Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 30 31 32 [33] 34 35 36 ... 116   Go Down

Author Topic: Project DGen_mod  (Read 376944 times)

0 Members and 16 Guests are viewing this topic.

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: Project DGen_mod
« Reply #384 on: October 01, 2012, 07:21:53 AM »

"eliminate the 9 planes limit for each entry, because our systems have much more power now than at the time of the old version of DGen."

100% Agree to your post santobr.

there are some more limitations today in dgen.exe, for example 256 ships on a map, 40 planes for heavy bomber formations (hB) on ETO maps, 12 Fighters ...

Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Project DGen_mod
« Reply #385 on: October 01, 2012, 08:06:58 AM »

Very usefull information, thank you. :)
And please...
Where you found these?
What happens if we exceed these limits? Explosions?



santobr.
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #386 on: October 02, 2012, 12:08:22 AM »

In the future maybe we could have new entries in ops files like nBT, nBTr, nBTx and nBD, nBDr and nBDx, so we could control a bit more the types of airplanes at PTO. :)
Another good thing could be to eliminate the 9 planes limit for each entry, because our systems have much more power now than at the time of the old version of DGen. The only problem is to make some coding to avoid explosions in the begining of the mission.

Yes, it can be realized.
Logged

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 891
Re: Project DGen_mod
« Reply #387 on: October 02, 2012, 01:35:52 AM »

For the moment, my problem is that in channel43 Boelcke's campaign I have many night (very early morning) missions, but I don't understand why ?
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #388 on: October 03, 2012, 03:11:31 AM »

For the moment, my problem is that in channel43 Boelcke's campaign I have many night (very early morning) missions, but I don't understand why ?

The time of day gets out in a random way. For some moments "night" is compulsorily established, but in your case random most likely is simple
Logged

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 891
Re: Project DGen_mod
« Reply #389 on: October 03, 2012, 04:07:45 AM »

For the moment, my problem is that in channel43 Boelcke's campaign I have many night (very early morning) missions, but I don't understand why ?

The time of day gets out in a random way. For some moments "night" is compulsorily established, but in your case random most likely is simple
Is there a possibility to tune this by modifying some files or options, because 3/4 of the missions are not flyable "as is" ?
Also for some reasons, I fight only 110C4 (there are 4 of them against 50 FW190, 50 109 ... in the db files), do you know why ?

Obviously, this campaign works very well with "original DGEN"
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #390 on: October 04, 2012, 02:54:23 AM »


Is there a possibility to tune this by modifying some files or options, because 3/4 of the missions are not flyable "as is" ?
Also for some reasons, I fight only 110C4 (there are 4 of them against 50 FW190, 50 109 ... in the db files), do you know why ?

Obviously, this campaign works very well with "original DGEN"

I will look in what there can be a problem, but at first will complete version 2.0
Logged

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 891
Re: Project DGen_mod
« Reply #391 on: October 04, 2012, 02:56:39 AM »

Ok, no problem, just trying to help.
And good luck, the world is watching you (or at least the "DGEN fanclub")
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Project DGen_mod
« Reply #392 on: October 04, 2012, 04:47:39 AM »

We are the world! :P :D


And thank you for you hard and great work, Asura. 8)



santobr.
Logged

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Project DGen_mod
« Reply #393 on: October 04, 2012, 04:56:01 AM »


Is there a possibility to tune this by modifying some files or options, because 3/4 of the missions are not flyable "as is" ?
Also for some reasons, I fight only 110C4 (there are 4 of them against 50 FW190, 50 109 ... in the db files), do you know why ?

Obviously, this campaign works very well with "original DGEN"

I will look in what there can be a problem, but at first will complete version 2.0

I noticed something similar in a Hungarian fighter campaign I am working on. On the Balaton map only US P-47D10 appear as airstart escort fighters, although the plane type isn't listed in the .db file.
Logged

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: Project DGen_mod
« Reply #394 on: October 04, 2012, 05:28:02 AM »


Is there a possibility to tune this by modifying some files or options, because 3/4 of the missions are not flyable "as is" ?
Also for some reasons, I fight only 110C4 (there are 4 of them against 50 FW190, 50 109 ... in the db files), do you know why ?

Obviously, this campaign works very well with "original DGEN"

I will look in what there can be a problem, but at first will complete version 2.0

I noticed something similar in a Hungarian fighter campaign I am working on. On the Balaton map only US P-47D10 appear as airstart escort fighters, although the plane type isn't listed in the .db file.


if we are talking about the new dgen.exe from Asura, i have discovered the same, only the first enemy fighter plane from the concerning planesXXX.dat file appears in the missions, equaly if it is used in the DB file or not (same for other classes like bomber, etc.)



Logged

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 891
Re: Project DGen_mod
« Reply #395 on: October 04, 2012, 05:30:57 AM »

Edit :
This is not the case, here is my db file :
[Planes]
5 C_47 $C47_RAF.bmp
10 B_17F
30 A_20C $A20C_RAF.bmp
30 B_25C25 $B25C_RAF.bmp
10 BEAU10 Beau21_vp.bmp
30 SPITFIRE5B $SpitVb_late.bmp
5 SPITFIRE5BCLP $SpitVb_late.bmp
5 SPITFIRE5BLF $SpitVb_late.bmp
5 SPITFIRE5BLFCLP $SpitVb_late.bmp
28 SPITFIRE9C $SpitIXc.bmp
2 SPITFIREXIIclpearly
5 SPITFIRE9CCLP $SpitIXc.bmp
5 SPITFIRE8 Spit8_Norwegian_1.bmp
5 HurricaneMkIV
7 P_51A $P51A_GB_early.bmp
5 P_38F1LO P38_1943.bmp
2 P_38G15LO P38_1943_No2.bmp
30 P_47D10 P47C_early.bmp
20 BF_109G4 Bf109G4_JG26.bmp
20 BF_109G6 Bf109G6_JG26_Blank.bmp
2 BF_110C4 bf110-night_1943.bmp
5 ME_210CA1 Me410A1_1KG51_1943_blank.bmp
53 FW_190A4 Boelcke_Fw190A4_JG2.bmp
10 Do217_K1 Do217K1.bmp
5 JU_88C6
1 JU_88A4 Ju88A4_night.bmp
6 JU_52_3MG4E $CA_Ju52_ETO_generic.bmp
10 ME_323 Me323.bmp
2 FI_156 Fi156.bmp
Logged
Pages: 1 ... 30 31 32 [33] 34 35 36 ... 116   Go Up
 

Page created in 0.029 seconds with 25 queries.