M62 170 2500 2500 default 1
Allies USSR Fighter I_153_M62 170 2500 2500 none 1
Allies USSR FBomber I_153_M62 170 500 500 4xAO10 1
Allies USSR FBomber I_153_M62 170 500 500 2xAO10_2xFAB50 1
Allies USSR FBomber I_153_M62 170 500 500 2xFAB50 1
Allies USSR FBomber I_153_M62 170 500 500 4xFAB50 1
Allies USSR FBomber I_153_M62 170 500 500 2xFAB100 1
Allies USSR FBomber I_153_M62 170 500 500 2xFAB50_2xFAB100 1
Allies USSR Attack I_153_M62 170 500 500 8xRS82 1
Allies USSR Interceptor I_153_M62 170 2500 2500 8xRS82 1
Allies USSR Fighter I_153P 170 2500 2500 default 1
Allies USSR Fighter I_153P 170 2500 2500 none 1
Allies USSR FBomber I_153P 170 500 500 4xAO10 1
Allies USSR FBomber I_153P 170 500 500 2xAO10_2xFAB50 1
Allies USSR FBomber I_153P 170 500 500 2xFAB50 1
Allies USSR FBomber I_153P 170 500 500 4xFAB50 1
Allies USSR FBomber I_153P 170 500 500 2xFAB100 1
Allies USSR FBomber I_153P 170 500 500 2xFAB50_2xFAB100 1
Allies USSR Attack I_153P 170 500 500 8xRS82 1
Allies USSR Interceptor I_153P 170 2500 2500 8xRS82 1

... it seems to work, I have flown a few missions in the Chaika, and have observed a mission with Soviet I-153Ps and one mission with Soviet M62 Chaikas... is this how it is supposed to work or am I doing too much work?  Can you let me know what I am missing?
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Asura

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Re: Project DGen_mod
« Reply #969 on: July 07, 2014, 01:26:56 AM »

Asura,

So once I created the "Finland41Planes.dat" file with the following content:

... it seems to work, I have flown a few missions in the Chaika, and have observed a mission with Soviet I-153Ps and one mission with Soviet M62 Chaikas... is this how it is supposed to work or am I doing too much work?  Can you let me know what I am missing?

I in general would remove the Finland41Planes.dat file. Send me your campaign when everything I will see the eyes everything it becomes more clear and I will be able to prompt.
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greybeard

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Re: Project DGen_mod
« Reply #970 on: July 07, 2014, 03:48:08 AM »

... is this how it is supposed to work or am I doing too much work?  Can you let me know what I am missing?

I think you needed only new entries in "Finland41.DB" and "Finland41Planes.dat", don't know what is "planesFiF.dat". I would leave all the rest untouched at this scope.
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UberDemon

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Re: Project DGen_mod
« Reply #971 on: July 07, 2014, 11:32:09 AM »

Asura,

So once I created the "Finland41Planes.dat" file with the following content:

... it seems to work, I have flown a few missions in the Chaika, and have observed a mission with Soviet I-153Ps and one mission with Soviet M62 Chaikas... is this how it is supposed to work or am I doing too much work?  Can you let me know what I am missing?

I in general would remove the Finland41Planes.dat file. Send me your campaign when everything I will see the eyes everything it becomes more clear and I will be able to prompt.

Unfortunately it only worked after I included a [episode]Planes.dat file, that is why I am hoping you can help... seems a lot of work and from what you said, if should be as simple as [episode].DB changes and nothing else.  So my only question so far is really how to use the same plane on both sides in a campaign, which was prominent in the Finnish scenario.

I am sending the files I modified in the DGEN directory (note that "AllPlaneDB.dat" is in the DGEN/MOD directory but I included in the zip for you to look.).
http://www.uberdemon.net/dzzmods/FinlandFighter.zip

Thank you again.
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