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Author Topic: Project DGen_mod  (Read 376868 times)

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Juri_JS

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Re: Project DGen_mod
« Reply #456 on: December 29, 2012, 04:33:48 AM »

I noticed, the first issue. Airstart points don't work. In my Solomons campaigns players planes will start at the edge of the map and not at the airstart points set in the red and blue files. AI aircraft use airfields I have disabled in the Settings files.

In what campaign and campaign sub it can be seen? I will correct. This consequence of association of branches.

It happens most often during the August and October 1942 sub-campaigns.
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Juri_JS

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Re: Project DGen_mod
« Reply #457 on: December 29, 2012, 05:22:12 AM »

I don't know if it has something to do with the airstart error mentioned above, but on some of the western front airstart maps, for example Balaton, I get this error message when I fly as Axis pilot:

EnemyNation from settings: USA
In CombatMissionN. orgAF= 11. x=0.00 y=0.00 OlOpName=()
FighterTargetCheck - AlAx
Allies: AF:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Can't select target type


Moreover I have found an incorrect plane code in the AllPlaneDB file. It should be G4M2E not G4M2_E.
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Boelcke

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Re: Project DGen_mod
« Reply #458 on: December 29, 2012, 09:22:07 AM »

Sorry, but it´s hard to test anything with it because the allplanes.dat file contains only the stock planes and not all squadrons don´t work for example the italian 356th Squadrilia.
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Boelcke

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Re: Project DGen_mod
« Reply #459 on: December 29, 2012, 09:25:07 AM »

Nothing is working so far, here the error.log file from my Defense of the Reich campaign for stock Il2 :

= DGen_mod 2.0.0.0 (29/12/2012) =
seed: 2503519
ParamStr: de 0       
DGen_mod initialization. Side: de, Rank: 0
RandomFlights=3
MaxFLAK=40
MaxBomberSkill=0
Distance=250 km
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: DeO
Unable to delete directory: missions\campaign\de\DGen_O_RV_Berlin43doe0
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
Load DGen\RV_Berlin43Planes.dat:
Berlin:RVBerlin
Inherits RVBerlin
Load DGen\mod\BerlinTowns.dat:
EnemyNation from stock: USSR
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(Axis,II_JG4): II_JG4 0 00
TestWing(Axis,I_JG1): I_JG1 4 10
TestWing(Axis,II_JG1): II_JG1 4 10
TestWing(Axis,III_JG1): III_JG1 4 10
TestWing(Axis,I_JG3): I_JG3 4 10
TestWing(Axis,II_JG3): II_JG3 4 10
TestWing(Axis,III_JG3): III_JG3 4 10
TestWing(Axis,III_JG1_1): III_JG1_1 4 10
TestWing(Axis,Stab_JG11): Stab_JG11 4 10
TestWing(Axis,I_JG26): I_JG26 4 10
TestWing(Axis,I_JG27): I_JG27 4 10
TestWing(Axis,III_JG27): III_JG27 4 10
TestWing(Axis,Stab_JG27): Stab_JG27 4 10
TestWing(Axis,II_JG5_3): II_JG5_3 4 10
TestWing(Axis,III_JG54): III_JG54 4 10
TestWing(Axis,IV_JG3): IV_JG3 4 10
TestWing(Axis,II_JG4): II_JG4 0 00
TestWing(Axis,II_JG27): II_JG27 4 10
TestWing(Axis,I_JG300_): I_JG300_ 4 10
TestWing(Axis,I_JG1): I_JG1 4 10
TestWing(Axis,II_JG1): II_JG1 4 10
TestWing(Axis,III_JG1_1): III_JG1_1 4 10
TestWing(Axis,Stab_JG11): Stab_JG11 4 10
TestWing(Axis,I_JG26): I_JG26 4 10
TestWing(Axis,II_JG4): II_JG4 0 00
TestWing(Axis,I_JG300_): I_JG300_ 4 10
TestWing(Axis,ZG26_I): ZG26_I 4 10
Blue skill set: 10 40 40
Red skill set: 5 30 30
Inherits operations from DGen\ops_RVBerlin43.dat
Loading 39 operation from DGen\ops_RVBerlin43.dat
MissionDistance set, testing DGen\RVBerlinRed0.mis
Can't open!
Loading 27 red moving group
Loading 626 red stationary units
Loading 39 red buildings
MissionDistance set, testing DGen\RVBerlinBlue0.mis
Can't open!
Loading 73 blue moving group
Loading 100 all moving group
Loading 740 blue stationary units
Loading 1366 all stationary units
Loading 0 blue buildings
Loading 39 all buildings
Load DGen\mod\BerlinAF.dat:
Load DGen\mod\BerlinBR.dat:
ShipList count 0 objects
ZoneList count 0 objects
ClusterList count 17 objects
FleetList count 0 objects
CarrierList count 0 objects
Dangerous areas - Red:0 Blue:30
Load DGen\mod\BerlinAR.dat:
DGen\MOD\MessageRu.dat
EnemyNation from settings: USSR
In CombatMissionN. orgAF= 20. x=0.00 y=0.00 OlOpName=()
FighterTargetCheck - AlAx
Allies: AF:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:0 HQ:0 Prt:0 Ship:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Can't select target type

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Juri_JS

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Re: Project DGen_mod
« Reply #460 on: December 30, 2012, 01:25:59 AM »

In the stock Coral Sea sub-campaign I had this error:
Cannot parse link description oUsIntercept oNone 0 oNone 1

After I ended the first mission on the Stalingrad map, I got this error message:
Language settings not found in confXX.ini

Moreover I think the mission generation system needs improvement. On patrol and defend missions the target area is often too far away and the enemy bombers will attack it before I can reach the target.
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Asura

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Re: Project DGen_mod
« Reply #461 on: December 30, 2012, 12:43:59 PM »

Sorry, but it´s hard to test anything with it because the allplanes.dat file contains only the stock planes and not all squadrons don´t work for example the italian 356th Squadrilia.

I yet had no time to make files for mod of planes. I hope in January to prepare this information. And italian 356th Squadrilia has to work, it is in AllWing.dat. Let's look in what specifically a case 356th doesn't work.
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Asura

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Re: Project DGen_mod
« Reply #462 on: December 30, 2012, 01:04:51 PM »

In the stock Coral Sea sub-campaign I had this error:
Cannot parse link description oUsIntercept oNone 0 oNone 1

At me it didn't turn out to repeat a mistake, send please the files.

Quote
After I ended the first mission on the Stalingrad map, I got this error message:
Language settings not found in confXX.ini

Fix

Quote
Moreover I think the mission generation system needs improvement. On patrol and defend missions the target area is often too far away and the enemy bombers will attack it before I can reach the target.

Here it is possible to think up something. Give a mission example, I will try to work over routes.
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Asura

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Re: Project DGen_mod
« Reply #463 on: December 30, 2012, 01:08:59 PM »

Fix DGen_MOD 2.0.0.1 https://www.mediafire.com/?nn6cltpckowwe1d

AirStart and Can't select target type errors are corrected.
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Juri_JS

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Re: Project DGen_mod
« Reply #464 on: December 30, 2012, 01:33:30 PM »

In the stock Coral Sea sub-campaign I had this error:
Cannot parse link description oUsIntercept oNone 0 oNone 1

At me it didn't turn out to repeat a mistake, send please the files.

Quote
After I ended the first mission on the Stalingrad map, I got this error message:
Language settings not found in confXX.ini

Fix

Quote
Moreover I think the mission generation system needs improvement. On patrol and defend missions the target area is often too far away and the enemy bombers will attack it before I can reach the target.

Here it is possible to think up something. Give a mission example, I will try to work over routes.


I have send the files to your e-mail adress.
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Asura

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Re: Project DGen_mod
« Reply #465 on: December 30, 2012, 01:47:15 PM »

Thanks, and I will write about result.
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Juri_JS

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Re: Project DGen_mod
« Reply #466 on: December 30, 2012, 03:40:13 PM »

Here a few more observations:

1. During testing the new DGen with my own and other user-made campaigns I experienced a number of problems caused by the fact that the type of missions a plane can fly is no longer taken from the xxxxplanes.dat files. For many user-made campaigns a complicated rework will be necessary and I doubt that all campaign builders will be willing to do this. Therefore I strongly suggest to re-enable the possibility to set the mission types for aircraft in the xxxplanes.dat files to avoid incompatibility issues. Although it should still be possible to overwrite these settings with the entries in the xxx.db files.

2. A few times I had aircraft crashing into the ground at the start of a mission. I have send you two of the mission files.

3. Do carriers already work in European campaigns? I added one to my Norway campaigns but got this message:

Variant selected:
oDeDefendCluster 10622:50509   VVS 4nB 4nF   LW 8Y 
SetTaskForceN
No Allied carrier in Naval operation
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Asura

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Re: Project DGen_mod
« Reply #467 on: December 31, 2012, 03:04:46 AM »

Here a few more observations:

1. During testing the new DGen with my own and other user-made campaigns I experienced a number of problems caused by the fact that the type of missions a plane can fly is no longer taken from the xxxxplanes.dat files. For many user-made campaigns a complicated rework will be necessary and I doubt that all campaign builders will be willing to do this. Therefore I strongly suggest to re-enable the possibility to set the mission types for aircraft in the xxxplanes.dat files to avoid incompatibility issues. Although it should still be possible to overwrite these settings with the entries in the xxx.db files.

Show me a concrete example that I could define more precisely that it is necessary to make.

Quote
2. A few times I had aircraft crashing into the ground at the start of a mission. I have send you two of the mission files.

Thanks, I will check.

Quote
3. Do carriers already work in European campaigns? I added one to my Norway campaigns but got this message:

Variant selected:
oDeDefendCluster 10622:50509   VVS 4nB 4nF   LW 8Y 
SetTaskForceN
No Allied carrier in Naval operation

I added this opportunity, but didn't try. Send campaign - I will adjust these algorithms.
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