Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 22 [23] 24 25 26 ... 116   Go Down

Author Topic: Project DGen_mod  (Read 377129 times)

0 Members and 8 Guests are viewing this topic.

Cicero

  • member
  • Offline Offline
  • Posts: 32
Re: Project DGen_mod
« Reply #264 on: August 08, 2012, 12:25:15 AM »

Thanks, so it must be something on my machine. Anything special as requirement? Java? MS Net Framework etc.?

Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #265 on: August 08, 2012, 04:02:43 AM »

I send you my campaign by mail

I will surely look, only soon it won't turn out - I copy the main parts of the generator for further development. The problem with the nations should will decide in the course of this work. A question with leaders I will assort...
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #266 on: August 08, 2012, 04:07:09 AM »

Thanks, so it must be something on my machine. Anything special as requirement? Java? MS Net Framework etc.?

The generator doesn't demand any additional programs. This usual console Windows application. At my place works at Win 7 64. Problems only met antiviruses - they defined the new generator as possible threat from for the hidden working window.
Logged

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 891
Re: Project DGen_mod
« Reply #267 on: August 08, 2012, 04:12:47 AM »

I send you my campaign by mail

I will surely look, only soon it won't turn out - I copy the main parts of the generator for further development. The problem with the nations should will decide in the course of this work. A question with leaders I will assort...
I am not in a hurry, I just want to contribute to the improvement of this excellent tool.
For the nations, may I suggest that you define the "random flight"  from info in the db file, excluding the player's unit ?
Logged

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: Project DGen_mod
« Reply #268 on: August 08, 2012, 08:49:31 AM »

For the nations, may I suggest that you define the "random flight"  from info in the db file, excluding the player's unit ?

a good idea, the random flights are always a problem - perhaps it´s a way to controll it, if it´s possible to realize for Asura
Logged

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 891
Re: Project DGen_mod
« Reply #269 on: August 08, 2012, 09:18:52 AM »


a good idea, the random flights are always a problem - perhaps it´s a way to controll it, if it´s possible to realize for Asura
Of course, only asura know the code, so only him can tell how difficult it is.
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #270 on: August 08, 2012, 11:24:41 PM »

Not completely understood idea. In general the plane of the player, his group, the nation and all the rest doesn't depend on DB file data. The section [Planes] is necessary only for formation of groups of the opponent and "random flight". Write in more detail about idea. :)
Logged

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: Project DGen_mod
« Reply #271 on: August 09, 2012, 12:18:49 AM »

Dgen is creating random flights, problem is that on ETO maps the random flights are always USAAF for the allies and german for the axis. So, you sometimes have for example Hurricanes or Spitfires with US markings (or other planes). On desert maps you will have Fiat´s with Luftwaffe markings and so on.  It´s a great immersion killer.
Logged

Lagarto

  • Modder
  • member
  • Offline Offline
  • Posts: 328
Re: Project DGen_mod
« Reply #272 on: August 09, 2012, 12:25:49 AM »

I noticed another strange thing working on templates for some campaigns - when placing static aircraft at airfields, I give Italian aircraft Italian markings, and Romanian aircraft Romanian markings, but in the game they all display German markings.

One more thing:
How to make flights from different units participating in a given mission take off from different airfields? It would look much more natural if the system could disperse them on nearby airstrips, and not queue them up in a long line on the same airfield.
I remember that in Juri’s Solomons campaigns, fighters scrambling from Russell Islands were simultaneously taking off from two airfields, so under some conditions it is possible.
Logged

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Project DGen_mod
« Reply #273 on: August 09, 2012, 01:12:51 AM »

Dgen is creating random flights, problem is that on ETO maps the random flights are always USAAF for the allies and german for the axis. So, you sometimes have for example Hurricanes or Spitfires with US markings (or other planes). On desert maps you will have Fiat´s with Luftwaffe markings and so on.  It´s a great immersion killer.

I have tested random flights in my Norway campaigns and I didn't have any problems, but I remember I once had this random flight issue some years ago in the old DGen. I don't know how it works in the new DGen, but in the old one, there always needed to be planes in the db file, that had the B/Bomber, F/Fighter, R/Reconnaissance and T/Transport roles, or random flights wouldn't work correctly (can't remember if A/Attack and fB/FBomber was also needed). If DGen wasn't able to find a plane for these roles in the db file it sometimes selected one not in the db file and with a wrong nationality.

I noticed another strange thing working on templates for some campaigns - when placing static aircraft at airfields, I give Italian aircraft Italian markings, and Romanian aircraft Romanian markings, but in the game they all display German markings.

I have the same problem with RNZAF planes in my Solomons campaigns.
Logged

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 891
Re: Project DGen_mod
« Reply #274 on: August 09, 2012, 01:23:35 AM »

Not completely understood idea. In general the plane of the player, his group, the nation and all the rest doesn't depend on DB file data. The section [Planes] is necessary only for formation of groups of the opponent and "random flight". Write in more detail about idea. :)
This is what I suggest :
To define a random flight, take a plane with a nation and unit which is defined in the campaign which is currently played.
So that you are sure that on the Eastern front or before 1942 : no US plane.
If a random plane is an Italian plane, it will have Italian markings .
...
Note that the unit should not be the player unit.

Logged

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Project DGen_mod
« Reply #275 on: August 09, 2012, 02:08:47 AM »

Hello

Enjoying my Normandie Niemen KurlandNov44 then dec44 campaigns and noticed the following things :
- random aircraft may be US or British, I even have a Miles Magister  !!!

Confirmed, happens everytime the French Normandie-Niemen unit is used and not only on the Kurland map. When flying the same sub-campaign as Russian pilot everything is ok.

I also noticed, that I can't fly the Polish DGen campaigns on the Berlin map, because the Polish aircraft are missing in the AllPlanes file.

EDIT:
I have added the Polish aircraft in the AllPlanes file and noticed the same problems with random flights in the Polish campaign as in the Normandie-Niemen campaign.
I guess there is something wrong with non Russian units flying for the Soviet Air Force, because random flights work correct, when I fly as Russian pilot.
Logged
Pages: 1 ... 20 21 22 [23] 24 25 26 ... 116   Go Up
 

Page created in 0.047 seconds with 27 queries.