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Author Topic: Project DGen_mod  (Read 376844 times)

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greybeard

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Re: Project DGen_mod
« Reply #996 on: July 28, 2014, 02:57:41 AM »

I already managed to remove your files :) Send me them once again. In what airfield there will be a start if to begin at once with Burma44?

Please download latest campaign here:

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1675

Start airfield should be Sapam, but be aware that if you start the campaign directly from Burma44, you will get Sapam; it is only if you come from previous Burma43 that you get Imphal Main!
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WindWpn

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Re: Project DGen_mod
« Reply #997 on: August 07, 2014, 01:26:31 PM »

Not sure if there is a method on this forum to search within a specific thread, but did not see it.  Question is (perhaps its been answered here before): 

Is a parameter available perhaps for the config.ini to reset player stats on death or capture in a given DGen Mod campaign?

~S~
wind
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Asura

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Re: Project DGen_mod
« Reply #998 on: August 08, 2014, 12:37:22 AM »

Not sure if there is a method on this forum to search within a specific thread, but did not see it.  Question is (perhaps its been answered here before): 

Is a parameter available perhaps for the config.ini to reset player stats on death or capture in a given DGen Mod campaign?

Such opportunity isn't present in game, the engine itself defines that the player was lost or was taken prisoner and doesn't give the following mission. In the generator it is possible to disconnect only the admission of missions at wound.
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WindWpn

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Re: Project DGen_mod
« Reply #999 on: August 08, 2014, 08:29:18 AM »

Not sure if there is a method on this forum to search within a specific thread, but did not see it.  Question is (perhaps its been answered here before): 

Is a parameter available perhaps for the config.ini to reset player stats on death or capture in a given DGen Mod campaign?

Such opportunity isn't present in game, the engine itself defines that the player was lost or was taken prisoner and doesn't give the following mission. In the generator it is possible to disconnect only the admission of missions at wound.

hmmmm, one thing of note is that DCG incorporates this feature.  Its an option when configuring a campaign, but in DCG if you die or are captured, your stats reset to zero and you basically start as a new pilot in the ongoing campaign. 

This is not possible via DGEN?

~S~
wind
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Asura

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Re: Project DGen_mod
« Reply #1000 on: August 11, 2014, 12:46:13 AM »

Write as it occurs in DCG on steps. I don't represent as new campaign can make something without choice manually in game.
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WindWpn

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Re: Project DGen_mod
« Reply #1001 on: August 11, 2014, 01:17:39 PM »

In DCG, updates to the campaign progress occur at review of the event log mission to mission.  Thus, in DCG if a pilot dies or is captured and exits out of mission, DCG at that time reviews the log and records the pilot stat reset.  Once pilot enters the UI mission debrief, the player would have to click "Refly" to "refly" mission, however at which point, they could simply exit out returning to debrief to "Apply" and advance the campaign.  Upon generation of the new mission, the pilot would return to starting rank/stats. 

Note, if a user does not click "Refly" following return from a death mission end, and rather went to the main UI screen and then reloaded the career, the death mission would need to be entered and then exited to allow campaign advance via the "Apply" button.  Of course, in either format, at mission advance the pilot stats would be reset.  The key trigger for resetting stats is actually when a user exits the deadly flight and enters the debrief.

As noted, this feature is optional in DCG thus it can be enabled on/off per the players choice.  I enjoy it on as it is nice to see rank/responsibility advancement while on a clean (no death/capture) streak.  Provides incentive to remain alive/fly/fight smart to avoid returning to lower ranks and getting yelled at all the time by the squad leaders when off formation.

~S~
wind
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Asura

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Re: Project DGen_mod
« Reply #1002 on: August 12, 2014, 02:14:22 AM »

Now it is clear to me. Unfortunately in DGen_MOD so it won't turn out. The generator has no UI, there is no possibility of management. DGen is completely subordinated to game.
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greybeard

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Re: Project DGen_mod
« Reply #1003 on: August 16, 2014, 02:26:34 AM »

Asura
I'm noticing that often wind direction is set sideways on carrier operations (actually, it appears to be random). This makes exceedingly difficult take-off and landing. In reality, aircraft carrier are always oriented upwind for take-off and landing operations. I think Starshoy's DGen would include this feature.

Please, could you arrange your DGen this way?

Regards,
GB
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Asura

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Re: Project DGen_mod
« Reply #1004 on: August 17, 2014, 11:58:20 PM »

Asura
I'm noticing that often wind direction is set sideways on carrier operations (actually, it appears to be random). This makes exceedingly difficult take-off and landing. In reality, aircraft carrier are always oriented upwind for take-off and landing operations. I think Starshoy's DGen would include this feature.

Please, could you arrange your DGen this way?

The wind is only in DGen_MOD. In missions with aircraft carriers trust has to be on a meeting, but on some cards there is a wrong determination of coordinates. Send me mission with the wrong wind and the log files. I will try ??????? a mistake.
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greybeard

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Re: Project DGen_mod
« Reply #1005 on: August 18, 2014, 01:22:07 AM »

Send me mission with the wrong wind and the log files.

I think I found the difference.

Here follows one mission file from Marianas campaign played with your DGen_mod:
Code: [Select]
[MAIN]
  briefSound samples/sounds/Siren1Navy.wav
  MAP Marianas/load.ini
  TIME 11.51
  CloudType 3
  CloudHeight 800.0
  player IJN_AG_601_FS00
  playerNum 3
[SEASON]
  Year 1944
  Month 6
  Day 19
[WEATHER]
  WindDirection 229
  WindSpeed 6.00
  Gust 0
  Turbulence 0
[Wing]
  USN_VB_6Az10
  USN_VB_6Az11
  IJN_AG_261z10
  IJN_AG_601_FS00
[USN_VB_6Az10]
  Planes 4
  Skill0 0
  Skill1 0
  Skill2 0
  Skill3 0
  Class air.F4F_FM2
  Fuel 100
  weapons 2x58dt
[USN_VB_6Az10_Way]
  NORMFLY -436021.33 1006428.90 2150.00 300.00 &0
  NORMFLY -431768.02 997420.37 1000.00 300.00 &0
  NORMFLY -427514.71 988411.84 1700.00 300.00 &0
  NORMFLY -193582.66 492942.69 3300.00 300.00 &0
  NORMFLY -189329.35 483934.16 3300.00 300.00 &0
  GATTACK -185075.99 474925.69 3000.00 300.00  &0
  NORMFLY -177998.09 467915.16 3300.00 300.00 &0
  NORMFLY -170920.19 460904.63 3300.00 300.00 &0
  NORMFLY 218364.31 75325.48 3300.00 300.00 &0
  NORMFLY 225442.21 68314.95 1900.00 300.00 &0
  LANDING 232520.30 61304.41 0.00 0.00 39_Chief 0 &0
[USN_VB_6Az11]
  Planes 2
  Skill0 1
  Skill1 0
  Class air.F4F_FM2
  Fuel 100
  weapons 2x58dt
[USN_VB_6Az11_Way]
  NORMFLY -436421.33 1006028.90 2200.00 300.00 USN_VB_6Az10 0 &0
  NORMFLY -432168.02 997020.37 1050.00 300.00 USN_VB_6Az10 1 &0
  NORMFLY -427914.71 988011.84 1750.00 300.00 USN_VB_6Az10 2 &0
  NORMFLY -193982.66 492542.69 3350.00 300.00 USN_VB_6Az10 3 &0
  NORMFLY -189729.35 483534.16 3350.00 300.00 USN_VB_6Az10 4 &0
  GATTACK -185075.99 474925.69 3050.00 300.00  &0
  NORMFLY -178398.09 467515.16 3350.00 300.00 USN_VB_6Az10 6 &0
  NORMFLY -171320.19 460504.63 3350.00 300.00 USN_VB_6Az10 7 &0
  NORMFLY 217964.31 74925.48 3350.00 300.00 USN_VB_6Az10 8 &0
  NORMFLY 225042.21 67914.95 1950.00 300.00 USN_VB_6Az10 9 &0
  LANDING 232520.30 61304.41 0.00 0.00 39_Chief 0 &0
[IJN_AG_261z10]
  Planes 3
  Skill0 2
  skin0 A6M5_IJNAF_61-120_BL.bmp
  Skill1 1
  skin1 A6M5_IJNAF_61-120_BL.bmp
  Skill2 1
  skin2 A6M5_IJNAF_61-120_BL.bmp
  Class air.A6M5
  Fuel 100
  weapons default
[IJN_AG_261z10_Way]
  NORMFLY -135891.19 421525.30 2800.00 300.00 &0
  NORMFLY -142039.29 428200.35 1000.00 300.00 &0
  NORMFLY -148187.39 434875.40 1700.00 300.00 &0
  NORMFLY -172779.79 461575.60 4600.00 300.00 &0
  NORMFLY -178927.89 468250.65 5300.00 300.00 &0
  GATTACK -185075.99 474925.69 6000.00 300.00  &0
  NORMFLY -177409.75 470069.33 6300.00 300.00 &0
  NORMFLY -169743.51 465212.97 6300.00 300.00 &0
  NORMFLY -139078.55 445787.53 3600.00 300.00 &0
  NORMFLY -131412.31 440931.17 1800.00 300.00 &0
  LANDING -123746.08 436074.84 0.00 0.00 44_Chief 0 &0
[IJN_AG_601_FS00]
  Planes 4
  Skill0 3
  skin0 $J44_A6M5_Generic_Nakajima_1.bmp
  numberOn0 0
  Skill1 2
  skin1 $J44_A6M5_Generic_Nakajima_1.bmp
  numberOn1 0
  Skill2 3
  skin2 $J44_A6M5_Generic_Nakajima_1.bmp
  numberOn2 0
  Skill3 1
  skin3 $J44_A6M5_Generic_Nakajima_1.bmp
  numberOn3 0
  pilot0 JA_02.bmp
  pilot1 JA_15.bmp
  pilot2 JA_08.bmp
  Class air.A6M5
  Fuel 100
  weapons default
[IJN_AG_601_FS00_Way]
  TAKEOFF -188431.81 497119.41 0.00 0.00 43_Chief 0 &0
  NORMFLY -187592.85 491570.98 300.00 180.00 &0
  NORMFLY -186753.90 486022.55 700.00 300.00 &0
  NORMFLY -185075.99 474925.69 1500.00 300.00 &0
  NORMFLY -353491.49 836659.07 3500.00 300.00 &0
  NORMFLY -193496.67 493012.53 3500.00 300.00 &0
  NORMFLY -189286.28 483969.20 3500.00 300.00 &0
  NORMFLY -185075.99 474925.69 3500.00 300.00 &0
  NORMFLY -177008.87 470559.00 3500.00 300.00 &0
  NORMFLY -168941.75 466192.31 3500.00 300.00 &0
  NORMFLY -152807.51 457458.91 3500.00 300.00 &0
  NORMFLY -136673.27 448725.53 3500.00 300.00 &0
  NORMFLY -128606.15 444358.84 1800.00 300.00 &0
  LANDING -120539.02 439992.13 0.00 0.00 43_Chief 0 &0
[Chiefs]
  38_Chief Ships.USSIndianapolisCA35 1 0 0 100.0
  39_Chief Ships.USSEssexCV9 1 0 0 100.0
  40_Chief Ships.USSIntrepidCV11 1 0 0 100.0
  41_Chief Ships.Tanker 1 0 0 100.0
  42_Chief Ships.USSKiddDD661 1 0 0 100.0
  43_Chief Ships.IJNShokakuCV 2 0 0 100.0
  44_Chief Ships.IJNZuikakuCV 2 0 0 100.0
  45_Chief Ships.IJNCVGeneric 2 0 0 100.0
  46_Chief Ships.IJNYukikazeDD43 2 0 0 100.0
  47_Chief Ships.IJNAmatsukazeDD43 2 0 0 100.0
  48_Chief Ships.Tanker 2 0 0 100.0
[38_Chief_Road]
  281874.63 143160.39 120.00 0 2 16.666666666666668
  230112.77 69128.88 120.00
[39_Chief_Road]
  287291.56 139549.09 120.00 0 2 15.433334350585938
  232520.30 61304.41 120.00
[40_Chief_Road]
  292708.50 135937.80 120.00 0 2 15.433334350585938
  233724.06 54683.71 120.00
[41_Chief_Road]
  286087.81 132928.39 120.00 0 2 3.729722261428833
  225899.59 51072.42 120.00
[42_Chief_Road]
  280670.88 134734.03 120.00 0 2 9.774444580078125
  226501.48 63110.06 120.00
[43_Chief_Road]
  -188431.81 497119.41 120.00 0 2 16.666666666666668
  -120539.02 439992.13 120.00
[44_Chief_Road]
  -191803.31 494527.91 120.00 0 2 16.666666666666668
  -123746.08 436074.84 120.00
[45_Chief_Road]
  -191721.63 497293.69 120.00 0 2 16.666666666666668
  -124268.16 439345.00 120.00
[46_Chief_Road]
  -189882.06 499899.91 120.00 0 2 9.131389617919922
  -119822.36 442870.97 120.00
[47_Chief_Road]
  -197087.25 493154.47 120.00 0 2 9.131389617919922
  -136072.58 439805.09 120.00
[48_Chief_Road]
  -187212.72 488545.69 120.00 0 2 7.459444522857666
  -128821.17 437283.16 120.00
[NStationary]
172_BlueStaticc vehicles.planes.Plane$A6M5 2 7541.15 27303.77 240.00 0.0 ja
173_BlueStaticc vehicles.planes.Plane$A6M5 2 7571.42 27345.51 180.00 0.0 ja
174_BlueStaticc vehicles.planes.Plane$A6M5 2 7571.70 27358.59 539.10 0.0 ja
175_BlueStaticc vehicles.planes.Plane$A6M5 2 7603.97 27406.67 230.00 0.0 ja
176_BlueStaticc vehicles.planes.Plane$A6M5 2 7618.38 27415.53 235.00 0.0 ja
177_BlueStaticc vehicles.planes.Plane$A6M5 2 7637.79 27445.41 210.00 0.0 ja
178_BlueStaticc vehicles.planes.Plane$A6M5 2 7646.43 27457.78 210.00 0.0 ja
179_BlueStaticc vehicles.planes.Plane$A6M5 2 7657.47 27491.67 190.00 0.0 ja
180_BlueStaticc vehicles.planes.Plane$A6M5 2 7660.70 27505.66 190.00 0.0 ja
196_BlueStaticc vehicles.planes.Plane$G4M1_11 2 8561.10 28125.04 524.10 0.0 ja
197_BlueStaticc vehicles.planes.Plane$G4M1_11 2 8587.15 28042.69 524.10 0.0 ja
198_BlueStaticc vehicles.planes.Plane$G4M1_11 2 8679.46 27902.80 524.10 0.0 ja
199_BlueStaticc vehicles.planes.Plane$G4M1_11 2 8700.99 27825.21 524.10 0.0 ja
200_BlueStaticc vehicles.planes.Plane$G4M1_11 2 8664.17 27987.19 524.10 0.0 ja
215_BlueStatic vehicles.stationary.Stationary$Kurogane 2 8035.37 27247.29 665.00 0.0
216_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8018.20 27225.24 665.00 0.0
217_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8012.79 27227.08 660.00 0.0
218_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8373.62 26985.75 660.00 0.0
219_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8292.21 28111.01 705.00 0.0
220_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8272.34 28103.58 705.00 0.0
221_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8252.75 28095.34 705.00 0.0
246_BlueStatic vehicles.stationary.Stationary$Type88_75mm_JA 2 8684.88 27297.75 675.00 0.0
247_BlueStatic vehicles.stationary.Stationary$Type88_75mm_JA 2 8435.66 27092.76 675.00 0.0
252_BlueStatic vehicles.stationary.Stationary$Twin25mm_JA 2 8441.21 27320.60 675.00 0.0
262_BlueStatic vehicles.stationary.Stationary$Type98_20mm_JA 2 8766.88 27588.19 675.00 0.0
263_BlueStatic vehicles.stationary.Stationary$Twin25mm_JA 2 7516.05 28117.00 675.00 0.0
[Target]
3 2 1 120 01 0 0 0
3 2 1 120 01 7977 27592 3000
3 2 1 120 01 25479 34020 3000
3 2 1 120 01 116043 204289 3000
3 2 1 120 01 120738 200258 3000
3 2 1 120 01 128451 223032 3000
3 2 1 120 01 130485 217983 3000
3 2 1 120 01 139833 235443 3000
3 2 1 120 01 120941 213154 3000
3 2 1 120 01 120696 212175 3000
3 2 1 120 501 -120539 439992 500 0 43_Chief -120539 439992
3 2 1 120 501 -123746 436074 500 0 44_Chief -123746 436074
3 2 1 120 501 -124268 439345 500 0 45_Chief -124268 439345
[StaticCamera]
 -185075 474925 100
[Buildings]
13_bld House$DummyPlane5 1 7424.31 27937.70 485.00 0.0
14_bld House$DummyPlane5 1 7451.38 27921.18 485.00 0.0
15_bld House$DummyPlane5 1 7482.45 27903.60 485.00 0.0
16_bld House$DummyPlane4 1 8447.81 27207.01 485.00 0.0
17_bld House$DummyPlane4 1 8282.10 27300.04 485.00 0.0
[FrontMarker]
 FrontMarker0 -200000.00 -75000.00 2
 FrontMarker1 1.00 -75000.00 2
 FrontMarker2 200000.00 -75000.00 2
 FrontMarker3 119097.00 205784.00 2
 FrontMarker4 131966.00 225257.00 2
 FrontMarker5 111003.00 187629.00 2
 FrontMarker6 72333.00 109117.00 2
 FrontMarker7 17032.00 23541.00 2
 FrontMarker8 131018.00 219839.00 2
 FrontMarker9 128319.00 216506.00 2
 FrontMarker10 -100000.00 400000.00 2
 FrontMarker11 -200000.00 200000.00 2
 FrontMarker12 -200000.00 1.00 2
 FrontMarker13 127549.00 220660.00 2
 FrontMarker14 100000.00 300000.00 1
 FrontMarker15 200000.00 200000.00 1
 FrontMarker16 200000.00 300000.00 1
 FrontMarker17 200000.00 1.00 1
 FrontMarker18 -100000.00 1.00 1
 FrontMarker19 1.00 70000.00 1
 FrontMarker20 1.00 200000.00 1

as you can see, wind direction is 229° while all ships travel in 120° direction. Furthermore, wind speed is quite high (6 m/s).

Here follows next mission:
Code: [Select]
[MAIN]
  briefSound samples/sounds/Siren1Navy.wav
  MAP Marianas/load.ini
  TIME 11.68
  CloudType 6
  CloudHeight 600.0
  player IJN_AG_601_FS00
  playerNum 2
[SEASON]
  Year 1944
  Month 6
  Day 20
[WEATHER]
  WindDirection 229
  WindSpeed 8.60
  Gust 0
  Turbulence 0
[Wing]
  usa0110
  USN_VT_1A10
  IJN_AG_601_FS00
[usa0110]
  Planes 2
  Skill0 0
  skin0 $PBY-5.bmp
  numberOn0 0
  Skill1 0
  skin1 $PBY-5.bmp
  numberOn1 0
  Class air.PBY
  Fuel 100
  weapons default
[usa0110_Way]
  NORMFLY 6363.96 6363.96 1000.00 200.00 &0
  NORMFLY 0.00 0.00 1000.00 200.00 &0
  NORMFLY -2689.25 9476.77 1750.00 200.00 &0
  NORMFLY -121016.14 426454.68 1750.00 200.00 &0
  NORMFLY -122381.11 431264.76 1750.00 200.00 &0
  NORMFLY -123746.08 436074.84 1750.00 200.00 &0
  NORMFLY -114049.81 433628.96 1750.00 200.00 &0
  NORMFLY -111515.37 423992.76 1750.00 200.00 &0
  NORMFLY -2534.45 9636.16 1750.00 200.00 &0
  NORMFLY 0.00 0.00 100.00 200.00 &0
  LANDING 0.00 0.00 0.00 0.00 &0
[USN_VT_1A10]
  Planes 2
  Skill0 0
  Skill1 0
  Class air.F6F3
  Fuel 100
  weapons default
[USN_VT_1A10_Way]
  TAKEOFF 190454.47 336400.13 0.00 0.00 1_Chief 0 &0
  NORMFLY 185688.54 337912.04 300.00 180.00 usa0110 1 &0
  NORMFLY 176311.73 340886.67 1000.00 350.00 usa0110 2 &0
  NORMFLY -104992.57 430125.57 3500.00 350.00 usa0110 3 &0
  NORMFLY -114369.38 433100.20 3500.00 350.00 usa0110 4 &0
  NORMFLY -123746.08 436074.84 3500.00 350.00 usa0110 5 &0
  NORMFLY -122672.47 431191.47 3500.00 350.00 usa0110 6 &0
  NORMFLY -118138.92 429082.70 3500.00 350.00 usa0110 7 &0
  NORMFLY 61790.68 345388.90 3500.00 350.00 usa0110 8 &0
  NORMFLY 70787.16 341204.21 1900.00 350.00 usa0110 9 &0
  LANDING 79783.54 337019.56 0.00 0.00 1_Chief 0 &0
[IJN_AG_601_FS00]
  Planes 3
  Skill0 3
  skin0 $J44_A6M5_Generic_Nakajima_1.bmp
  numberOn0 0
  Skill1 3
  skin1 $J44_A6M5_Generic_Nakajima_1.bmp
  numberOn1 0
  Skill2 1
  skin2 $J44_A6M5_Generic_Nakajima_1.bmp
  numberOn2 0
  pilot0 JA_09.bmp
  pilot1 JA_10.bmp
  Class air.A6M5
  Fuel 100
  weapons default
[IJN_AG_601_FS00_Way]
  TAKEOFF -191803.31 494527.91 0.00 0.00 44_Chief 0 &0
  NORMFLY -184997.59 488682.60 300.00 180.00 &0
  NORMFLY -178191.87 482837.29 1000.00 300.00 &0
  NORMFLY -157774.70 465301.38 3100.00 300.00 &0
  NORMFLY -123746.08 436074.84 5000.00 300.00 &0
  NORMFLY -59691.80 169085.28 5000.00 300.00 &0
  NORMFLY -119170.70 417004.12 3800.00 300.00 &0
  NORMFLY -121458.35 426539.46 1900.00 300.00 &0
  NORMFLY -123746.08 436074.84 100.00 300.00 &0
  LANDING -123746.08 436074.84 0.00 0.00 44_Chief 0 &0
[Chiefs]
  0_Chief Ships.Tanker 1 0 0 100.0
  1_Chief Ships.USSEssexCV9 1 0 0 100.0
  2_Chief Ships.USSIntrepidCV11 1 0 0 100.0
  3_Chief Ships.USSKiddDD661 1 0 0 100.0
  4_Chief Ships.USSIndianapolisCA35 1 0 0 100.0
  5_Chief Ships.USSIndianapolisCA35 1 0 0 100.0
  43_Chief IJNAmatsukazeDD41 2
  44_Chief Ships.IJNZuikakuCV 2 0 0 100.0
  45_Chief Ships.IJNCVGeneric 2 0 0 100.0
  46_Chief Ships.IJNYukikazeDD43 2 0 0 100.0
  47_Chief Ships.IJNAmatsukazeDD43 2 0 0 100.0
  48_Chief Ships.Tanker 2 0 0 100.0
[0_Chief_Road]
  189835.05 339910.22 120.00 0 2 3.729722261428833
  78751.16 340323.16 120.00
[1_Chief_Road]
  190454.47 336400.13 120.00 0 2 15.433334350585938
  79783.54 337019.56 120.00
[2_Chief_Road]
  190454.47 333096.50 120.00 0 2 15.433334350585938
  79783.54 333922.41 120.00
[3_Chief_Road]
  190660.95 330205.84 120.00 0 2 7.716667175292969
  79370.59 330825.28 120.00
[4_Chief_Road]
  186118.48 338464.88 120.00 0 2 9.774444580078125
  76273.45 338877.81 120.00
[5_Chief_Road]
  190453.75 328187.06 120.00 0 2 16.84805679321289
  82307.30 328798.09 120.00
[43_Chief_Road]
  -188431.81 497119.41 120.00 0 2 16.666666666666668
  -120539.02 439992.13 120.00
[44_Chief_Road]
  -191803.31 494527.91 120.00 0 2 16.666666666666668
  -123746.08 436074.84 120.00
[45_Chief_Road]
  -191721.63 497293.69 120.00 0 2 16.666666666666668
  -124268.16 439345.00 120.00
[46_Chief_Road]
  -189882.06 499899.91 120.00 0 2 9.131389617919922
  -119822.36 442870.97 120.00
[47_Chief_Road]
  -197087.25 493154.47 120.00 0 2 9.131389617919922
  -136072.58 439805.09 120.00
[48_Chief_Road]
  -187212.72 488545.69 120.00 0 2 7.459444522857666
  -128821.17 437283.16 120.00
[NStationary]
172_BlueStaticc vehicles.planes.Plane$A6M5 2 7541.15 27303.77 240.00 0.0 ja
173_BlueStaticc vehicles.planes.Plane$A6M5 2 7571.42 27345.51 180.00 0.0 ja
174_BlueStaticc vehicles.planes.Plane$A6M5 2 7571.70 27358.59 539.10 0.0 ja
175_BlueStaticc vehicles.planes.Plane$A6M5 2 7603.97 27406.67 230.00 0.0 ja
176_BlueStaticc vehicles.planes.Plane$A6M5 2 7618.38 27415.53 235.00 0.0 ja
177_BlueStaticc vehicles.planes.Plane$A6M5 2 7637.79 27445.41 210.00 0.0 ja
178_BlueStaticc vehicles.planes.Plane$A6M5 2 7646.43 27457.78 210.00 0.0 ja
179_BlueStaticc vehicles.planes.Plane$A6M5 2 7657.47 27491.67 190.00 0.0 ja
180_BlueStaticc vehicles.planes.Plane$A6M5 2 7660.70 27505.66 190.00 0.0 ja
196_BlueStaticc vehicles.planes.Plane$G4M1_11 2 8561.10 28125.04 524.10 0.0 ja
197_BlueStaticc vehicles.planes.Plane$G4M1_11 2 8587.15 28042.69 524.10 0.0 ja
198_BlueStaticc vehicles.planes.Plane$G4M1_11 2 8679.46 27902.80 524.10 0.0 ja
199_BlueStaticc vehicles.planes.Plane$G4M1_11 2 8700.99 27825.21 524.10 0.0 ja
200_BlueStaticc vehicles.planes.Plane$G4M1_11 2 8664.17 27987.19 524.10 0.0 ja
215_BlueStatic vehicles.stationary.Stationary$Kurogane 2 8035.37 27247.29 665.00 0.0
216_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8018.20 27225.24 665.00 0.0
217_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8012.79 27227.08 660.00 0.0
218_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8373.62 26985.75 660.00 0.0
219_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8292.21 28111.01 705.00 0.0
220_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8272.34 28103.58 705.00 0.0
221_BlueStatic vehicles.stationary.Stationary$Truck_Type94 2 8252.75 28095.34 705.00 0.0
246_BlueStatic vehicles.stationary.Stationary$Type88_75mm_JA 2 8684.88 27297.75 675.00 0.0
247_BlueStatic vehicles.stationary.Stationary$Type88_75mm_JA 2 8435.66 27092.76 675.00 0.0
252_BlueStatic vehicles.stationary.Stationary$Twin25mm_JA 2 8441.21 27320.60 675.00 0.0
262_BlueStatic vehicles.stationary.Stationary$Type98_20mm_JA 2 8766.88 27588.19 675.00 0.0
263_BlueStatic vehicles.stationary.Stationary$Twin25mm_JA 2 7516.05 28117.00 675.00 0.0
[Target]
0 2 1 30 500 -123746 436074 0 5 usa0110 -123746 436074
3 2 1 120 01 0 0 0
3 2 1 120 01 7977 27592 3000
3 2 1 120 01 25479 34020 3000
3 2 1 120 01 116043 204289 3000
3 2 1 120 01 120738 200258 3000
3 2 1 120 01 128451 223032 3000
3 2 1 120 01 130485 217983 3000
3 2 1 120 01 139833 235443 3000
3 2 1 120 01 120941 213154 3000
3 2 1 120 01 120696 212175 3000
3 2 1 120 501 -123746 436074 500 0 44_Chief -123746 436074
3 2 1 120 501 -124268 439345 500 0 45_Chief -124268 439345
[StaticCamera]
 -123746 436074 100
[Buildings]
13_bld House$DummyPlane5 1 7424.31 27937.70 485.00 0.0
14_bld House$DummyPlane5 1 7451.38 27921.18 485.00 0.0
15_bld House$DummyPlane5 1 7482.45 27903.60 485.00 0.0
16_bld House$DummyPlane4 1 8447.81 27207.01 485.00 0.0
17_bld House$DummyPlane4 1 8282.10 27300.04 485.00 0.0
[FrontMarker]
 FrontMarker0 -200000.00 -75000.00 2
 FrontMarker1 1.00 -75000.00 2
 FrontMarker2 200000.00 -75000.00 2
 FrontMarker3 119097.00 205784.00 2
 FrontMarker4 131966.00 225257.00 2
 FrontMarker5 111003.00 187629.00 2
 FrontMarker6 72333.00 109117.00 2
 FrontMarker7 17032.00 23541.00 2
 FrontMarker8 131018.00 219839.00 2
 FrontMarker9 128319.00 216506.00 2
 FrontMarker10 -100000.00 400000.00 2
 FrontMarker11 -200000.00 200000.00 2
 FrontMarker12 -200000.00 1.00 2
 FrontMarker13 127549.00 220660.00 2
 FrontMarker14 100000.00 300000.00 1
 FrontMarker15 200000.00 200000.00 1
 FrontMarker16 200000.00 300000.00 1
 FrontMarker17 200000.00 1.00 1
 FrontMarker18 -100000.00 1.00 1
 FrontMarker19 1.00 70000.00 1
 FrontMarker20 1.00 200000.00 1

having same wind direction and an higher speed. Third mission still has same direction and an even higher speed (follows excerpt):
Code: [Select]
[WEATHER]
  WindDirection 229
  WindSpeed 10.10
  Gust 8
  Turbulence 0

Same campaign played with Starshoy's DGen gives always wind "0" (zero), as you can see in attached screenshot:



and also setting in FMB worst weather, no more than 4 m/s of wind strength can be obtained at deck level (direction looks to be always 0).
 


Please, would you consider the recourse to a stratagem to keep more realistic carrier operations?

Thanks for your attention,
GB

P.S.: maybe I found also a solution. Just using your settings and limiting wind strength:

[MapWind]
Marianas1 100 0 0 0

It's a poor solution (the best would have been having realistic wind in the opposite direction of carrier travel) but I'm unable to find anything better.
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greybeard

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    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Project DGen_mod
« Reply #1006 on: September 22, 2014, 10:31:55 AM »

May I ask how to use following options, available for "Settings" file?

[Distance]
[DropTanksON]
[MapSeason]
[RndScrambleOFF]


Thanks,
GB
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lyteyr

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Re: Project DGen_mod
« Reply #1007 on: October 05, 2014, 08:33:11 PM »




Hello Asura,

Above is my latest dilemma!  :(

I've been struggling with Boelcke's MTO campaign.  At times my plane and those in front and behind explode as soon as mission loads, or else I am in a pink plane that has already crashed somewhere (the plane was a Bf-109 but now it has crashed, turned pink and has a Russian star on the fuselage!) I've re-downloaded and re-installed your Dgen Mod and associated plane files along with the campaign.  Sometimes i get through 2 missions, sometimes 5.  Boelcke says he has never has any issues with the MTO, so I am appealing to you for help.  Is it the campaign or the Mod?  Below is the latest error log:

= DGen_mod 2.0.1.2 (20/06/2014) =
seed: 35303921
ParamStr: de 1       
DGen_mod initialization. Side: de, Rank: 1
MaxFLAK=40
MaxBomberSkill=0
Distance=Full
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: DeBOE101
Unable to delete directory: missions\campaign\de\DGen_BOE101_Zapolar44Summerjurgens1
EnemyNation from settings: USSR
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
Load DGen\Zapolar44SummerPlanes.dat:
Zapolar43Summer
Error - can't open DGen\mod\Zapolar43SummerTowns.dat


 
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