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Author Topic: Project DGen_mod  (Read 376675 times)

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Asura

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Re: Project DGen_mod
« Reply #528 on: February 13, 2013, 01:16:32 AM »

I need some information about Pacific, maybe I can use the russian documentation.
I can try the google translator, I don't need to translate the documentation, but only to know the subject.

That I have that on the generator, in Russian.
https://www.mediafire.com/?l4cufljymmkgb04
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santobr

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Re: Project DGen_mod
« Reply #529 on: February 13, 2013, 02:32:50 AM »

Fantastic! :o

Thank you very much, sir. :D



santobr.
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Ian Boys

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Re: Project DGen_mod
« Reply #530 on: February 13, 2013, 03:51:03 AM »

Have just been reading through those files and they are excellent and really contain all you need to know. Only 2 corrections of note:

1) From the Doc file: In the Schedule section of the DB file, a minus value results in Blue losing ground. In the file it says "your opponent" which may have been specific to that campaign. But minus values are a red capture and plus values are a blue capture.

2) From the HTML file in 2 places it misunderstands UseParkedPlanes=1 and I think it may just be a translation error from the original English text. To clarify: Murmansk, Kurland and Burma have UseParkedPlanes=1 set by default. It is not the case that it only works on those maps. UseParkedPlanes can work on other maps too by adding that line to the Dgen ini file (or here the Dgen_mod.ini file).

I think Asura has been doing a fantastic job and I'm really looking forward to the v2 release (2.0.0.4?) soon.
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greybeard

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Re: Project DGen_mod
« Reply #531 on: February 13, 2013, 04:04:25 AM »

... UseParkedPlanes=1 ...

There's an "historical" misunderstanding about this option which DOES NOT HAVE TRUE (=1) and FALSE (=0) OPTIONS. It just works in conf.ini adding the line (ON) or removing it (OFF). This often caused "inexplicable" game crashes when it was set to =0 as recommended, since program read just its presence and not what set after equal sign, thus UseParkedPlanes=0 works exactly like UseParkedPlanes=1, that's to say ENABLE player's air base location according to parked planes type.

Regards,
GB
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Ian Boys

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Re: Project DGen_mod
« Reply #532 on: February 13, 2013, 04:13:15 AM »

I don't think that's the case in the Dgen_Mod version 2 and confusingly in the settings file there's also UseParkedPlanes=TRUE which is even more fun :)
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Ian Boys

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Re: Project DGen_mod
« Reply #533 on: February 13, 2013, 04:16:23 AM »

Anyway the point was that instead of only working at Murmansk as the file said, it's already on by default on 3 maps and can be added to others.

I always use it in my campaigns (which is why I had it added to the maps I made) so I've never tried UseParkedPlanes=0. I wonder if the same is true of other things like HistoricalRanks?
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Juri_JS

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Re: Project DGen_mod
« Reply #534 on: February 13, 2013, 04:31:17 AM »

Greybeard is right. DGen settings in the conf.ini/Dgen_mod.ini files can't be enabled or disabled by =1/=0.
To disable a setting it has to be deleted or a ';' has to be placed in front of the entry.

Detailed information on the DGen settings in the conf.ini and DGen_mod.ini file can be found here:
http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?1539
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Ian Boys

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Re: Project DGen_mod
« Reply #535 on: February 13, 2013, 04:35:38 AM »

OK cool.

I'm guessing that the =1 =0 thing is probably my fault historically. I've been telling people that for years :)
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santobr

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Re: Project DGen_mod
« Reply #536 on: February 13, 2013, 05:16:43 AM »

Well, it looks like a very old bug. :)
But it is good to know.



santobr.
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Ian Boys

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Re: Project DGen_mod
« Reply #537 on: February 13, 2013, 05:03:38 PM »

Just been flying the Hs-123 in Dgen over the Donbass! I am so so happy :)

OK, so nobody else made it home but it's still good :)
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Asura

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Re: Project DGen_mod
« Reply #538 on: February 13, 2013, 10:49:44 PM »

I think Asura has been doing a fantastic job and I'm really looking forward to the v2 release (2.0.0.4?) soon.

I run around like a mad. :) On the one hand I corrected the main mistakes and I can lay out 2.0.0.4, but I yet didn't make part of a code which is responsible for emergence of suspended tanks. How it is better to you to make - 2.0.0.4 now but while without tanks or later but with tanks?
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Asura

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Re: Project DGen_mod
« Reply #539 on: February 13, 2013, 11:02:00 PM »

Well and once again to place points over i examples DGen_mod.ini :)

[DGen_mod]
LogLevel=0
LogListOutput=0
MissionDistance=40
RandomFlights=5
MaxFLAK=10
AirIntensity=Medium
GroundIntensity=High
MaxBomberSkill=0
CampaignMissions=Normal
CampaignAI=Normal
;CampaignLength=VeryLong
CampaignLength=Long
CampaignDifficulty=Normal
SlowFire=50
PromotionRate=1.9
UseParkedPlanes
;Language=English
;NoLocalPlanes


[DGen_mod]
LogLevel=2
LogListOutput=0
PromotionRate=1.0
MissionDistance=60
SlowFire=5.0
RandomFlights=2
MaxFLAK=10
MaxBomberSkill=3
CampaignLength=VeryLong
CampaignDifficulty=Normal
CampaignAI=Normal
CampaignMissions=Normal
OperationVictory=100
OperationDefeat=-100
WarVictory=1000
WarDefeat=-1000
NoActiveFrontline
NoBadWeather
NoAirfieldHighlight
UseParkedPlanes
HistoricalRanks
UseParachutes
AirIntensity=Medium
GroundIntensity=Medium
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