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Author Topic: Project DGen_mod  (Read 377139 times)

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greybeard

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Re: Project DGen_mod
« Reply #216 on: July 15, 2012, 03:18:12 AM »

Another curious issue in that same campaign linked in my previous message: when I play it with stock DGen, its "Leyte invasion" subcampaign picks different missions and correct planes, when played with DGen_MOD it plays always same mission with wrong planes for Allies (Hurricane). It's curious also because Hurricane is NOT listed in DB file.
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Asura

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Re: Project DGen_mod
« Reply #217 on: July 15, 2012, 08:06:04 AM »

Well, I will look in what a problem.
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thefruitbat

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Re: Project DGen_mod
« Reply #218 on: July 16, 2012, 11:07:24 AM »

Hi Asura, this is great work you are doing 8)

One question, is there an easy way of getting an 'allclasses' and 'allplanes' dat files for HSFX6, or will they have to be altered by hand?
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santobr

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Re: Project DGen_mod
« Reply #219 on: July 16, 2012, 11:53:48 AM »

Is there a way to make the Devastator take part of attacking missions at Coral Sea?



santobr.
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Asura

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Re: Project DGen_mod
« Reply #220 on: July 17, 2012, 02:05:53 AM »

One question, is there an easy way of getting an 'allclasses' and 'allplanes' dat files for HSFX6, or will they have to be altered by hand?

Alas, it can be done only manually. To take Air.ini and to correct the allplanes and allclasses files.

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Asura

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Re: Project DGen_mod
« Reply #221 on: July 17, 2012, 02:11:12 AM »

Is there a way to make the Devastator take part of attacking missions at Coral Sea?

Certainly, it is enough of it to register in all files of campaign and the generator.
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Boelcke

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Re: Project DGen_mod
« Reply #222 on: July 17, 2012, 04:51:47 AM »

Hi Asura,

Lagarto and myself are teaming together to create a campaign with the MTO map for your dgen.exe. I have played around with Lagartos files to check them. Problem is that dgen is always choosing the same planes in every mission. It seems that the probability numbers from the database files are ignored by it. It mostly choosed the first plane from the plane.dat files which has the demanded role.



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Asura

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Re: Project DGen_mod
« Reply #223 on: July 18, 2012, 12:24:14 AM »

Lagarto and myself are teaming together to create a campaign with the MTO map for your dgen.exe. I have played around with Lagartos files to check them. Problem is that dgen is always choosing the same planes in every mission. It seems that the probability numbers from the database files are ignored by it. It mostly choosed the first plane from the plane.dat files which has the demanded role.

Such situation arises when the generator doesn't find the necessary plane in the Allplanes file or in the local *planes file. For new campaigns in the settings*.dat file it is necessary to specify [EnemyNation] for each sub campaign. Plane search in the planes files is carried out on three parameters - the name, the country, type. If search successful - gets out the necessary plane, if not successful - the first of the list with the necessary nationality and type.
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Lagarto

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Re: Project DGen_mod
« Reply #224 on: July 18, 2012, 01:08:32 AM »

Gents, it's my fault, sorry  :-[ In the settings*.dat file to our campaigns I specified not one [EnemyNation] but two. Asura mentioned before in this thread that it's wrong but I just forgot to fix it. This wrong setting of mine didn't cause any errors or crashes but the line with two nations must have been simply ignored. Now, when I left only one nation, the randomization of fighters works as it should!
Still, this is fine, more or less, for Italian and German campaigns, when England can be the only [EnemyNation]. The problem persists with RAF campaigns, because there are two enemy nations: Germany and Italy. So the player can fight either against the Luftwaffe or Reggia Aeronautica, not a mix of them.
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Boelcke

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Re: Project DGen_mod
« Reply #225 on: July 18, 2012, 04:33:26 AM »

ok thx for clarfication guys :)
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greybeard

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Re: Project DGen_mod
« Reply #226 on: July 18, 2012, 08:57:14 AM »

About my mentioned problems with "Asia for the Asians Revisited for MOD" in its penultimate subcampaign, after having read of settings*.dat in this thread, I added a specific one (which follows), but nothing changed: DGen_mod picks always same mission with the wrong planes. Curiously, also a couple further hiccups show in this subcampaign: specified skin in DB file are taken randomly, as well as randomly are loaded drop tanks for missions longer than 70 km.

Code: [Select]
Pacific=True
UseParkedPlanes=False
UseSearchligh=True
[EnemyNation]
BurmaC England
Singapore2 Australia
Burma42 England
Singapore43 England
BurmaD1 England
BurmaD2 England
BurmaD3 England
NewGuineaLeyte USA
Japan1 USA

BTW, would be nice to have syntax of settings*.dat also in DGen User Manual and UseSearchligh would need a final ts.

Thanks for your help,
GB
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Asura

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Re: Project DGen_mod
« Reply #227 on: July 19, 2012, 01:47:39 AM »

Still, this is fine, more or less, for Italian and German campaigns, when England can be the only [EnemyNation]. The problem persists with RAF campaigns, because there are two enemy nations: Germany and Italy. So the player can fight either against the Luftwaffe or Reggia Aeronautica, not a mix of them.

I plan to correct this situation in the following version. In the presence of two opponents in mission planes of three nations will be added.
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