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Author Topic: Project DGen_mod  (Read 385031 times)

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Ta183Huckebein

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Re: Project DGen_mod
« Reply #1056 on: December 09, 2014, 08:16:28 AM »

Huckebein, I merged you request here into the original thread.
Its confusing when having a thread and some requests somewhere else.
Next time stay in the origin thread with your questions.
Please.

Sorry Gerax :-[.

Thanks to all who replied to my query.

Ta183Huckebein
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Treetop64

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Re: Project DGen_mod
« Reply #1057 on: December 09, 2014, 10:46:16 AM »

Looks like an overhaul of the ops*.dat files are in order.  Thank goodness for that handy "Replace" tool in Notepad 2.  That's going to get a lot of use...   :D

Judging by what was seen in the FMB after mission generation with v2.0.2.0, it looks as though bomber formations will no longer converge onto a single waypoint along their path and smack each other out of existence.  Can't tell you how much that is appreciated, especially with forming large groups of bombers.  Thank you.
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Treetop64

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Re: Project DGen_mod
« Reply #1058 on: December 09, 2014, 01:43:52 PM »

While I'm here, there's an issue I was wondering if anyone can help me with the Winter War campaign I've been working on.

I've gotten to the point where I can start testing the campaign, as all the essential things are done.  All essential files are present.  All known errors have been logged and corrected.  All spellings have been checked and corrected.  Etc...

So far, the campaign consists of Finnish fighters, and Russian fighters, jabos, and bombers.  The campaign is only in a state fit for testing, is incomplete, the ops*.dat isn't yet optimized for players playing bombers, but anyway...

When selecting and starting any of the campaigns for either the Russians or Finnish, the game takes a moment to load everything, then crashes.  Then, at this point, I must first [alt/del] out of the game, then [alt/tab] to display and close a Windows error window to get any functionality back to the system.  The system is locked-up and unresponsive until I do these things.  After having closed the error window, functionality returns, but the campaign doesn't generate (blank briefing screen in-game).  Deleting the aborted campaign is the only option.

This is the error window that appears:





No DGen Error Log has ever generated every time this issue occurred.

Without fail, the log file always stops at the last line shown in the log file below:

Code: [Select]
= DGen_mod 2.0.2.0 (24/10/2014) =
seed: 13746948
ParamStr: ru 3       
DGen_mod initialization. Side: ru, Rank: 3
MaxFLAK=100
MaxBomberSkill=0
Distance=Full
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=High
SlowFire=1.0
PromotionRate=0.50
Career ID: Ru7
Unable to delete directory: missions\campaign\ru\DGen_7_Karelia39shevchenko3
EnemyNation from settings: Finalnd
Load DGen\mod\AllPlaneDB.dat:
Load DGen\Karelia39Planes.dat:
Leningrad:Karelia39
Inherits Karelia39
Load DGen\mod\LeningradTowns.dat:
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(Allies,19IAP): 19IAP 0 00
TestWing(Axis,fiLLv10fi): fiLLv10fi 4 10
TestWing(Axis,fiLLv12fi): fiLLv12fi 4 10
TestWing(Axis,fiLLv14fi): fiLLv14fi 4 10
TestWing(Axis,fiLLv16fi): fiLLv16fi 4 10
TestWing(Axis,fiLLv24fi): fiLLv24fi 4 10
TestWing(Axis,fiLLv26fi): fiLLv26fi 4 10
TestWing(Axis,fiLLv36fi): fiLLv36fi 4 10
TestWing(Axis,fiLLv44fi): fiLLv44fi 4 10
TestWing(Axis,fiLLv46fi): fiLLv46fi 4 10
TestWing(Axis,LeLv28): LeLv28 4 10
TestWing(Axis,LeLv42): LeLv42 4 10
TestWing(Allies,7IAP): 7IAP 4 10
TestWing(Allies,19IAP): 19IAP 0 00
TestWing(Allies,26IAP): 26IAP 4 10
TestWing(Allies,38IAP): 38IAP 4 10
TestWing(Allies,44IAP): 44IAP 4 10
TestWing(Allies,154IAP): 154IAP 4 10
TestWing(Allies,155IAP): 155IAP 4 10
TestWing(Allies,156IAP): 156IAP 4 10
TestWing(Allies,157IAP): 157IAP 4 10
TestWing(Allies,158IAP): 158IAP 4 10
TestWing(Allies,159IAP): 159IAP 4 10
TestWing(Allies,61IABr): 61IABr 4 10
TestWing(Allies,65ShAD): 65ShAD 4 10
TestWing(Allies,2SBAP): 2SBAP 4 10
TestWing(Allies,35SBAP): 35SBAP 4 10
TestWing(Allies,44SBAP): 44SBAP 4 10
TestWing(Allies,50SBAP): 50SBAP 4 10
TestWing(Allies,53SBAP): 53SBAP 4 10
TestWing(Allies,58SBAP): 58SBAP 4 10
TestWing(Allies,201SBAP): 201SBAP 4 10
TestWing(Allies,202SBAP): 202SBAP 4 10
TestWing(Allies,205SBAP): 205SBAP 4 10
TestWing(Allies,8BABr): 8BABr 4 10
TestWing(Allies,311RAP): 311RAP 4 10
TestWing(Allies,15OMRAP): 15OMRAP 4 10
PlaneNationCheck: G50 before - Finland, after - Finland
PlaneNationCheck: MS406 before - Finland, after - Finland
PlaneNationCheck: BLENHEIM1 before - Finland, after - Finland
PlaneNationCheck: BLENHEIM4 before - Finland, after - Finland
Blue skill set: 8 40 4
Red skill set: 0 0 0
TestWing(Axis,fiLLv24fi): fiLLv24fi 4 10
TestWing(Axis,fiLLv24fi): fiLLv24fi 4 10
TestWing(Axis,fiLLv24fi): fiLLv24fi 4 10
TestWing(Axis,fiLLv24fi): fiLLv24fi 4 10
TestWing(Axis,fiLLv24fi): fiLLv24fi 4 10
TestWing(Axis,fiLLv24fi): fiLLv24fi 4 10
TestWing(Axis,fiLLv26fi): fiLLv26fi 4 10
TestWing(Axis,fiLLv26fi): fiLLv26fi 4 10
TestWing(Allies,156IAP): 156IAP 4 10
TestWing(Allies,154IAP): 154IAP 4 10
Inherits operations from DGen\opsKarelia39.dat
Loading 2371 operation from DGen\opsKarelia39.dat
Loading 167 red moving group
Loading 2448 red stationary units
Loading 4177 red buildings
Loading 106 blue moving group
Loading 273 all moving group
Loading 1158 blue stationary units
Loading 3606 all stationary units
Loading 1350 blue buildings
Loading 5527 all buildings
Load DGen\mod\LeningradAF.dat:
ShipList count 92 objects
ZoneList count 0 objects
ClusterList count 29 objects
FleetList count 0 objects
CarrierList count 0 objects
Dangerous areas - Red:36 Blue:11
DGen\MOD\MessageEn.dat
DGen\Karelia39MsgEn.dat
FindParked is OK: 33
In CombatMissionN. orgAF= 33. x=0.00 y=0.00 OlOpName=()

edit: please use code instead quote when posting lists next time. repaired.

This issue has been occurring with the previous v2.0.1.2 DGen, and the new v2.0.2.0 that was just released.  It is a persistent error, the campaign never generates.

I even tried opening the DGen.exe with CFF Explorer and enabling it to use more than 2GB, but the problem still persists.

I'm totally stumped as I have no idea what could be causing this.

Thanks.
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Asura

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Re: Project DGen_mod
« Reply #1059 on: December 09, 2014, 11:41:35 PM »

@Treetop64

Send me the campaign, I will check. There is a suspicion that at you something is confused with airfields.
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hello

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Re: Project DGen_mod
« Reply #1060 on: December 10, 2014, 01:02:48 AM »

Hi Asura, thank you very much!
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Treetop64

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Re: Project DGen_mod
« Reply #1061 on: December 10, 2014, 09:44:52 AM »

@Treetop64

Send me the campaign, I will check. There is a suspicion that at you something is confused with airfields.

Check PM.

Thanks.
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Barkhorn1x

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Re: Project DGen_mod
« Reply #1062 on: February 04, 2015, 11:08:24 AM »

Has Asura stopped working on this project.  Does anyone know?
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Asura

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Re: Project DGen_mod
« Reply #1063 on: February 05, 2015, 01:36:11 AM »

Has Asura stopped working on this project.  Does anyone know?

Absolutely not right information. :) Simply now to prepare really new version more time is required.
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Barkhorn1x

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Re: Project DGen_mod
« Reply #1064 on: February 05, 2015, 06:35:19 AM »

Has Asura stopped working on this project.  Does anyone know?

Absolutely not right information. :) Simply now to prepare really new version more time is required.

Excellent news Asura.  We will wait.  8)
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Barkhorn1x

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Re: Project DGen_mod
« Reply #1065 on: February 18, 2015, 07:39:29 AM »

In the interim I am updating a USAAF West Front campaign based on Monty's DGen work and Asura's latest DGen.exe.

I get blowing up planes for certain campaign segments.  The issue appears to be related to a/c starting at the wrong end of the runway.  Anyone know what causes these issues?  The Ops files?  Can they be switched out?
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greybeard

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Re: Project DGen_mod
« Reply #1066 on: February 19, 2015, 01:22:30 AM »

The issue appears to be related to a/c starting at the wrong end of the runway.

If so, you may try reversing order of runway coordinates. Edit in Notepad the MapAF.dat(*), where Map is name of map where's the airfield and detect row with airfield name, like "Sunset" in following example:

3821.03;9469.12;4998.27;10456.93;Sunset

exchange red coordinates with green ones.

(*): inside your Dgen\MOD folder
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Barkhorn1x

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Re: Project DGen_mod
« Reply #1067 on: February 19, 2015, 09:50:03 AM »

The issue appears to be related to a/c starting at the wrong end of the runway.

If so, you may try reversing order of runway coordinates. Edit in Notepad the MapAF.dat(*), where Map is name of map where's the airfield and detect row with airfield name, like "Sunset" in following example:

3821.03;9469.12;4998.27;10456.93;Sunset

exchange red coordinates with green ones.

(*): inside your Dgen\MOD folder

TY - will try that!
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