Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 20 [21] 22 23 24 ... 116   Go Down

Author Topic: Project DGen_mod  (Read 377140 times)

0 Members and 9 Guests are viewing this topic.

Lagarto

  • Modder
  • member
  • Offline Offline
  • Posts: 328
Re: Project DGen_mod
« Reply #240 on: July 23, 2012, 03:15:35 AM »

I will tell honest - in the current version of the generator I solved the question "EnemyNation" on the simple. That as that worked. But yesterday the decision which will allow to solve this problem literally dreamed me  :) - possibility in the DB file in section [Planes] will set the necessary nation.

Sounds like a great idea. Thank you for your constant work on improvements, it's really appreciated.
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #241 on: July 23, 2012, 06:05:58 AM »

While early to tell "thanks", yet didn't deserve. :) Here I will make association... By the way, in the new concept, after association there will be no Us-Jp or Ru-De division (it touches first of all ops files). There will be universal Red-Blue values. It will be theoretically possible to appoint the blue or red party any country.
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Project DGen_mod
« Reply #242 on: July 24, 2012, 11:15:46 AM »

I will look at your campaign on Monday (on July 23) and at once I will tell what not so.

Asura

I was waiting for you solving "at once" all my problems... What happened?

GB
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #243 on: July 25, 2012, 04:13:51 AM »

I was waiting for you solving "at once" all my problems... What happened?

Tried to understand... :)

Apropos "Leyte invasion" - the matter is that initially this map intended only for opposition Japan-Australia. I now in stock DGen received Hurricane with signs of Great Britain. This problem I will solve within a problem of "EnemyNation".

Still it is necessary to correct contents of the NewGuineaLeytePlanes.dat file - its lines should correspond to planes from section [Planes] of the NewGuineaLeyte.DB file. If in settings*.dat it is specified

[EnemyNation]
NewGuineaLeyte USA

All lines NewGuineaLeytePlanes.dat should contain "Allies USA". Now in this file there is "Allies England Fighter HurricaneMkIIc" - here it and appears in missions. The generator works on direct dependence. If EnemyNation = USA and from section [Planes] was selected the plane with the name P_38L, in the NewGuineaLeytePlanes.dat file surely there should be a line "Allies USA Fighter P_38L".

If compliance isn't found, in log the file there will be an error of "Pacific special not found" and the generator will pick up the first suitable plane from NewGuineaLeytePlanes.dat
Logged

heidelergensis

  • member
  • Offline Offline
  • Posts: 39
Re: Project DGen_mod
« Reply #244 on: July 25, 2012, 12:17:21 PM »

It is a great improvement to have an updated Dgen, finally; Kudos to Asura;D.

 I have a question for those that would be using this version over the enjoyr´s campaigns pack. Do you find any trouble generating the Enjoyr´s campaigns for afrika with the luftwaffe (as an example)? For me, it crashes, somethink that I found plausible given the fact that the enjoyr´s pack comes with its own version of the Dgen.exe ,  but after reading the entire thread it seems that some of you are using this same combo with success.... I´m trying the basic Enjoyr´s pack for non modded games, and then this new Dgen (last version available here).

  I have to tell also that I´m using this combo in a new HSFX6 version, and that it seems to work well in HSFX6 when it is installed without the enjoyr´s pack....
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #245 on: July 26, 2012, 12:56:58 AM »

I have a question for those that would be using this version over the enjoyr´s campaigns pack.

Let's look specifically that doesn't work. Write in more detail in what place and in what campaign there is a problem, send me files of this campaign and files DGen_mod*.log.
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Project DGen_mod
« Reply #246 on: July 26, 2012, 02:35:53 AM »

Apropos "Leyte invasion" - the matter is that initially this map intended only for opposition Japan-Australia.

I'm glad that you realized what I mentioned in my previous message: that there is a liaison between map and nations (honestly, I did say map-planes, but you correctly focused on map-nations).

Next key point is IMHO that stock DGen bypasses this liaison, building missions in that map also with USA planes (plus the two "sticky" british Hurricanes), while DGen_MOD gets fixated with Australia and, finding no suited planes, always picks first of the list (and always same mission). This does not change, no matter what [EnemyNation] is set in settings.dat. I believe that if you do not break this DGen_MOD "fixation" for map-nations liaison, the problem will be not solved neither with settings.dat nor with planes.dat.
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Project DGen_mod
« Reply #247 on: July 26, 2012, 03:46:44 AM »

It is a great improvement to have an updated Dgen, finally; Kudos to Asura;D.

 I have a question for those that would be using this version over the enjoyr´s campaigns pack. Do you find any trouble generating the Enjoyr´s campaigns for afrika with the luftwaffe (as an example)? For me, it crashes, somethink that I found plausible given the fact that the enjoyr´s pack comes with its own version of the Dgen.exe ,  but after reading the entire thread it seems that some of you are using this same combo with success.... I´m trying the basic Enjoyr´s pack for non modded games, and then this new Dgen (last version available here).

  I have to tell also that I´m using this combo in a new HSFX6 version, and that it seems to work well in HSFX6 when it is installed without the enjoyr´s pack....
^

Concerning my own campaigns in the Enjoyr patch - my Norway campaigns and the Kiev update for the stock campaigns should work in the new DGen. There is a problem with one of the Okinawa sub-campaigns in my Home Defence campaign when Asura's DGen is used, that's why I uploaded a new campaign version for the new DGen, it can be found here:
http://www.axis-and-allies-paintworks.com/download.php?view.99

I have also started working on an update for the Norway campaigns to include some of the nice new features Asura has added to DGen.
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #248 on: July 26, 2012, 05:59:45 AM »

the problem will be not solved neither with settings.dat nor with planes.dat.

In stock DGen there were two PacificPlanes.dat and EuroPlanes.dat files is allowed to divide planes on theaters of operations. I initially prepared the generator for association of branches and the list of planes made uniform, but there were problems with selection of planes in mission - just map-nation communication. At the moment of release of version 1.0.1.0 there was no other possibility to correct this situation and I rigidly adhered map to the nation. It solved a problem and stock version of campaigns started to work correctly. But this decision led to that author's campaigns started to behave in a queer way. I am sorry. :(

Now I have a decision which will correctly work at the incorporated version of the generator and will allow to receive in mission all necessary nations in the correct combination. I think that [EnemyNation] was makeshift and in future campaigns it is not required. Will probably change and still some things. I hope authors of campaigns will understand me correctly and won't abuse for that that it is necessary that that to complete - to alter.  :) I yet didn't finish work on the base version of the generator from which development and updating will go. Now the active stage of finishing of the generator to modern level and removal of old restrictions still proceeds. Version 1.0.1.0 simply repeated stock DGen with some new possibilities, version 2 should unite all possibilities of two branches, and here already from it development will go.
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Project DGen_mod
« Reply #249 on: July 26, 2012, 07:59:01 AM »

Hi Asura. :)

What is that section inside CoralSea.db called [Links]?
This section only appears in CoralSea.db and it looks like the DGen simply ignores it, maybe not.
It looks like we can make decisions based on the last mission results, could we?
If so, could you explain how it works, please?
The opsCoralSea.dat is very different too, I think it is related to the [Links] section.

Thank you very much, sir. 8)



santobr.
Logged

heidelergensis

  • member
  • Offline Offline
  • Posts: 39
Re: Project DGen_mod
« Reply #250 on: July 26, 2012, 10:22:23 AM »

Thanks a lot for your help, guys..

 Asura, the truth is that I have to test which campaigns don´t work, because up to now I have made an attempt only, an seeing that the utility crashed, I had inferred that the Enjoyr collection was not compatible....In behalf of your kind offer, give me a little time in order to test each one of the campaigns and collect to you a complete report in order to make your task over this issue as short as possible.
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #251 on: July 27, 2012, 12:06:41 AM »

santobr
opsCoralSea.dat standard for Pacific, and the section [Links] in the DB file is responsible for the connected missions. For example there was oUsReconCarrier mission if it is successful following there will be oUsAttackCarrier if oUsReconIntercept isn't successful. The code in the generator is realized and it seems should work. In detail I didn't check it.
Logged
Pages: 1 ... 18 19 20 [21] 22 23 24 ... 116   Go Up
 

Page created in 0.047 seconds with 25 queries.