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Author Topic: Project DGen_mod  (Read 376986 times)

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Lagarto

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Re: Project DGen_mod
« Reply #144 on: June 09, 2012, 05:36:04 AM »

Could you possibly modify this feature to allow bigger groups than 12 planes? I guess most of us by now have computers which can handle bigger, more historically correct formations. Just an idea...
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kennel

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Re: Project DGen_mod
« Reply #145 on: June 09, 2012, 11:19:11 PM »

If I wish to add lets say the HS 129 to dgen campaigns as flyable do I add the plane to the plane data file only? or must I also place it in classes file as well? The same goes for all new planes in 4.11
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Asura

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Re: Project DGen_mod
« Reply #146 on: June 13, 2012, 12:04:46 AM »

Could you possibly modify this feature to allow bigger groups than 12 planes? I guess most of us by now have computers which can handle bigger, more historically correct formations. Just an idea...
Probably. I will look that with it it is possible to make. That it game understood the main thing.
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Asura

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Re: Project DGen_mod
« Reply #147 on: June 13, 2012, 12:07:29 AM »

If I wish to add lets say the HS 129 to dgen campaigns as flyable do I add the plane to the plane data file only? or must I also place it in classes file as well? The same goes for all new planes in 4.11

Wait, please, a little.  :) The instruction will be ready soon, there everything is in detail specified.
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Lagarto

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Re: Project DGen_mod
« Reply #148 on: June 15, 2012, 02:26:23 AM »


Last night I turned SBD5 into a 'heavy bomber' by adding this line:
 
Allies USA   HBomber SBD5  310 3500 3500 1x1600    1

then included 39hB parameter in the ops file and - voila! - DGen generated a beautiful, staggered formation of 39 SBD 5's. What a sight! :) They still bombed their target (a bunch of tanks) as dive bombers, not level bombers, as I had feared.
If only we could have such large formations of fighters... For example, a sweep of 40+ Zeros heading down the Slot towards Guadalcanal. 
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Asura

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Re: Project DGen_mod
« Reply #149 on: June 15, 2012, 03:57:06 AM »

 ;D I will think of it when I will solve the main problems.
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Asura

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Re: Project DGen_mod
« Reply #150 on: June 21, 2012, 03:10:10 AM »

Generator release already soon...

v1.0.1.0 (06/2012)
+ the new date format added, no more campaign date period limitations
+ the [SEASON] section is created in any mission
+ user manual v.1.0
+ installation program
+ some bugs fixed
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jeanba

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Re: Project DGen_mod
« Reply #151 on: June 21, 2012, 03:13:20 AM »

Great, I look forward to reading it
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Boelcke

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Re: Project DGen_mod
« Reply #152 on: June 21, 2012, 03:18:58 AM »

sounds good Asura, many thx for doing it :)
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Boelcke

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Re: Project DGen_mod
« Reply #153 on: June 21, 2012, 03:20:01 AM »

39 planes probably only for heavy bombers, the hB parameter. For other at most 12 planes.

for Bombers "B" the max is 9 planes for each formation

EDIT: for dB (dive bombers) also

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Juri_JS

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Re: Project DGen_mod
« Reply #154 on: June 21, 2012, 09:42:59 AM »

Generator release already soon...

v1.0.1.0 (06/2012)
+ the new date format added, no more campaign date period limitations
+ the [SEASON] section is created in any mission
+ user manual v.1.0
+ installation program
+ some bugs fixed


Do you have a list with the bug fixes and changes in the new version?

39 planes probably only for heavy bombers, the hB parameter. For other at most 12 planes.

for Bombers "B" the max is 9 planes for each formation

EDIT: for dB (dive bombers) also


I haven't tried it in European campaigns, but in Pacific campaigns 12B and 12dB works.
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Boelcke

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Re: Project DGen_mod
« Reply #155 on: June 21, 2012, 11:17:03 AM »

ok for ETO campaigns that's the fact in the stock dgen.exe
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