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Author Topic: Project DGen_mod  (Read 376747 times)

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Asura

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Re: Project DGen_mod
« Reply #504 on: February 04, 2013, 03:19:48 AM »

After I disabled all airfields south of the Gulf, I got error message "DGen: can't pickup starting base".
Anyway, it's not a big problem, just an example that selecting a starting base manually could be a useful feature. UseParkedPlanes doesn't always work as it should.

I think that will turn out to realize alternative algorithm of selection of airfield and not only for the player, but also for AI. I will work over it improvement later. :)
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Lagarto

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Re: Project DGen_mod
« Reply #505 on: February 04, 2013, 04:11:30 AM »

Thanks! By the way, could you also change the way a player advances through the squadron ranks?
It would be more natural to start a campaign as number 8 (tail-end Charlie), then get promoted to a leader of the second pair (number 7), then a leader of the second flight (number 5), and so on. Now I have to fly as wingman almost until I get promoted to squadron commander. I'm often the highest-scoring pilot in the squadron but I have to fly as wingman to some AI pilot with less experience, fewer kills and lower rank.
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Styx13

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Re: Project DGen_mod
« Reply #506 on: February 04, 2013, 02:20:11 PM »

Dear Asura,

A lot of work you've made on this, but I can't start any mission, or can't exit at the end.

After I instaled, at first a lot of dat files missed (Allweapons, then Allplanes etc.) by the latest DGen.exe, then missed every plane types in error log.

Finally started (renamed the exact files), but frozen after a mission (Boelcke Western Front / France 1940 subcampaign in HSFX). So I gave up.

Please give us a link which contains all of the necessary and latest files, and it works properly.

Other question: are there any other campaign "list" or we can use only the original packages? Because I don't see any other option mentioned above, just the stock DGen campaigns.

Thank you very much! Thanks for your answer.
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Asura

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Re: Project DGen_mod
« Reply #507 on: February 04, 2013, 11:07:54 PM »

Thanks! By the way, could you also change the way a player advances through the squadron ranks?
It would be more natural to start a campaign as number 8 (tail-end Charlie), then get promoted to a leader of the second pair (number 7), then a leader of the second flight (number 5), and so on. Now I have to fly as wingman almost until I get promoted to squadron commander. I'm often the highest-scoring pilot in the squadron but I have to fly as wingman to some AI pilot with less experience, fewer kills and lower rank.

It will be possible to try later, the main thing that didn't veil it from internal features of the game.
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Asura

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Re: Project DGen_mod
« Reply #508 on: February 04, 2013, 11:16:24 PM »

Please give us a link which contains all of the necessary and latest files, and it works properly.

Wait a little, please. I now catch mistakes and gradually I prepare RC1 which will contain all necessary files and the automatic fitter.

Quote
Other question: are there any other campaign "list" or we can use only the original packages? Because I don't see any other option mentioned above, just the stock DGen campaigns.

The generator will be able to process any campaign which is made by the rules DGen. As far as I know now many new campaigns prepare - you watch news. :)
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Styx13

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Re: Project DGen_mod
« Reply #509 on: February 08, 2013, 12:14:39 PM »

Dear Asura,

Many thanks for answering. Can you give some links for teh ongoing prohects using your DGen?

My plan is to make historical campaings regarding to the units way in the war.

So - for example - if you choose II/JG52 you automatically start Poland, then West (France, BoB), finally you get to the Eastern front. We have almost every map, which is need, but actually there is no campaign generator using them. I don't know wheter it can be possible or not.

Ps.: I don't like DCG, because the planes are exploding after start, and there is to many setting oppurtunity. I like campaings as historical as possible. :-)
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santobr

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Re: Project DGen_mod
« Reply #510 on: February 08, 2013, 03:19:48 PM »

Is there any tutorial about the DGen's ".mis" files?
I'm changing the Coral Sea ".mis" files, but I don't know what some objects mean to DGen.
I have a good knowledge about FMB, but If some friend could give me a link or some explanation about DGen's ".mis" files, I will be very grateful.



santobr.
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Ian Boys

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Re: Project DGen_mod
« Reply #511 on: February 10, 2013, 01:23:43 PM »

Hi all,

I am having the problem that 239IAP stops 90% of east front mission I try to create (and sometimes Eskadrila54)

= DGen_mod 1.0.1.0 (25/06/2012) =
seed: 1305531
 ParamStr: ru 5       
DGen_mod initialization. Side: ru, Rank: 5
RandomFlights=3
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
 SlowFire=1.0
PromotionRate=1.90
Career ID: RuE
Load DGen\mod\AllPlanes.dat:
Donbass
Load DGen\mod\DonbassTowns.dat:
EnemyNation:
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
PlayerWing found: 8GvShAP
Cannot find squad 239IAP

If it isn't obvious, I am close to integrating the fantastic Donbass map into the game but this is holding me up badly.
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Boelcke

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Re: Project DGen_mod
« Reply #512 on: February 10, 2013, 03:10:01 PM »

add the 239IAP into the AllWing.dat file and it should work
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Ian Boys

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Re: Project DGen_mod
« Reply #513 on: February 10, 2013, 03:46:09 PM »

Yes it should but it's already there like this:

183IAP;wFighter;Allies;USSR
195IAP;wFighter;Allies;USSR
197IAP;wFighter;Allies;USSR
237IAP;wFighter;Allies;USSR
239IAP;wFighter;Allies;USSR
254IAP;wFighter;Allies;USSR
270IAP;wFighter;Allies;USSR

so the problem must lie elsewhere.
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Ian Boys

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Re: Project DGen_mod
« Reply #514 on: February 10, 2013, 03:46:56 PM »

(it's driving me nuts!)
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Asura

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Re: Project DGen_mod
« Reply #515 on: February 10, 2013, 11:56:09 PM »

(it's driving me nuts!)

I answered mail. :)
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