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Author Topic: Project DGen_mod  (Read 377090 times)

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Asura

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Re: Project DGen_mod
« Reply #204 on: July 14, 2012, 03:34:30 AM »

I think there's an issue with RuFix of your latest DGen_mod 1.0.1.0: messages are still in Cyrillic characters. Please check.

In what campaign there are Cyrillic messages?
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Asura

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Re: Project DGen_mod
« Reply #205 on: July 14, 2012, 03:36:45 AM »

Anyway, I tested these and they worked, so I think they can be safely added to the list:


Thanks, I will add in AllWings of the following version.
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Asura

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Re: Project DGen_mod
« Reply #206 on: July 14, 2012, 03:39:16 AM »

I think I know what's wrong with Italian fighter units. The names are case-sensitive. In the AllWing file there are, among others, '96squadriglia' and '97squadriglia'. This is wrong. After I changed to 96Squadriglia and 97Squadriglia, they worked as they should.

Once again Thanks! Comparison is valid case-sensitive. I will correct names.
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Asura

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Re: What it takes to get drop tanks for long range missions.
« Reply #207 on: July 14, 2012, 03:44:15 AM »

Eventually, I found out that setting MissionDistance=75 gives always drop tanks to fit long range missions, when one of this latter kind is generated. I guess any value higher than 70 (the long range mission threshold) should work. Missions generated are of any distance, though, not only above the 75 km range.

Hope this may help someone.
GB

Now mission is considered long range if distance to the purpose exceeds 70 km. In this case drop tanks are automatically added. Unfortunately while in the generator there are no data on the actual range of flight of each plane. By the way, where these data could be learned? I could add this information and ranges of flight to count individually for each plane.
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Asura

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Re: Wounded player bug?
« Reply #208 on: July 14, 2012, 03:48:50 AM »

It happened to me three times: as soon as I clicked on "Apply" on debriefing screen after having quit a mission where I was wounded, hard-disk started to be read for minutes and then a Windows error message appeared, forcing me to close program. It seems that DGen_MOD can't manage time (and missions) skipping for a wounded (hospitalized) pilot in a career.

Asura, please give a look!

Thanks,
GB

Send me, please, files of this campaign. Folder \Missions\Campaign\is necessary to me... and eventlog.lst after mission with wound. And also log files. I will look.
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Asura

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Re: Kamikaze missions
« Reply #209 on: July 14, 2012, 03:50:13 AM »

Hi!

As soon as I installed DGen_MOD, it attempted to generate Kamikaze escort missions in subcampaigns NewGuineaLeyte and Japan1. But something didn't work and I was always getting "beeps" and error messages (DGen_modERROR). This latter reads "Error in Select_PF_Target". I was forced to remove all "Kamikaze" roles from Planes.dat and all "Kamikaze" operations from ops files to get rid of this.

OTOH, I can't recall to have ever escorted or seen at all any Kamikaze also in stock game, just those lines seem ignored with Starshoy's DGen, whilst Asura's one TRIES to assemble that kind of missions, but with no success, at least in my install.

What do you think about?

Thanks,
GB

Send me, please, files of this campaign.
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Asura

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Re: Project DGen_mod
« Reply #210 on: July 14, 2012, 03:52:10 AM »

The RAAF is no valid option for European scenarios? I tried to generate a RAAF campaign in the MTO map but no luck.

After association of branches all restrictions will be removed.
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Lagarto

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Re: Project DGen_mod
« Reply #211 on: July 14, 2012, 04:01:55 AM »

Hi Asura, glad to see you back :) 
The association of branches will be a big step forward. For example, it would be great to have ‘Hr’ parameter (hydrorecon) available for European scenarios (esp. MTO/Italy map or Crimea). Presently there’s little use for Ar 196 or Cant Z.506 (they’re too vulnerable as regular reconnaissance planes).

By the way, I wish the ‘HyFighter’ parameter worked, because when A6M2-N is assigned ‘F’ parameter, it will try to take off from land.
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Juri_JS

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Re: Project DGen_mod
« Reply #212 on: July 14, 2012, 04:09:04 AM »

Hi!

As soon as I installed DGen_MOD, it attempted to generate Kamikaze escort missions in subcampaigns NewGuineaLeyte and Japan1. But something didn't work and I was always getting "beeps" and error messages (DGen_modERROR). This latter reads "Error in Select_PF_Target". I was forced to remove all "Kamikaze" roles from Planes.dat and all "Kamikaze" operations from ops files to get rid of this.

OTOH, I can't recall to have ever escorted or seen at all any Kamikaze also in stock game, just those lines seem ignored with Starshoy's DGen, whilst Asura's one TRIES to assemble that kind of missions, but with no success, at least in my install.

What do you think about?

Thanks,
GB

Send me, please, files of this campaign.

In my Home Defence campaign Kamikaze missions work without problem, as long as the correct ops file entries are used. Working entries are 1K, 2K, 3K and 4K. Higher numbers like 6K or 8K will not work. If more Kamikaze flights are needed in a mission it is possible to have more than one in an ops file line, for example "4K 2K 3Y".
All this is nothing new, it is a limitation of the old DGen by Starshoy.
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Juri_JS

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Re: Project DGen_mod
« Reply #213 on: July 14, 2012, 04:23:30 AM »

Hi Asura, glad to see you back :) 
The association of branches will be a big step forward. For example, it would be great to have ‘Hr’ parameter (hydrorecon) available for European scenarios (esp. MTO/Italy map or Crimea). Presently there’s little use for Ar 196 or Cant Z.506 (they’re too vulnerable as regular reconnaissance planes).

By the way, I wish the ‘HyFighter’ parameter worked, because when A6M2-N is assigned ‘F’ parameter, it will try to take off from land.

A few words about the "Hr" entry to avoid misunderstandings. Hr doesn't mean hydro-recon, instead it is similar to the "Br" entry. Hr is only really usefull for scramble missions, because it will create hydroplanes that start in the air at medium distance from the airfield, like the Br entry for bombers in scramble missions.

What is needed are working HyFighter, HyRecon and maybe also HyBomber parameters that are similar to the Fighter, Reconplane and LBomber parameters of land-based planes, with the only exception that starts and landings have to be from the water.
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Asura

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Re: Project DGen_mod
« Reply #214 on: July 14, 2012, 04:42:58 AM »

By the way, I wish the ‘HyFighter’ parameter worked, because when A6M2-N is assigned ‘F’ parameter, it will try to take off from land.

After association of branches, I plan to reconsider types of planes in the generator and their use.
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greybeard

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Re: Project DGen_mod
« Reply #215 on: July 14, 2012, 12:24:55 PM »

I think there's an issue with RuFix of your latest DGen_mod 1.0.1.0: messages are still in Cyrillic characters. Please check.

In what campaign there are Cyrillic messages?

File is "PF_MessageRu" and campaign can be downloaded at M4T:

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1295

also other issues I mentioned were found while playing it (wounded pilot bug and kamikaze mission problem).

Regards,
GB
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