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Author Topic: Project DGen_mod  (Read 377137 times)

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Juri_JS

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Re: Project DGen_mod
« Reply #180 on: July 03, 2012, 04:17:13 AM »

Sea locations in PTO campaigns use the "-1" value. I don't know if this will also work in European campaigns, if not use "1".

I think at the moment "Hr" only works in PTO. In my Norway campaign I have used "R" for seaplanes.
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Lagarto

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Re: Project DGen_mod
« Reply #181 on: July 03, 2012, 09:31:58 AM »

The '-1' value seems to work fine. The first mission I got was Beaufighters vs. German torpedo boats. As a sideshow, I had Italian Stukas dive-bombing ships in Tobruk harbour. What a treat!
I also manged to get rid of the damn airfield lights. As advised by Asura, I created a settings file with the following contents:

Pacific=False
UseParkedPlanes=False
UseSearchligh=False

I got an error message that 'enemy nation' was expected, so I added:
 
[EnemyNation]
MTO41 England;Australia

and so far everything works fine. I hope I'm not boring everybody with my revelations? :)
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Asura

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Re: Project DGen_mod
« Reply #182 on: July 04, 2012, 01:18:36 AM »

[EnemyNation] While there can be only one option

MTO41 England
or
MTO41 Australia

After completion of works on association I will expand this control
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Lagarto

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Re: Project DGen_mod
« Reply #183 on: July 04, 2012, 02:23:42 AM »

The association of branches you're working on is a great idea. I always wanted to fly more than one mission per day in the ETO scenarios. Sometimes, like in the early Barbarossa days, they flew 4-5 sorties daily.

Meanwhile, I encountered two problems. I’m working on a North Africa campaign (MTO map), which starts in mid-November 1941 (operation ‘Crusader’). The problem is that at 05:00 AM and even at 05:30 AM it’s still too dark to fly, and I have to skip such missions. Could we have an option to manually set the ‘flying hours’?

Another issue:
I always get to fly against only one type of enemy fighter, and it’s always the first from the *planes DAT file of the campaign, even though several types are listed. I thought the system would choose from the list at random. What am I doing wrong?
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Asura

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Re: Project DGen_mod
« Reply #184 on: July 05, 2012, 01:10:09 AM »

The association of branches you're working on is a great idea. I always wanted to fly more than one mission per day in the ETO scenarios. Sometimes, like in the early Barbarossa days, they flew 4-5 sorties daily.

It exactly will be realized. But it is necessary to wait - association quickly won't manage to be made. Roughly closer to autumn.

Quote
Meanwhile, I encountered two problems. I’m working on a North Africa campaign (MTO map), which starts in mid-November 1941 (operation ‘Crusader’). The problem is that at 05:00 AM and even at 05:30 AM it’s still too dark to fly, and I have to skip such missions. Could we have an option to manually set the ‘flying hours’?

In plans there is a point concerning control of time of day in the generator - it will be possible to operate the beginning and the termination of night, a decline and a dawn.

Quote
Another issue:
I always get to fly against only one type of enemy fighter, and it’s always the first from the *planes DAT file of the campaign, even though several types are listed. I thought the system would choose from the list at random. What am I doing wrong?

The main choice of planes for mission goes in a random way from section [Planes] of the corresponding *.DB file. Then as a task the configuration gets out of the *planes DAT file. Values are in documentation, the section about the AllPlanes.dat file. For the plane of the player the configuration steals up on aSoft values,
aShip, aTank, aHeavy. If for mission the specialist the type isn't necessary - the first line with plane from *planes DAT undertakes
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Lagarto

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Re: Project DGen_mod
« Reply #185 on: July 05, 2012, 03:06:45 AM »

Thank you Asura, you're really giving a new life to the DGen and the IL-2 series as a whole.

By the way, could we have SAAF (South Africans) added to the list of air forces? They played important part in MTO campaigns. Or is it something Daidalos Team has to implement first into the game?
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Asura

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Re: Project DGen_mod
« Reply #186 on: July 05, 2012, 03:36:50 AM »

Thank you Asura, you're really giving a new life to the DGen and the IL-2 series as a whole.

It is glad that I can help to prolong hobby. :)

Quote
By the way, could we have SAAF (South Africans) added to the list of air forces? They played important part in MTO campaigns. Or is it something Daidalos Team has to implement first into the game?

Yes, for a start it is necessary to have this nation and the corresponding squadrons in game. There are still options as it to bypass, but they touch only MOD of versions of game at the moment. In any case now the player can't choose the new nation, except what exist in the list of the interface of dynamic campaigns.
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greybeard

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Re: Project DGen_mod
« Reply #187 on: July 08, 2012, 04:08:29 AM »

Hi Asura!

I think there's an issue with RuFix of your latest DGen_mod 1.0.1.0: messages are still in Cyrillic characters. Please check.

Regards,
GB
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Semor

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Re: Project DGen_mod
« Reply #188 on: July 08, 2012, 08:07:11 AM »

Hi Asura

A little question: It is possible to set the cruise speed and hight in the DGen mod ini.? Like in DCG!
I ask this cause the engine management in 4.11(with HSFX) has a much more deeper impact then in 4.10.
It is nearly impossible to stay in formation with my group,then the cruise speed is set to default and I must take care of my oil & coolant temprature.

Thanks in advance. Semor
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Lagarto

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Re: Project DGen_mod
« Reply #189 on: July 08, 2012, 09:59:41 AM »

A little question: It is possible to set the cruise speed and hight in the DGen mod ini?

Not sure if I get you right but you can set these values in *planes DAT file of each campaign (or in ALLPlanes DAT file), for example, in the following line:

Allies   England    Fighter  HurricaneMkIIb   350 3000 3000 default   1

The '300' is the cruise speed and the '3000' is the altitude.
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Semor

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Re: Project DGen_mod
« Reply #190 on: July 08, 2012, 10:54:22 AM »

Yes,Thanks Lagarto,I already know that. The problem is;I use the full Enjoyr patch for my DGen campaigns

and as you maybe know,these are 225!! campaigns merged alltogether,so it`s very hard to find the right planes DAT file of each campaign (or in ALLPlanes DAT file).

I hope for a generic solution like the entrys in the Mod ini.

Regards.
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Lagarto

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Re: Project DGen_mod
« Reply #191 on: July 09, 2012, 02:13:54 AM »

Asura, I've been adding some units to the AllWing list and testing others. I can't make work any other Italian fighter squadrons except for the stock 356squadriglia. When added to the squadrons* DAT file of any campaign, they don't even show up as a valid choice.  :(

Anyway, I tested these and they worked, so I think they can be safely added to the list:

I_JG1_1;wFighter;Axis;Germany
II_JG1_1;wFighter;Axis;Germany
II_JG26;wFighter;Axis;Germany
III_JG26;wFighter;Axis;Germany
IV_JG5_1;wFighter;Axis;Germany
IV_JG5_3;wFighter;Axis;Germany

I_SKG10;wAttack;Axis;Germany
II_SKG10;wAttack;Axis;Germany
III_SKG10;wAttack;Axis;Germany
I_SKG210;wAttack;Axis;Germany
II_SKG210;wAttack;Axis;Germany
II_LG2;wAttack;Axis;Germany
I_SchGOne;wAttack;Axis;Germany
II_SchGOne;wAttack;Axis;Germany
I_SGOne;wAttack;Axis;Germany
II_SGOne;wAttack;Axis;Germany
I_SchG2;wAttack;Axis;Germany
II_SchG2;wAttack;Axis;Germany
I_SG2;wAttack;Axis;Germany
II_SG2;wAttack;Axis;Germany
III_SG2;wAttack;Axis;Germany
II_SG4;wAttack;Axis;Germany
III_SG4;wAttack;Axis;Germany
I_SG10;wAttack;Axis;Germany
I_SG77;wAttack;Axis;Germany
II_SG77;wAttack;Axis;Germany
III_SG77;wAttack;Axis;Germany

I_LG1;wBomber;Axis;Germany
II_LG1;wBomber;Axis;Germany
III_LG1;wBomber;Axis;Germany

I_KG2;wBomber;Axis;Germany
II_KG2;wBomber;Axis;Germany
III_KG2;wBomber;Axis;Germany
I_KG4;wBomber;Axis;Germany
II_KG4;wBomber;Axis;Germany
III_KG4;wBomber;Axis;Germany
III_KG6;wBomber;Axis;Germany
I_KG55a;wBomber;Axis;Germany
II_KG55a;wBomber;Axis;Germany
III_KG55a;wBomber;Axis;Germany
I_KG54;wBomber;Axis;Germany
II_KG54;wBomber;Axis;Germany
III_KG54;wBomber;Axis;Germany
Stab_KG54;wBomber;Axis;Germany
I_KG66;wBomber;Axis;Germany
I_KG76;wBomber;Axis;Germany
II_KG76;wBomber;Axis;Germany
III_KG76;wBomber;Axis;Germany
I_KG77;wBomber;Axis;Germany
II_KG77;wBomber;Axis;Germany
III_KG77;wBomber;Axis;Germany

I_StG3;wDBomber;Axis;Germany
II_StG3;wDBomber;Axis;Germany
III_StG3;wDBomber;Axis;Germany
III_StGOne;wDBomber;Axis;Germany

II_JG300_;wFighter;Axis;Germany
III_JG300_;wFighter;Axis;Germany
IV_JG300_;wFighter;Axis;Germany
I_StG5;wDBomber;Axis;Germany
I_SG5;wAttack;Axis;Germany
II_SG10;wAttack;Axis;Germany
III_SG10;wAttack;Axis;Germany

RAF_No080SQN;wFighter;Allies;England
RAF_No250SQN;wFighter;Allies;England
RAF_No260SQN;wFighter;Allies;England
RAF_No237SQN;wFighter;Allies;England
RAF_No272SQN;wAll;Allies;England
RAF_No094SQN;wFighter;Allies;England
RAF_No238SQN;wFighter;Allies;England
RAF_No274SQN;wFighter;Allies;England
RAF_No208SQN;wFighter;Allies;England
RAF_No229SQN;wFighter;Allies;England
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