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Author Topic: Project DGen_mod  (Read 376940 times)

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greybeard

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  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Project DGen_mod
« Reply #936 on: May 26, 2014, 12:38:19 AM »

It is necessary to check files of this sub-campaign...

Campaign identification is IN1 (campaignsIN1.dat, etc.). They are all files dated 2004. I am unable to perform such a control.
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CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Asura

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Re: Project DGen_mod
« Reply #937 on: June 19, 2014, 11:43:52 PM »

After a long break the next version of the generator is ready. In it while there are no big changes, time was spent on debugging of available algorithms and on addition of data for different versions of game. In the following versions precisely there will be new types of missions and other changes. For now here:

v2.0.1.2 (20/06/2014)
+ user manual v.2.1
+ the algorithm of use drop tanks is reworked
+ added data on aircraft (528 lines) and armament (over 6000 lines)
+ corrected errors, caused collisions of large aircraft groups during the start of a mission
+ the MissionDistance parameter reworked - allowed values: Full - full flight distance, Medium - 75%, Short - 50%
+ the CampaignLength parameter reworked - it works as in the first version, but also takes into account the number of flights during the day
+ other errors corrected

v2.0.1.1 (01/04/2014)
+ corrected routes for strike groups, attacking moving targets
+ corrected markings of stationary aircraftmarkings
+ added data for Bessarabia and Slovakia maps (by Juri_JS and Lagarto)
+ added aircraft data for DBW 1.71
+ added aircraft data for HSFX 7 (by IV/JG7_4Shades and Charlie Chap)
+ other errors corrected

https://www.mediafire.com/download/j3k2wdebgzop190/DGen_MOD_2.0.1.2.zip
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Marjak

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Re: Project DGen_mod
« Reply #938 on: June 20, 2014, 04:49:27 AM »

Asura, that`s great. A long awaited update, thanks a lot.
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Baffrah

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Re: Project DGen_mod
« Reply #939 on: June 20, 2014, 05:15:47 AM »

Thank you!!!
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Juri_JS

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Re: Project DGen_mod
« Reply #940 on: June 20, 2014, 09:12:51 AM »

For people having problems with Mediafire the new DGen version is also available at Axis & Allies Paintworks:
http://www.axis-and-allies-paintworks.com/download.php?view.807
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jeanba

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Re: Project DGen_mod
« Reply #941 on: June 20, 2014, 10:33:44 AM »

Thank you very much asura
Is it working well with Asura's or Boelcke campaigns or shall we wait for "patches" ?
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Juri_JS

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Re: Project DGen_mod
« Reply #942 on: June 20, 2014, 11:15:22 AM »

The changes in 2.0.1.2 are mostly bug fixes and some new features. Theoretically a campaign that works without problems in 2.0.1.0 should also work in 2.0.1.2.

Nonetheless I will rework most of my campaigns over the next month to use some of the new features.
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Treetop64

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Re: Project DGen_mod
« Reply #943 on: June 20, 2014, 05:47:41 PM »

Thank you Asura!  :)

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greybeard

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Re: Project DGen_mod
« Reply #944 on: June 21, 2014, 01:54:34 AM »

Is it working well with Asura's or Boelcke campaigns ... ?

FYI, Asura never made campaigns, while you're missing Juri, who build a lot of them. Even a certain Greybeard did, say, a dozen campaigns for Asura's DGen.
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RealDarko

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Re: Project DGen_mod
« Reply #945 on: June 21, 2014, 02:35:27 PM »

How we solve the briefings in Russian?
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Juri_JS

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Re: Project DGen_mod
« Reply #946 on: June 21, 2014, 03:04:44 PM »

In the DGen_mod.ini file:
Language=English (or German)
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RealDarko

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Re: Project DGen_mod
« Reply #947 on: June 21, 2014, 04:18:20 PM »

Thanks! Work like a charm!
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