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Author Topic: Project DGen_mod  (Read 377179 times)

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Lagarto

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Re: Project DGen_mod
« Reply #228 on: July 19, 2012, 03:38:04 AM »

Thank you :)
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greybeard

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Re: Project DGen_mod
« Reply #229 on: July 19, 2012, 10:44:04 AM »

Asura

Did you miss my last message?

I'm stuck with that subcampaign. You gave up?

Thx
GB
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Asura

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Re: Project DGen_mod
« Reply #230 on: July 19, 2012, 12:08:35 PM »

Did you miss my last message?

I am sorry that immediately didn't answer. I while am engaged in the generator from time to time. I will look at your campaign on Monday (on July 23) and at once I will tell what not so.
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Lagarto

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Re: Project DGen_mod
« Reply #231 on: July 19, 2012, 12:23:43 PM »

Asura, are you planning any 'quick-fix' upgrade of the DGen before the big 'association of branches'?
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Asura

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Re: Project DGen_mod
« Reply #232 on: July 20, 2012, 01:53:28 AM »

Asura, are you planning any 'quick-fix' upgrade of the DGen before the big 'association of branches'?

Only if critical mistakes are found, or the special version for founders of campaigns is required. :) All further development isn't meaningful without uniform structure of the program.
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Lagarto

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Re: Project DGen_mod
« Reply #233 on: July 20, 2012, 04:18:01 AM »

We only need that two [EnemyNation] fix for our MTO campaigns :)

Ideally, there would be no limit of 'enemy nations', to allow England, Australia, France, and (in the future, hopefully) South Africa in the same campaign on the 'red' side.
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Boelcke

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Re: Project DGen_mod
« Reply #234 on: July 20, 2012, 05:06:15 AM »

We only need that two [EnemyNation] fix for our MTO campaigns :)

Ideally, there would be no limit of 'enemy nations', to allow England, Australia, France, and (in the future, hopefully) South Africa in the same campaign on the 'red' side.

Don´t want to stress this aspect anymore, but it´s also vital for all ETO campaigns, as there are at least USAAF and RAF as opponents for Luftwaffe campaigns, in early war scenarios other nations like France, Belgium and Netherlans also.
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Juri_JS

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Re: Project DGen_mod
« Reply #235 on: July 20, 2012, 07:59:25 AM »

In my Solomons campaigns I have both US and RNZAF aircraft in the same missions when flying as Japanese. If there really is a problem it is obviously just an issue of the European part of DGen.
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greybeard

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Re: Project DGen_mod
« Reply #236 on: July 20, 2012, 08:31:03 AM »

It looks there are three level of this issue:

1).Those that haven't it at all (Juri)
2).Those that have it with two nations (Lagarto)
3). Those who have it already with only one nation (me).

Odd.

In the meantime, I found this example of settings*.dat file:
Code: [Select]
Pacific=True
UseParkedPlanes=True
UseSearchligh=False
[EnemyNation]
SolomonsAug1942e USA
SolomonsAug1942 USA
SolomonsOct1942 USA
SolomonsDec1942 USA
SolomonsApr1943 USA
SolomonsJul1943 USA
SolomonsAug1943 USA
SolomonsOct1943 USA
[AF_OFF]
SolomonsJul1943 Munda 30618 30812
SolomonsJul1943 Segi 30618 30812
SolomonsJul1943 Vila 30618 30812
SolomonsAug1943 Vila 30818 30930
SolomonsAug1942 Kahili 20824 20918
SolomonsAug1942 Kieta 20824 20918
SolomonsAug1942 Buka 20824 20918
SolomonsAug1942e Lunga 20807 20811
SolomonsAug1942e Kahili 20807 20811
SolomonsAug1942e Kieta 20807 20811
SolomonsAug1942e Buka 20807 20811
[Distance]
AFRange=1500
ClustersRange=1000
ClustersRadius=1000
ClustersCount=6
[AirStart]
SolomonsAug1942 Allies=False Axis=True
SolomonsAug1942e Allies=False Axis=True

I was unable to find meaning of many of its sections (AF_OFF, Distance, AirStart) and, of course, of their own items (e.g.: AFRange, ClustersRange, etc.). Could I have a complete explanation of this kind of file?

Thanks,
GB
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Lagarto

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Re: Project DGen_mod
« Reply #237 on: July 22, 2012, 03:55:11 PM »

Looks like the problem with settings.dat file is not only limited to 'enemy nation'. I've played a string of missions in a German campaign and I haven't seen a single Italian plane, even though the DB and planes.dat files are full of them. Perhaps there should be another parameter, something like [FriendlyNation]?
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Asura

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Re: Project DGen_mod
« Reply #238 on: July 23, 2012, 01:31:08 AM »

I will tell honest - in the current version of the generator I solved the question "EnemyNation" on the simple. That as that worked. But yesterday the decision which will allow to solve this problem literally dreamed me  :) - possibility in the DB file in section [Planes] will set the necessary nation. For example:

[Planes]
20 C_47 Allies USA
2 C_47 Axis Japan
18 B_17G Allies USA
8 B_17G Allies England

I think it will solve all problems and will allow to receive in missions planes of all necessary nations without restrictions. In the course of association of branches I will change at once algorithm of selection of planes in mission.

I will try to make the instruction on the settings.dat file this week.
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greybeard

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Re: Project DGen_mod
« Reply #239 on: July 23, 2012, 02:59:51 AM »

I think should be firstly understood how it works current bond between map and planes. Already current setting of [EnemyNation] seems ignored by game and it keeps taking aircrafts according to map that are missing from DB file and not belonging to specified [EnemyNation]. I mean that if this hardcoded bond isn't mastered, also your proposal to "single" by plane [EnemyNation] could fail.
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